Frog Climbers
Physics-based local party racer for 1-4 players: grab rocks, swing on vines, and shamelessly climb your friends to reach the mountain top first.
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About Frog Climbers
Frog Climbers is a local-multiplayer physics racer where up to four players simultaneously scale a procedurally assembled mountain, each controlling their frog's left and right arms independently via the two analog sticks, with the triggers handling grip. Think QWOP meets Mario Kart, but everyone is a frog and sabotage is not only allowed, it's the whole point. If someone is ahead of you on the rock face, you can literally grab their feet, haul yourself up their body, and use their backpack as a handhold. The person you just climbed over gets slowed down in the process. That single mechanic is why this game works at a party. The catch-up systems are genuinely well-designed for a small indie release. A ladybug will occasionally fly past struggling players carrying a vine they can snag for a quick boost upwards, and the level geometry itself is built with looping paths so a trailing player can grab the feet of someone on an upper route. There is a Normal mode, a Hard mode, and a Wheel mode that scatters spinning wheels across the mountain for extra chaos. Four game modifiers can further twist the rules, and a daily speedrun challenge with leaderboards gives solo players something to grind when friends are not around. Hardware heads-up: this game is gamepad-only, full stop. No keyboard, no mouse. Xbox and PS4 controllers work fine, and for a couch night that is honestly the right call since each player needs both sticks and both triggers. Four controllers, one screen, shared split view. That setup is exactly where Frog Climbers shines. The controls take about two minutes to figure out and another twenty to stop being chaotic in the wrong way, which means newcomers can jump in immediately and start screaming at each other without a lengthy tutorial session. The honest weak spots: there is not a lot of game here long-term. Solo play is thin, functioning more as a training mode than a proper campaign. There is no online multiplayer, so if your crew is not physically in the same room, the appeal drops sharply. The respawn system can also be gamed, since a player who intentionally falls sometimes gets relaunched slightly ahead of the pack, which feels unfair when it happens to you. A King of the Hill mode does penalise deaths, but the standard race mode does not care how you got to the top. For the specific question of "is it fun for four drunk friends on a Friday", the answer is yes, with enthusiasm. The controls produce natural slapstick, the rounds are short, and there is real joy in watching the person who was winning thirty seconds ago get dragged back down by a pile-up of desperate frogs. As a long-term solo purchase it is harder to justify, but as a party night weapon it absolutely delivers what it promises. Riley, Scout Team
Tags
System Requirements
Minimum
- Memory
- 1 GB RAM
- Storage
- 1 GB
- Processor
- Intel(R) Core(TM) i3
- System requirements
- Windows 7
Reviews & Ratings
No ratings available
Game Info
- Developer
- TeamCrew
- Publisher
- Playdius
- Release Date
- Oct 6, 2016