Compare Foresight prices across 50+ stores and find the best deal. Developed by Strides Interactive Game Studio. Published by Strides Interactive Game Studio. Released on 11/28/2014. Available on PC. Genres: Indie, Strategy.

If you hate losing an RTS match because you fumbled a build order rather than a battle, Foresight has a point to make. Whether that point holds up over hours of play is a different story.

I came at Foresight from the wrong angle the first time. I expected a tight, high-APM space RTS and got something closer to a deliberate, automation-leaning commander sim. Once I recalibrated, the game started making more sense. The core pitch is genuinely interesting: strip the busywork out of classic RTS logistics so that positioning, reconnaissance, and fleet composition become the actual decisions that matter. Promethane gas patches are your economy, harvesting runs itself once you set it up, and arming a capital ship with fighters and bombers is reduced to a single request that the game's AI queues through the nearest available shipyard. For players who always felt punished by StarCraft-style production micromanagement rather than strategic thinking, that is a real relief. The Commander System is the mechanic worth paying attention to. You recruit fleet commanders, assign them to semi-autonomous fleets, and they will actively suggest moves, flag shortages, and level up through combat. Each promotion increases your total ship cap, which means there is genuine progression feeding back into tactical flexibility. Combine that with the wormhole sector structure, where maps are stitched together as multi-sector battlefields that shift based on celestial movement, and the positional game has real depth. Using scouts to extend detection range so siege ships can hit enemy structures from outside visual range is the kind of layered interaction the game does well. The avatar system adds another wrinkle: every commander-in-chief has a personal avatar on the field, and assassinating the opposing commander ends the match immediately, making stealth runs and flanking operations genuinely viable win conditions rather than side content. The problems are not subtle. Early reviews flagged performance drops into single-digit framerates during large engagements, and V-Sync caused noticeable input lag with a mouse, which is a real issue in any real-time game. Voice acting drew consistent criticism across every review I found, and the developer did address some of it through patches, replacing certain voice work and rewriting story elements. At launch the game was rough enough that reviewers said outright the initial release hurt it. Patches improved multiplayer, added key rebinding, and cleaned up unit recruitment flow, but the player population on Steam never grew large enough to make the 8-player multiplayer a reliable experience. If you are banking on finding a live PVP match today, years after release with only 17 Steam reviews on the board, you are probably going to be playing skirmish against AI. For a solo or co-op session with friends you can coordinate with directly, Foresight is a mildly interesting curio that does one or two things differently from the genre standard. The faction variety keeps skirmishes from feeling identical, the generator-based power economy adds a real constraint to base expansion that punishes over-building, and the multi-sector wormhole maps give you actual strategic geography to think about. The graphics were already dated at release and that has not improved with time, maxing out at 1080p with textures that do not scale well. Go in with that context and the game rewards patient players who want strategic outcomes over mechanical execution. Go in expecting a polished modern RTS and you will bounce off it in the first hour. Fred, Scout Team

Foresight
IndieStrategy

Foresight

Nov 28, 2014Strides Interactive Game Studio
GamerScout Says

If you hate losing an RTS match because you fumbled a build order rather than a battle, Foresight has a point to make. Whether that point holds up over hours of play is a different story.

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Screenshots & Media

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About Foresight

I came at Foresight from the wrong angle the first time. I expected a tight, high-APM space RTS and got something closer to a deliberate, automation-leaning commander sim. Once I recalibrated, the game started making more sense. The core pitch is genuinely interesting: strip the busywork out of classic RTS logistics so that positioning, reconnaissance, and fleet composition become the actual decisions that matter. Promethane gas patches are your economy, harvesting runs itself once you set it up, and arming a capital ship with fighters and bombers is reduced to a single request that the game's AI queues through the nearest available shipyard. For players who always felt punished by StarCraft-style production micromanagement rather than strategic thinking, that is a real relief. The Commander System is the mechanic worth paying attention to. You recruit fleet commanders, assign them to semi-autonomous fleets, and they will actively suggest moves, flag shortages, and level up through combat. Each promotion increases your total ship cap, which means there is genuine progression feeding back into tactical flexibility. Combine that with the wormhole sector structure, where maps are stitched together as multi-sector battlefields that shift based on celestial movement, and the positional game has real depth. Using scouts to extend detection range so siege ships can hit enemy structures from outside visual range is the kind of layered interaction the game does well. The avatar system adds another wrinkle: every commander-in-chief has a personal avatar on the field, and assassinating the opposing commander ends the match immediately, making stealth runs and flanking operations genuinely viable win conditions rather than side content. The problems are not subtle. Early reviews flagged performance drops into single-digit framerates during large engagements, and V-Sync caused noticeable input lag with a mouse, which is a real issue in any real-time game. Voice acting drew consistent criticism across every review I found, and the developer did address some of it through patches, replacing certain voice work and rewriting story elements. At launch the game was rough enough that reviewers said outright the initial release hurt it. Patches improved multiplayer, added key rebinding, and cleaned up unit recruitment flow, but the player population on Steam never grew large enough to make the 8-player multiplayer a reliable experience. If you are banking on finding a live PVP match today, years after release with only 17 Steam reviews on the board, you are probably going to be playing skirmish against AI. For a solo or co-op session with friends you can coordinate with directly, Foresight is a mildly interesting curio that does one or two things differently from the genre standard. The faction variety keeps skirmishes from feeling identical, the generator-based power economy adds a real constraint to base expansion that punishes over-building, and the multi-sector wormhole maps give you actual strategic geography to think about. The graphics were already dated at release and that has not improved with time, maxing out at 1080p with textures that do not scale well. Go in with that context and the game rewards patient players who want strategic outcomes over mechanical execution. Go in expecting a polished modern RTS and you will bounce off it in the first hour. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementstrading-cardscloud-savestier:sub-5Space RTSFleet CommanderSemi-Autonomous UnitsWormhole MapsCommander ProgressionAssassination Win ConditionPower ManagementMulti-Sector BattlesLow Micro-Management

System Requirements

Minimum

OS
Windows XP
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
DirectX 9 compatible with Shader 2.0 support
Processor
Intel Core 2 Duo E7500 (Wolfdale) or better
Sound Card
DirectAudio 9 compatible sound card
Additional Notes
Video cards should always be updated with their latest drivers. A high-performance video card will make a difference.

Recommended

OS
Windows 7, Windows 8, Windows 8.1 or Windows 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
3 GB available space
Graphics
DirectX 9 compatible with Shader 3.0 support
Processor
Intel i5-2XXX (Sandy Bridge) or better
Sound Card
DirectAudio 9 compatible sound card
Additional Notes
Video cards should always be updated with their latest drivers. A high-performance video card will make a difference.

Reviews & Ratings

No ratings available

Game Info

Developer
Strides Interactive Game Studio
Publisher
Strides Interactive Game Studio
Release Date
Nov 28, 2014

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