Compare Football Nation VR Tournament 2018 prices across 50+ stores and find the best deal. Developed by Cherry Pop Games. Published by Cherry Pop Games. Released on 6/7/2018. Available on PC. Genres: Casual, Indie, Sports.

VR football that physically works, barely, with a locomotion trick you have to experience to believe - but the player pool is a ghost town in 2024.

My first reaction watching someone play this was pure skepticism. Arms swinging to control virtual feet? In a football game? Cherry Pop Games somehow pulled it off, at least partially. The core locomotion mechanic has you pumping both motion controllers back and forth like you're actually running, which propels your on-field avatar forward. Heading the ball uses your actual head position. It's the kind of design that reads as a gimmick on paper but generates genuine muscle memory after an hour in the training mode - and the training mode is not optional. Skip it and you will spend your first match sprinting aimlessly at the ball like every player on the pitch has the same one-track brain. The match structure gives you five-a-side on a smaller pitch or full stadium play with up to eight human players filling out a sixteen-person roster, with AI bots covering the remaining slots including the goalkeeper. Cross-platform play connects Steam, Oculus, and PSVR headsets, which was forward-thinking for a 2018 indie. The World Cup-inspired tournament mode let players pick from 36 nations and compete through a bracket over several weeks at launch - a genuinely interesting community mechanic that gave the game a pulse early on. The problem is that structure was tied to a specific 2018 window, and it has been years since those servers had enough warm bodies to replicate that atmosphere. The controls, even patched, divide players hard. Early builds were reportedly borderline unplayable with disorienting snap-turning and loose ball physics. Post-patch, players who put in the time report that dribbling eventually clicks and shooting becomes consistent. But passing remains weak enough that some players learned to use a gentle shot as a substitute, which tells you something about the input precision ceiling. Motion sickness is a genuine risk here: the locomotion system involves a lot of positional recalibration mid-match, and if your play space isn't cleared properly you will find furniture with your body, not your controller. One critic compared the spatial awareness experience to drunken stumbling, and that's not far off when the action gets chaotic. Visually it's functional, not impressive. Generic player models, sparse stadium atmosphere with cardboard-cutout crowds, and musical silence during actual play - goals trigger audio, menus have energy, matches do not. For a physical multiplayer experience that demands you focus on movement, the audio gap is more noticeable than it should be. Customisation is thin: you pick a nation, you play. The single-player AI mode works as a training tool but offers nothing with long-term structure to hold a solo player. If you bought this to grind solo, wrong game. The honest verdict on this one in 2025: it works better than it deserves to, and when it launched it was legitimately the only game doing first-person VR football. But the 2018 tournament structure that gave it energy is gone. Steam reviews sit at mixed. The active online population on PC is small. If you have VR friends willing to set up a private match, there is a genuinely funny and physical sports experience buried here. Cold-queuing solo into public lobbies expecting competition is optimistic at best. Fred, Scout Team

Football Nation VR Tournament 2018
CasualIndieSports

Football Nation VR Tournament 2018

Jun 7, 2018Cherry Pop Games
GamerScout Says

VR football that physically works, barely, with a locomotion trick you have to experience to believe - but the player pool is a ghost town in 2024.

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Screenshots & Media

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About Football Nation VR Tournament 2018

My first reaction watching someone play this was pure skepticism. Arms swinging to control virtual feet? In a football game? Cherry Pop Games somehow pulled it off, at least partially. The core locomotion mechanic has you pumping both motion controllers back and forth like you're actually running, which propels your on-field avatar forward. Heading the ball uses your actual head position. It's the kind of design that reads as a gimmick on paper but generates genuine muscle memory after an hour in the training mode - and the training mode is not optional. Skip it and you will spend your first match sprinting aimlessly at the ball like every player on the pitch has the same one-track brain. The match structure gives you five-a-side on a smaller pitch or full stadium play with up to eight human players filling out a sixteen-person roster, with AI bots covering the remaining slots including the goalkeeper. Cross-platform play connects Steam, Oculus, and PSVR headsets, which was forward-thinking for a 2018 indie. The World Cup-inspired tournament mode let players pick from 36 nations and compete through a bracket over several weeks at launch - a genuinely interesting community mechanic that gave the game a pulse early on. The problem is that structure was tied to a specific 2018 window, and it has been years since those servers had enough warm bodies to replicate that atmosphere. The controls, even patched, divide players hard. Early builds were reportedly borderline unplayable with disorienting snap-turning and loose ball physics. Post-patch, players who put in the time report that dribbling eventually clicks and shooting becomes consistent. But passing remains weak enough that some players learned to use a gentle shot as a substitute, which tells you something about the input precision ceiling. Motion sickness is a genuine risk here: the locomotion system involves a lot of positional recalibration mid-match, and if your play space isn't cleared properly you will find furniture with your body, not your controller. One critic compared the spatial awareness experience to drunken stumbling, and that's not far off when the action gets chaotic. Visually it's functional, not impressive. Generic player models, sparse stadium atmosphere with cardboard-cutout crowds, and musical silence during actual play - goals trigger audio, menus have energy, matches do not. For a physical multiplayer experience that demands you focus on movement, the audio gap is more noticeable than it should be. Customisation is thin: you pick a nation, you play. The single-player AI mode works as a training tool but offers nothing with long-term structure to hold a solo player. If you bought this to grind solo, wrong game. The honest verdict on this one in 2025: it works better than it deserves to, and when it launched it was legitimately the only game doing first-person VR football. But the 2018 tournament structure that gave it energy is gone. Steam reviews sit at mixed. The active online population on PC is small. If you have VR friends willing to set up a private match, there is a genuinely funny and physical sports experience buried here. Cold-queuing solo into public lobbies expecting competition is optimistic at best. Fred, Scout Team

Tags

multiplayerpvponline-pvpcross-platformachievementstier:indieVR RequiredMotion ControllerPhysical Gameplay5-a-SideCross-Platform MultiplayerBot Fill-InArm-LocomotionPrivate Match SupportGlobal Leaderboards

System Requirements

Minimum

OS
Windows 7 SP1 or newer
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
Processor
Intel i5-4590 / AMD FX 8350 equivalent or greater
VR Support
SteamVR. Standing or Room Scale

Recommended

OS
Windows 7 SP1 or newer
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
NVIDIA GeForce® GTX 980 / AMD Radeon™ R9 380 equivalent or greater
Processor
Intel i5-4590 / AMD FX 8350 equivalent or greater

Reviews & Ratings

No ratings available

Game Info

Developer
Cherry Pop Games
Publisher
Cherry Pop Games
Release Date
Jun 7, 2018

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