Compare Freeman: Guerrilla Warfare prices across trusted key stores and find the best deal. Developed by KK Game Studio. Published by KK Softworks. Released on 10/4/2019. Available on PC. Genres: Action, Indie, RPG, Strategy.

Mount & Blade with guns: build a militia from scratch, fight first-person firefights, and carve out territory on a chaotic sandbox map. Rough around the edges but weirdly compelling.

Freeman: Guerrilla Warfare pitches itself as the meeting point between a sandbox strategy campaign and a first-person shooter - think Mount & Blade if the medieval tournament grounds got swapped out for AK-47 firefights in a lawless failed state. You start with little more than a pistol and a handful of recruits, then grow your faction through skirmishes, looting, recruitment, and territory control on an overworld map that keeps other warlords constantly moving and scheming around you. The core loop - earn money, hire troops, pick fights you can actually win, upgrade gear, expand influence - is genuinely addictive in that "one more battle" way that good sandbox strategy games pull off. The FPS layer is where it gets complicated. Battles drop you directly into the action alongside your AI troops, and the gunplay is functional without ever feeling great. Enemy AI clusters into predictable patterns, cover usage is inconsistent, and the tactical satisfaction comes more from managing your squad composition and approach angle than from the shooting itself. If you come in expecting Insurgency-level gunfight tension, you will be disappointed. If you come in expecting the Mount & Blade philosophy of "commanding a fight you could theoretically win alone but probably shouldn't," the mindset adjustment makes it click. The RPG progression is thin but present. Your commander levels up, unlocking stat improvements that affect things like leadership capacity, trading efficiency, and personal combat ability. There is build variety in the sense that you can lean into a hands-off commander role - staying back, directing troops - or spec into a more active frontline style. It is not a deep character system by any measure, and anyone expecting dialogue trees, faction reputation nuance, or meaningful narrative choices will find the story layer basically nonexistent. The world is anarchic backdrop, not authored fiction. Lore fans, look elsewhere. What the game does earn credit for is the sheer ambition of the concept for a small indie studio, and the fact that the sandbox actually holds up through multiple playthroughs if you experiment with different approaches to expansion. Going in aggressive and early versus building up a well-equipped core force before picking territorial fights genuinely changes how campaigns play out. The Mixed review score on Steam is honest - the game shipped with rough edges that were only partially addressed post-launch, including some AI pathfinding issues and occasional balance spikes when rival factions suddenly snowball past you. Veteran sandbox strategy players will have the tolerance for this; players expecting a polished AAA hybrid probably will not. Bottom line: if you have ever wished Mount & Blade let you personally shoot someone in the face during a siege, Freeman scratches that itch with just enough strategic depth to keep the campaign map interesting. Manage your expectations around the writing (there is none), the AI quality (middling), and the polish level (indie circa 2019), and there is a scrappy, underdog sandbox here worth a few dozen hours of warlord cosplay. Monika, Scout Team

Freeman: Guerrilla Warfare

Freeman: Guerrilla Warfare

Oct 4, 2019KK Game StudioKK Softworks
GamerScout Says

Mount & Blade with guns: build a militia from scratch, fight first-person firefights, and carve out territory on a chaotic sandbox map. Rough around the edges but weirdly compelling.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€10.99-48%
at Eneba
Lowest tracked: €10.90
Track this price

GamerScout Verdict

Worth it for sandbox strategy fans who want to personally shoot their way to warlord status - just don't expect polished AI or any story whatsoever.

