Compare Force of Nature 2: Ghost Keeper prices across trusted key stores and find the best deal. Developed by A.Y.std. Published by Crytivo. Released on 5/27/2021. Available on PC. Genres: Action, Adventure, Indie, RPG, Strategy.

If you can forgive a crafting system that slowly turns into a second job, this solo-developed survival sandbox rewards patient builders with a genuinely cozy loop and some surprisingly solid boss fights.

I went into Force of Nature 2: Ghost Keeper expecting a lightweight survival distraction and came out the other side with sixty-plus crafting stations, a ghost companion named Wanderer, and a complicated relationship with the word "relaxing." This is a top-down survival sandbox built by a single developer, and that ambition shows in both the best and worst ways. The foundation is genuinely appealing. You arrive on a strange island, receive a ghost as a sort of spectral foreman, and begin the familiar rhythm of chopping, mining, and building. The grid-based construction system is clean and precise, letting you place and reposition buildings without the usual headache, and the progression loop earns its early hours by drip-feeding new crafting stations, biomes, and recipes at a pace that feels earned rather than gated. You will move through lush forest, desert, swamp, icy tundra, and magical ruins, each with distinct resources and creature types. Animal taming adds another layer, with barns, pens, and feeding routines feeding into a mid-game production chain that is, when it clicks, genuinely satisfying to watch run. The RPG layer is thin but present. You earn skill points per level, with a hard cap of fifteen total across six levels, split between categories like Stamina, Accuracy, Attack Speed, Crafting Speed, and Construction. There is no respec, which matters because the build archetypes, melee rover, ranged hunter, and builder-focused crafter, feel meaningfully different on paper. The problem is that combat itself does not hold up its end of the bargain. Regular enemies cycle through melee and ranged archetypes without much behavioral variety, and the core loop of auto-attacking while rationing food and potions wears thin well before the credits. Boss fights are a legitimate bright spot, requiring gear preparation and pattern recognition, and the story does manage a decent late twist involving the ghost, an invisible man, and a particular book. But the narrative is a thin wrapper, not the reason you are here. Where the game starts to drag is in its crafting chains. Unlocking new buildings and gear requires research, which requires processing raw materials into byproducts, which requires other byproducts, across dozens of individual stations. The Wanderer ghost will keep queues running while you explore, but queue length is capped at three steps with no pre-planning option, which means late-game progression turns into a lot of manual babysitting. Quality-of-life gaps compound this: items do not pull automatically from storage into crafting, recipe search is absent, and resources in each area are finite, so poor planning can leave you scrambling. Community reception is consistent on this point; the early hours charm, and the mid-to-late stretch tests patience. For the right player, specifically someone who enjoys the building and automation half of games like Stardew Valley or early Valheim but does not need deep combat or branching narrative, Force of Nature 2 punches above its budget weight. The solo-developer craftsmanship shows in the polish of the base-building toolset and the steady post-launch updates. Just go in knowing the RPG label on the store page is aspirational, and set your XP-grind tolerance accordingly before the swamp biome arrives. Monika, Scout Team

Force of Nature 2: Ghost Keeper

Force of Nature 2: Ghost Keeper

May 27, 2021A.Y.stdCrytivo
GamerScout Says

If you can forgive a crafting system that slowly turns into a second job, this solo-developed survival sandbox rewards patient builders with a genuinely cozy loop and some surprisingly solid boss fights.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.45
at Kinguin
Lowest tracked: €0.38
Track this price

GamerScout Verdict

Best for patient builders who want a cozy settlement loop and can stomach the late-game crafting grind without deep combat or branching story.

