
Flipon
If Tetris Attack and Panel de Pon left a hole in your rotation that nothing has filled since, Flipon patches it up cleanly, though the lack of online versus keeps it from being a genuine competitor.
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About Flipon
I came to Flipon specifically because the Panel de Pon itch never really goes away, and after about an hour with it I had a solid read on what Pixelnest Studio was going for. The core loop is a horizontal block-swap mechanic where you slide colored flipoblocks left and right to line up three or more, clear them before they stack to the ceiling, and chain clears together for multiplied scoring. If you grew up with Tetris Attack or Planet Puzzle League, your muscle memory kicks in fast. If you didn't, expect a steeper initial wall than the cute art style suggests. The campaign runs across five planets with 75-plus levels mixing five distinct formats: objectives, survival runs, boss fights, static puzzles, and timed challenges. A post-launch update reportedly pushed the actual level count closer to 115, plus a level-skip option after three failed attempts, which is a sensible call given how quickly the late-game cranks the speed. There are also six special powers to slot in and use tactically during fights, and a procedurally generated Challenge mode that adds replay time once the story wraps. Score Attack throws you into an infinite mode with online leaderboards, which is where the pure chain-optimization crowd will spend most of their time. The versus side is local only, up to four players on one screen. That is where most of the real-world criticism lands, and it is fair: no online multiplayer means you need warm bodies in the room, and the leaderboards in Score Attack are a thin substitute for actual head-to-head ranked play. Controller handling in versus also had some rough edges at launch, specifically defaulting back to keyboard control between rounds, which is the kind of thing that kills the vibe at a couch session. The AI difficulty on the hardest settings was reported as underwhelming by several players, so solo versus practice is not where you sharpen skills. Chain timing detection has also drawn criticism as being looser than Panel de Pon purists would want, which nudges the skill expression toward setup-based play rather than reactive action chains. On the technical side, it runs clean and light. No performance concerns on any modern machine, and it picks up controller input without fuss during actual gameplay. The visual style is cheerful and readable, which matters more than it sounds in a fast-moving block game where you need to parse color at a glance. The music is solid without being intrusive. At its sub-five-dollar price point, Flipon delivers a campaign length and mode count that embarrass most games in this bracket. Bottom line for my crowd: if you want a competitive puzzle game you can grind online ranked with, this is not it. If you want a well-constructed, offline arcade puzzler with a genuine campaign, solid couch-multiplayer for the right evenings, and a Score Attack mode that has actual legs, it earns its spot on the drive. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 2048 MB RAM
- DirectX
- Version 10
- Storage
- 500 MB available space
- Graphics
- Graphics card with DX10 (shader model 4.0) capabilities
- Processor
- Dual Core CPU 2.4 gHz
Reviews & Ratings
No ratings available
Game Info
- Developer
- Pixelnest Studio
- Publisher
- TyGAMES
- Release Date
- Oct 8, 2020