Compare Prices(6 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€10.99-48%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€11.33
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€11.85
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.70-20%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€20.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€24.07-13%
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyGift copy
€24.07-13%
Priced in EUR by the store
Buy
StandardUnited KingdomSteam KeyGift copy
€24.07-13%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€10.9025 Jun 2026
Current best
€10.99
Keyshops
€10.78€11.18€11.59€11.995 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Freeman: Guerrilla Warfare

Freeman: Guerrilla Warfare pitches itself as the meeting point between a sandbox strategy campaign and a first-person shooter - think Mount & Blade if the medieval tournament grounds got swapped out for AK-47 firefights in a lawless failed state. You start with little more than a pistol and a handful of recruits, then grow your faction through skirmishes, looting, recruitment, and territory control on an overworld map that keeps other warlords constantly moving and scheming around you. The core loop - earn money, hire troops, pick fights you can actually win, upgrade gear, expand influence - is genuinely addictive in that "one more battle" way that good sandbox strategy games pull off. The FPS layer is where it gets complicated. Battles drop you directly into the action alongside your AI troops, and the gunplay is functional without ever feeling great. Enemy AI clusters into predictable patterns, cover usage is inconsistent, and the tactical satisfaction comes more from managing your squad composition and approach angle than from the shooting itself. If you come in expecting Insurgency-level gunfight tension, you will be disappointed. If you come in expecting the Mount & Blade philosophy of "commanding a fight you could theoretically win alone but probably shouldn't," the mindset adjustment makes it click. The RPG progression is thin but present. Your commander levels up, unlocking stat improvements that affect things like leadership capacity, trading efficiency, and personal combat ability. There is build variety in the sense that you can lean into a hands-off commander role - staying back, directing troops - or spec into a more active frontline style. It is not a deep character system by any measure, and anyone expecting dialogue trees, faction reputation nuance, or meaningful narrative choices will find the story layer basically nonexistent. The world is anarchic backdrop, not authored fiction. Lore fans, look elsewhere. What the game does earn credit for is the sheer ambition of the concept for a small indie studio, and the fact that the sandbox actually holds up through multiple playthroughs if you experiment with different approaches to expansion. Going in aggressive and early versus building up a well-equipped core force before picking territorial fights genuinely changes how campaigns play out. The Mixed review score on Steam is honest - the game shipped with rough edges that were only partially addressed post-launch, including some AI pathfinding issues and occasional balance spikes when rival factions suddenly snowball past you. Veteran sandbox strategy players will have the tolerance for this; players expecting a polished AAA hybrid probably will not. Bottom line: if you have ever wished Mount & Blade let you personally shoot someone in the face during a siege, Freeman scratches that itch with just enough strategic depth to keep the campaign map interesting. Manage your expectations around the writing (there is none), the AI quality (middling), and the polish level (indie circa 2019), and there is a scrappy, underdog sandbox here worth a few dozen hours of warlord cosplay.

Monika
Monika · Scout Team

RPGs

Tags

steamMount & Blade-likeSandbox WarlordFPS Strategy HybridTerritory ControlSquad CommandProgression SystemOverworld MapIndie Sandbox

System Requirements

Minimum

Processor
Intel Core i5-2500K CPU
Memory
4 GB RAM
Graphics
Geforce GTX 770 or AMD Radeon HD 7870
DirectX
Version 10
Storage
6 GB available space

Recommended

Processor
Intel Core i7 7700 CPU
Memory
16 GB RAM
Graphics
Geforce GTX 1050 Ti or AMD Radeon R9 380
DirectX
Version 12
Storage
18 GB available space

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Reviews & Ratings

Steam
65%(12,410)

Game Info

Developer
KK Game Studio
Publisher
KK Softworks
Release Date
Oct 4, 2019

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Frequently asked questions about Freeman: Guerrilla Warfare

How much does Freeman: Guerrilla Warfare cost?

As of 7 September 2026, the cheapest in-stock offer for Freeman: Guerrilla Warfare is €10.99 at Eneba, out of 11 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Freeman: Guerrilla Warfare cheapest?

The lowest in-stock price we track for Freeman: Guerrilla Warfare is €10.99 at Eneba (7 September 2026). We compare 11 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Freeman: Guerrilla Warfare available on?

Freeman: Guerrilla Warfare is available on PC.

When was Freeman: Guerrilla Warfare released?

Freeman: Guerrilla Warfare was released on 4 October 2019.

Who developed Freeman: Guerrilla Warfare?

Freeman: Guerrilla Warfare was developed by KK Game Studio and published by KK Softworks.