Compare Prices(8 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.45
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.54-97%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.55
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.56
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€0.68
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.74
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.87-22%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€0.87-22%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.3826 Jun 2026
Current best
€0.45
Keyshops
€0.37€0.41€0.46€0.505 Jun28 Jun21 Jul13 Aug5 Sept
5 Jun — 5 Sept
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Screenshots & Media

About Force of Nature 2: Ghost Keeper

I went into Force of Nature 2: Ghost Keeper expecting a lightweight survival distraction and came out the other side with sixty-plus crafting stations, a ghost companion named Wanderer, and a complicated relationship with the word "relaxing." This is a top-down survival sandbox built by a single developer, and that ambition shows in both the best and worst ways. The foundation is genuinely appealing. You arrive on a strange island, receive a ghost as a sort of spectral foreman, and begin the familiar rhythm of chopping, mining, and building. The grid-based construction system is clean and precise, letting you place and reposition buildings without the usual headache, and the progression loop earns its early hours by drip-feeding new crafting stations, biomes, and recipes at a pace that feels earned rather than gated. You will move through lush forest, desert, swamp, icy tundra, and magical ruins, each with distinct resources and creature types. Animal taming adds another layer, with barns, pens, and feeding routines feeding into a mid-game production chain that is, when it clicks, genuinely satisfying to watch run. The RPG layer is thin but present. You earn skill points per level, with a hard cap of fifteen total across six levels, split between categories like Stamina, Accuracy, Attack Speed, Crafting Speed, and Construction. There is no respec, which matters because the build archetypes, melee rover, ranged hunter, and builder-focused crafter, feel meaningfully different on paper. The problem is that combat itself does not hold up its end of the bargain. Regular enemies cycle through melee and ranged archetypes without much behavioral variety, and the core loop of auto-attacking while rationing food and potions wears thin well before the credits. Boss fights are a legitimate bright spot, requiring gear preparation and pattern recognition, and the story does manage a decent late twist involving the ghost, an invisible man, and a particular book. But the narrative is a thin wrapper, not the reason you are here. Where the game starts to drag is in its crafting chains. Unlocking new buildings and gear requires research, which requires processing raw materials into byproducts, which requires other byproducts, across dozens of individual stations. The Wanderer ghost will keep queues running while you explore, but queue length is capped at three steps with no pre-planning option, which means late-game progression turns into a lot of manual babysitting. Quality-of-life gaps compound this: items do not pull automatically from storage into crafting, recipe search is absent, and resources in each area are finite, so poor planning can leave you scrambling. Community reception is consistent on this point; the early hours charm, and the mid-to-late stretch tests patience. For the right player, specifically someone who enjoys the building and automation half of games like Stardew Valley or early Valheim but does not need deep combat or branching narrative, Force of Nature 2 punches above its budget weight. The solo-developer craftsmanship shows in the polish of the base-building toolset and the steady post-launch updates. Just go in knowing the RPG label on the store page is aspirational, and set your XP-grind tolerance accordingly before the swamp biome arrives.

Monika
Monika · Scout Team

RPGs

Tags

steamBase BuildingColony ManagementSpirit CombatCrafting ChainsTop-Down ActionBiome ExplorationSolo DeveloperAutomated ProductionGhost Companion MechanicsSettlement AutomationBiome ProgressionNo-Respec Skill TreeAnimal TamingGrid-Based BuildingBoss Pattern LearningFinite ResourcesSingle Developer

System Requirements

Minimum

Memory
4 GB RAM
Graphics
Any graphics card with DX10 capabilities, 1GB VRAM
DirectX
Version 10
Storage
2 GB available space

Recommended

Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 960 / AMD Radeon HD 7970
DirectX
Version 11
Storage
2 GB available space

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Community Discussion

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Reviews & Ratings

Steam
80%(2,331)

Game Info

Developer
A.Y.std
Publisher
Crytivo
Release Date
May 27, 2021

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Frequently asked questions about Force of Nature 2: Ghost Keeper

How much does Force of Nature 2: Ghost Keeper cost?

As of 5 September 2026, the cheapest in-stock offer for Force of Nature 2: Ghost Keeper is €0.45 at Kinguin, out of 13 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Force of Nature 2: Ghost Keeper cheapest?

The lowest in-stock price we track for Force of Nature 2: Ghost Keeper is €0.45 at Kinguin (5 September 2026). We compare 13 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Force of Nature 2: Ghost Keeper available on?

Force of Nature 2: Ghost Keeper is available on PC.

When was Force of Nature 2: Ghost Keeper released?

Force of Nature 2: Ghost Keeper was released on 27 May 2021.

Who developed Force of Nature 2: Ghost Keeper?

Force of Nature 2: Ghost Keeper was developed by A.Y.std and published by Crytivo.