Compare FURIDASHI: Drift Cyber Sport prices across 50+ stores and find the best deal. Developed by Drift Physics Crew. Published by Drift Physics Crew. Released on 11/2/2017. Available on PC. Genres: Racing, Simulation, Sports.

Pure drift scoring with a roster of Japanese metal, real-world tracks, and tandem online modes - but development has stalled and the lobby population tells a sobering story before you swipe your card.

My Saturday-night co-op radar went off immediately when I saw FURIDASHI pitching tandem drifting as a headline feature - the idea of two cars threading the same line in sync is exactly the kind of chaotic fun I live for. The reality is more complicated, and you deserve the full picture before spending anything. At its core, FURIDASHI is a point-scoring drift game where crossing the finish line first is completely irrelevant. Every session is a timed battle of angles and proximity - hold the longest slide, clip the bonus zones marked on each track, and outscore your opponent. The roster sits at around 20 cars, including recognisable Japanese rear-wheel-drive hardware like the Nissan Skyline GT-R R34 and Toyota AE86, and the real-world-inspired tracks give the competition a grounded feel that pure fantasy circuits would not. Progression is built around earning in-game cash from online matches and ghost-car competitions, then spending it across a genuinely deep tuning suite covering engine, suspension, and tyres, plus a full paint and decals suite if you want your car looking the part on track. The handling sits in an interesting middle ground. With a wheel it can feel rewarding - players with Logitech G-series or similar setups report that finding and holding a drift angle clicks once the car is sorted. Gamepad support is functional and the button mapping is reportedly more cooperative than rival titles in the same niche. Keyboard play is possible but the game was clearly not designed with it as the primary input. Force feedback settings exist but community feedback suggests they are inconsistent depending on your wheel model, so dial in your expectations there. The game also supports VR via SteamVR, motion simulators, and triple-screen resolutions up to 5760x1080, which is a surprisingly generous hardware compatibility list for a small studio title. There is no damage model, and car-to-car weight differences feel flatter than they should - players who have driven RWD cars in real life have noted the Skylines and Silvias do not feel as distinct from each other as they ought to. Here is where the honest part comes in. The developer, Drift Physics Crew, released this title as an iteration of an earlier game called Peak Angle: Drift Online, and a later spiritual successor called RDS - The Official Drift Videogame followed in 2019. Community members have flagged that all three share the same core assets and that FURIDASHI in particular has menu entries pointing to multiplayer modes and additional tracks that simply do not exist in the build. Active player counts are essentially flat at this point, which matters a lot in a game built around live PvP lobbies and tandem sessions. If online matchmaking is the draw, you will be relying on friends to fill a lobby or grinding ghost recordings of other players rather than live competition. Solo practice and ghost racing can occupy some hours, but community consensus is clear that the single-player loop gets thin fast without human opponents. For a casual weekend group that all buys in together and sets up a private lobby, there is genuine fun to be had throwing tandem runs at each other. The physics reward practice without demanding hardcore sim credentials, the car roster hits the right JDM nostalgia notes, and the point system gives every run a clear winner. Just go in knowing this is a low-activity title with no sign of ongoing development, wheel FFB that needs patience to configure, and a feature set that stops short of what the menus suggest. Riley, Scout Team

FURIDASHI: Drift Cyber Sport
RacingSimulationSports

FURIDASHI: Drift Cyber Sport

Nov 2, 2017Drift Physics Crew
GamerScout Says

Pure drift scoring with a roster of Japanese metal, real-world tracks, and tandem online modes - but development has stalled and the lobby population tells a sobering story before you swipe your card.

PC
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Screenshots & Media

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About FURIDASHI: Drift Cyber Sport

