Compare Funklift prices across 50+ stores and find the best deal. Developed by Mostly Harmless Games. Published by Mostly Harmless Games. Released on 6/8/2016. Available on PC, Linux. Genres: Casual, Indie.

Four players, physics forklifts, funk soundtrack, and zero online population. Worth it only if the couch is already full.

I run shooters for a living, so when Funklift landed on my desk I was already skeptical. But I gave it a fair shake, and here is the honest read: this is a stripped-back local-multiplayer party game where up to four players drive physics-based forklifts around groovy warehouse-style levels, competing or cooperating to deliver items into a scoring chute before a timer expires. That is the entire loop. It does not pretend to be anything more, and in the right context, that restraint almost works. The actual moment-to-moment play is simple. You pick up boxes, you ram them into a delivery point, and you try to obstruct your friends in the process. The physics handling on the forklifts is loose and chaotic, which generates the kind of unscripted slapstick that makes local multiplayer sessions go long. The soundtrack pulls from 70s disco-funk and modern electronic influences, and the neon-lit visual presentation matches it reasonably well. For a student project out of Skövde, Sweden, the aesthetic cohesion is genuinely impressive. Levels vary enough that you are not just replaying one map on loop, and the score-attack structure means rounds resolve quickly, which keeps the energy up in a group. Here is where I have to be straight with you though. The controller support has a documented history of scrambling inputs between players when using multiple gamepads simultaneously. Multiple Steam community threads report movement being split across the wrong controllers, which is a critical failure for a game that exists entirely to be played with controllers on a couch. Whether that has been fully patched is unclear. The online population is functionally zero, so if you are hoping to queue up solo and find a match, forget it. Remote Play Together is listed as a supported feature, which is the only realistic path to playing this with friends who are not physically present. Average recorded playtime sits around four hours, which tells you everything about the staying power. This is a game for a very specific evening: you have three friends in the room, everyone has a controller, and you need something with zero barrier to entry. In that context it punches above its weight class. Outside that context, there is no game here. No ranked mode, no solo content worth mentioning, no active community. I would not call the controller input issues a dealbreaker if you test at launch and everything maps correctly, but going in blind with a group and hitting a scrambled-input bug would kill the session immediately. If your living room situation lines up with what this needs, it earns its keep for a night. If you are buying it speculatively, hoping to organize sessions later, the odds are not in your favor. Fred, Scout Team

Funklift
CasualIndie

Funklift

Jun 8, 2016Mostly Harmless Games
GamerScout Says

Four players, physics forklifts, funk soundtrack, and zero online population. Worth it only if the couch is already full.

PCLinux
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Screenshots & Media

Screenshot

About Funklift

I run shooters for a living, so when Funklift landed on my desk I was already skeptical. But I gave it a fair shake, and here is the honest read: this is a stripped-back local-multiplayer party game where up to four players drive physics-based forklifts around groovy warehouse-style levels, competing or cooperating to deliver items into a scoring chute before a timer expires. That is the entire loop. It does not pretend to be anything more, and in the right context, that restraint almost works. The actual moment-to-moment play is simple. You pick up boxes, you ram them into a delivery point, and you try to obstruct your friends in the process. The physics handling on the forklifts is loose and chaotic, which generates the kind of unscripted slapstick that makes local multiplayer sessions go long. The soundtrack pulls from 70s disco-funk and modern electronic influences, and the neon-lit visual presentation matches it reasonably well. For a student project out of Skövde, Sweden, the aesthetic cohesion is genuinely impressive. Levels vary enough that you are not just replaying one map on loop, and the score-attack structure means rounds resolve quickly, which keeps the energy up in a group. Here is where I have to be straight with you though. The controller support has a documented history of scrambling inputs between players when using multiple gamepads simultaneously. Multiple Steam community threads report movement being split across the wrong controllers, which is a critical failure for a game that exists entirely to be played with controllers on a couch. Whether that has been fully patched is unclear. The online population is functionally zero, so if you are hoping to queue up solo and find a match, forget it. Remote Play Together is listed as a supported feature, which is the only realistic path to playing this with friends who are not physically present. Average recorded playtime sits around four hours, which tells you everything about the staying power. This is a game for a very specific evening: you have three friends in the room, everyone has a controller, and you need something with zero barrier to entry. In that context it punches above its weight class. Outside that context, there is no game here. No ranked mode, no solo content worth mentioning, no active community. I would not call the controller input issues a dealbreaker if you test at launch and everything maps correctly, but going in blind with a group and hitting a scrambled-input bug would kill the session immediately. If your living room situation lines up with what this needs, it earns its keep for a night. If you are buying it speculatively, hoping to organize sessions later, the odds are not in your favor. Fred, Scout Team

Tags

multiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttier:sub-5Physics-BasedCouch Party4-Player LocalTime AttackFunk SoundtrackRemote Play TogetherScore Attack

System Requirements

Minimum

OS
Windows 7
Memory
3 GB RAM
Storage
1 GB available space
Graphics
1 GB VRAM
Processor
2 GHz Dual Core
Sound Card
Yes
Additional Notes
XInput Gamepad required for multiplayer, and highly recommended for singleplayer

Reviews & Ratings

No ratings available

Game Info

Developer
Mostly Harmless Games
Publisher
Mostly Harmless Games
Release Date
Jun 8, 2016

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