
Foxyland 2
Cute pixel platformer with genuine teeth - one-hit kills, tricky collision, and 40-odd levels split across forest, desert, and mushroom worlds. Worth a couch co-op hour; rougher as a solo grind.
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Screenshots & Media

About Foxyland 2
I came into Foxyland 2 expecting a throwaway indie platformer I'd clear in a lunch break and forget. The visuals actively encourage that assumption - chunky pixel art, chiptune soundtrack, cartoon foxes rescuing their kidnapped kids from a pair of wolf brothers. What I did not expect was the game casually punishing every misread jump with an instant death. One hit and you restart the section. That design call defines the entire experience, for better and worse. The structure is a clear step up from the first game. You get a proper overworld map - think Super Mario World-lite - split across three worlds: forest, desert, and mushroom valley, each with 12 levels and a boss fight at the end. Each stage hides three large Foxy Coins you need to stockpile to unlock later areas, plus small coins scattered throughout that earn you extra lives at 25 apiece. Foxy can double-jump and carry up to four throwable cherries as projectiles, which you use to pick off enemies you can't safely stomp. That four-cherry cap forces some light resource management in later stages where stomping stops being viable. On paper, solid platformer economy. In practice, the one-hit death system rides or dies on whether the controls are tight, and they are not consistently tight. Thumbstick sensitivity on controller is notoriously fussy - a slight diagonal input reads as a crouch and can interrupt you mid-run. The d-pad handles better, but even then collision detection has moments where an enemy clips you from a range that looks clean. Bird enemies are particularly bad for phantom hits. Boss fights amplify all of this: the one-hit rule plus any dialogue you cannot skip on repeat attempts makes losing a boss feel like a chore rather than a fair reset. Some levels are genuinely well constructed with hidden routes and satisfying coin placement; others are frustrating in a way that feels like unintentional jank rather than intentional difficulty. The co-op is where Foxyland 2 earns its friendliest reception. Bring a second player - Jenny joins Foxy - and the tension of the one-hit rule becomes shared stress rather than solo misery. It turns a 2-to-4 hour romp into a decent couch session. The pixel art is genuinely nice to look at, the world map gives the whole thing more personality than a level-select screen, and the secret stages reward exploration. The achievements are filler (collect 15 berries is not a challenge), but if you care about completion the bar is low. Bottom line: Foxyland 2 is a real improvement over its predecessor, but the one-hit mechanic combined with iffy hit detection keeps it from feeling fair consistently. It sits in that frustrating zone where you can see the good game underneath the unpolished edges. Solo players with low tolerance for BS deaths will bounce off it. Two people on a couch with the right attitude will probably have a fine time. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 256 MB RAM
- Storage
- 256 MB available space
- Processor
- intel Atom
Recommended
- OS
- Windows 10
- Memory
- 512 MB RAM
- Storage
- 256 MB available space
- Processor
- Intel i3
Reviews & Ratings
No ratings available
Game Info
- Developer
- BUG-Studio
- Publisher
- Crescent Moon Games
- Release Date
- Apr 16, 2019