My Saturday-night co-op radar went off immediately when I saw FURIDASHI pitching tandem drifting as a headline feature - the idea of two cars threading the same line in sync is exactly the kind of chaotic fun I live for. The reality is more complicated, and you deserve the full picture before spending anything. At its core, FURIDASHI is a point-scoring drift game where crossing the finish line first is completely irrelevant. Every session is a timed battle of angles and proximity - hold the longest slide, clip the bonus zones marked on each track, and outscore your opponent. The roster sits at around 20 cars, including recognisable Japanese rear-wheel-drive hardware like the Nissan Skyline GT-R R34 and Toyota AE86, and the real-world-inspired tracks give the competition a grounded feel that pure fantasy circuits would not. Progression is built around earning in-game cash from online matches and ghost-car competitions, then spending it across a genuinely deep tuning suite covering engine, suspension, and tyres, plus a full paint and decals suite if you want your car looking the part on track. The handling sits in an interesting middle ground. With a wheel it can feel rewarding - players with Logitech G-series or similar setups report that finding and holding a drift angle clicks once the car is sorted. Gamepad support is functional and the button mapping is reportedly more cooperative than rival titles in the same niche. Keyboard play is possible but the game was clearly not designed with it as the primary input. Force feedback settings exist but community feedback suggests they are inconsistent depending on your wheel model, so dial in your expectations there. The game also supports VR via SteamVR, motion simulators, and triple-screen resolutions up to 5760x1080, which is a surprisingly generous hardware compatibility list for a small studio title. There is no damage model, and car-to-car weight differences feel flatter than they should - players who have driven RWD cars in real life have noted the Skylines and Silvias do not feel as distinct from each other as they ought to. Here is where the honest part comes in. The developer, Drift Physics Crew, released this title as an iteration of an earlier game called Peak Angle: Drift Online, and a later spiritual successor called RDS - The Official Drift Videogame followed in 2019. Community members have flagged that all three share the same core assets and that FURIDASHI in particular has menu entries pointing to multiplayer modes and additional tracks that simply do not exist in the build. Active player counts are essentially flat at this point, which matters a lot in a game built around live PvP lobbies and tandem sessions. If online matchmaking is the draw, you will be relying on friends to fill a lobby or grinding ghost recordings of other players rather than live competition. Solo practice and ghost racing can occupy some hours, but community consensus is clear that the single-player loop gets thin fast without human opponents. For a casual weekend group that all buys in together and sets up a private lobby, there is genuine fun to be had throwing tandem runs at each other. The physics reward practice without demanding hardcore sim credentials, the car roster hits the right JDM nostalgia notes, and the point system gives every run a clear winner. Just go in knowing this is a low-activity title with no sign of ongoing development, wheel FFB that needs patience to configure, and a feature set that stops short of what the menus suggest. Riley, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerachievementscloud-savestier:sub-5Drift ScoringTandem DriftingGhost RacingVR CompatibleWheel SupportTriple ScreenJDM CarsCar TuningLow Player CountNiche Sim

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Platinum

Valve rates this game Steam Deck Unsupported. Runs flawlessly on Linux out of the box. Based on 6 ProtonDB community reports.

System Requirements

Minimum

OS
XP, Vista, 7, 8, 10
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
Nvidia GT610 or AMD HD5450 or Intel HD Graphics 530 with 1GB of VRAM
Processor
2.0 GHz
Sound Card
DirectX compatible sound card
VR Support
SteamVR. Keyboard and mouse required
Additional Notes
Supported Graphics Cards: AMD HD5000 Series, HD6000 Series, HD7000 Series, R7 Series, R9 Series Nvidia GTX400 Series, GTX500 Series, GTX600 Series, GTX700 Series, GTX900 Series Intel HD4000 Series, HD5000 Series

Recommended

OS
XP, Vista, 7, 8, 10
Memory
8 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
10 GB available space
Graphics
Nvidia GTX780 or AMD R9 290
Processor
3.0 GHz+
Sound Card
DirectX compatible sound card
Additional Notes
Supported Graphics Cards: AMD HD5000 Series, HD6000 Series, HD7000 Series, R7 Series, R9 Series Nvidia GTX400 Series, GTX500 Series, GTX600 Series, GTX700 Series, GTX900 Series Intel HD4000 Series, HD5000 Series

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Drift Physics Crew
Publisher
Drift Physics Crew
Release Date
Nov 2, 2017

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Price History

2026-06-101.19(lowest)

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What platforms is FURIDASHI: Drift Cyber Sport available on?

FURIDASHI: Drift Cyber Sport is available on PC.

When was FURIDASHI: Drift Cyber Sport released?

FURIDASHI: Drift Cyber Sport was released on 2 November 2017.

Who developed FURIDASHI: Drift Cyber Sport?

FURIDASHI: Drift Cyber Sport was developed by Drift Physics Crew.