Compare Friday the 13th: The Game key prices across 50+ stores and find the best deal. Developed by IllFonic. Published by Gun Media. Released on 5/26/2017. Available on PC. Genres: Action, Multiplayer, Third Person, Horror.

One Jason, seven counselors, 20 minutes to live. Friday the 13th: The Game is an asymmetric horror multiplayer that is genuinely tense when it fires - and genuinely infuriating when it doesn't.

Friday the 13th: The Game is asymmetric multiplayer stripped to its purest, most stressful form. One player draws the short straw and spawns as Jason Voorhees - armed with supernatural abilities including map-wide teleportation, a Mortal Sense that tags running or panicking counselors, and a grab-kill system that produces some deeply absurd death animations. The other seven are camp counselors scrambling across one of several Crystal Lake-era maps, trying to repair a car, fix a boat motor, restore a phone fuse to call the cops, or simply survive until the clock hits zero. There is also a low-percentage option to kill Jason outright, a multi-step process that demands tight coordination and never gets properly explained by the game - you will learn it from a YouTube video or not at all. Matches last 20 minutes, and every version of Jason plays slightly differently: Part 3 Jason runs, Part 6 plods. Counselors have individual stat spreads across speed, stealth, stamina, and repair skill, though the community quickly solved the meta and Vanessa became the default pick for anyone who wants to outrun everything rather than fix anything. Perks, purchased with in-game currency rolled at random, let you nudge those stats further. As the multiplayer specialist on the Scout Team, here is what I want you to know: the netcode situation is not great, and it has not gotten better with time. The official dedicated servers were shut down in 2020 following a protracted licensing dispute between the developer and the original film's screenwriter - a legal mess that also froze all new content development permanently. What remains is peer-to-peer matchmaking, which is barely functional outside of private lobbies. The game was delisted from Steam in late 2023 before briefly returning; what you are buying is a key for a title that lives or dies by whether you have seven friends willing to sit in a private lobby with you. With that crew, Friday the 13th can produce some of the sharpest social-horror moments in the genre. Voice proximity chat means Jason can literally hear you panic if he gets close enough, and that detail alone does more atmospheric work than most dedicated horror games manage with a full budget. The counselor-side controls are genuinely clunky: doors barricade slowly, window vaults feel rubbery, and collision detection has never been clean. If you are used to tight movement shooters, the input response here will feel like wading through mud. Jason's side is more satisfying - teleporting to the car, cutting the power, stalking with Sense active - but even that can feel unbalanced depending on which Jason variant you draw and whether your lobby contains players who know the kill-Jason steps. Repetition sets in hard after the first few hours because the map and mode pool is small and was locked there by the licensing freeze. A planned Paranoia mode and further maps were never delivered. Bottom line: this is a game in suspended animation. At its peak it was one of the more interesting asymmetric multiplayer experiences available, and the franchise authenticity - the film-accurate Jason designs, Harry Manfredini's score cues, the Tommy Jarvis resurrection mechanic - still lands for fans of the source material. But the servers are gone, the content pipeline is dead, and public matchmaking is a ghost town. Buy it only if you have a dedicated group to fill private lobbies and you understand you are getting a preserved curiosity, not a live game. Fred, Scout Team

Friday the 13th: The Game key
ActionMultiplayerThird PersonHorror

Friday the 13th: The Game key

May 26, 2017IllFonicGun Media
GamerScout Says

One Jason, seven counselors, 20 minutes to live. Friday the 13th: The Game is an asymmetric horror multiplayer that is genuinely tense when it fires - and genuinely infuriating when it doesn't.

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About Friday the 13th: The Game key

Friday the 13th: The Game is asymmetric multiplayer stripped to its purest, most stressful form. One player draws the short straw and spawns as Jason Voorhees - armed with supernatural abilities including map-wide teleportation, a Mortal Sense that tags running or panicking counselors, and a grab-kill system that produces some deeply absurd death animations. The other seven are camp counselors scrambling across one of several Crystal Lake-era maps, trying to repair a car, fix a boat motor, restore a phone fuse to call the cops, or simply survive until the clock hits zero. There is also a low-percentage option to kill Jason outright, a multi-step process that demands tight coordination and never gets properly explained by the game - you will learn it from a YouTube video or not at all. Matches last 20 minutes, and every version of Jason plays slightly differently: Part 3 Jason runs, Part 6 plods. Counselors have individual stat spreads across speed, stealth, stamina, and repair skill, though the community quickly solved the meta and Vanessa became the default pick for anyone who wants to outrun everything rather than fix anything. Perks, purchased with in-game currency rolled at random, let you nudge those stats further. As the multiplayer specialist on the Scout Team, here is what I want you to know: the netcode situation is not great, and it has not gotten better with time. The official dedicated servers were shut down in 2020 following a protracted licensing dispute between the developer and the original film's screenwriter - a legal mess that also froze all new content development permanently. What remains is peer-to-peer matchmaking, which is barely functional outside of private lobbies. The game was delisted from Steam in late 2023 before briefly returning; what you are buying is a key for a title that lives or dies by whether you have seven friends willing to sit in a private lobby with you. With that crew, Friday the 13th can produce some of the sharpest social-horror moments in the genre. Voice proximity chat means Jason can literally hear you panic if he gets close enough, and that detail alone does more atmospheric work than most dedicated horror games manage with a full budget. The counselor-side controls are genuinely clunky: doors barricade slowly, window vaults feel rubbery, and collision detection has never been clean. If you are used to tight movement shooters, the input response here will feel like wading through mud. Jason's side is more satisfying - teleporting to the car, cutting the power, stalking with Sense active - but even that can feel unbalanced depending on which Jason variant you draw and whether your lobby contains players who know the kill-Jason steps. Repetition sets in hard after the first few hours because the map and mode pool is small and was locked there by the licensing freeze. A planned Paranoia mode and further maps were never delivered. Bottom line: this is a game in suspended animation. At its peak it was one of the more interesting asymmetric multiplayer experiences available, and the franchise authenticity - the film-accurate Jason designs, Harry Manfredini's score cues, the Tommy Jarvis resurrection mechanic - still lands for fans of the source material. But the servers are gone, the content pipeline is dead, and public matchmaking is a ghost town. Buy it only if you have a dedicated group to fill private lobbies and you understand you are getting a preserved curiosity, not a live game. Fred, Scout Team

Tags

steamAsymmetric MultiplayerProximity Voice ChatPrivate Lobby FocusLicensed HorrorCounselor BuildsPeer-to-Peer NetcodeStat-Based CharactersOffline Bots Mode

System Requirements

Minimum

Memory
4096 MB RAM
Storage
4 GB
Graphics
GeForce GTX 650 Ti (1024 MB), Radeon HD 7770 (1024 MB)
Processor
Intel Core i3-530 (2 * 2930), AMD Athlon II X2 270 (2 * 3400)
System requirements
Windows 7, Windows 8, Windows 10

Recommended

Memory
6144 MB RAM
Storage
4 GB
Graphics
GeForce GTX 750 Ti (2048 MB), Radeon R9 270X (2048 MB)
Processor
Intel Core i3-3240 (2 * 3400), AMD Athlon X4 860K (4 * 3700)
System requirements
Windows 7, Windows 8, Windows 10

Reviews & Ratings

No ratings available

Game Info

Developer
IllFonic
Publisher
Gun Media
Release Date
May 26, 2017

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