Compare Flintlock: The Siege of Dawn prices across trusted key stores and find the best deal. Developed by A44 Games. Published by Kepler Interactive. Released on 7/17/2024. Available on PC, Xbox. Genres: Action, Adventure, RPG.

Guns, a fox god, and axe-swinging against undead hordes: Flintlock is a lean, accessible Souls-lite that punches above its AA budget but runs out of ideas before the credits roll.

My first honest reaction after a few hours with Flintlock: The Siege of Dawn was that A44 had built something genuinely interesting and then left about thirty percent of it on the cutting room floor. You play as Nor Vanek, a Coalition sapper with a one-handed axe, a Bloodborne-style pistol for interrupting enemy attacks, and a longer-range rifle that unlocks within the first hour. The real wrinkle is Enki, a small fox-like deity who rides your shoulder and brings a third combat pillar into play: a suite of magic abilities that can curse enemies, spread those curses to nearby targets via Chain of Misfortune, and even trigger chain explosions when you land a critical hit on a cursed foe. On paper, that three-way synergy between Steel, Powder, and Magic is exactly the kind of interlocking system I look for. In practice it clicks, but not as deeply as you want it to. The setting deserves real credit. Flintlock Fantasy as a subgenre blends Napoleonic-era weaponry with divine mythology, and A44 leans into that mix by grounding their world of Kian in something that feels closer to Mesopotamian myth than the usual northern European pastiche. Nor's dynamic with Enki, a god helping you kill other gods for reasons that stay usefully murky for a while, carries most of the narrative weight. The story moves at pace, short well-edited cutscenes keep things propulsive, and the dialogue between the two leads during exploration fills in character beats without demanding you sit through a codex wall. It is not Disco Elysium, but it is not pretending to be; the writing is economical and the performances are strong enough to make the revenge-quest premise land. Where the game wobbles is in its ambition versus its scope. The skill tree splits into three paths mirroring the combat pillars, and skills like Poised Shot (a ranged parry), Destructive Descent (a powder-fuelled aerial slam), and Shadow Self (a once-per-rest revival by Enki) all feel purposefully designed rather than stat-padded filler. But build depth plateaus faster than it should. Once you land on a working approach, say a parry-heavy Steel build that funnels into Countershot finishers, there is little mechanical pressure to experiment further. The loot system adds gear set bonuses and weapon upgrades, though the overall complexity sits considerably below what a genre veteran might expect after hour fifteen. The complaint that critics landed on most consistently is fair: the game ends before it fully opens up, and the three semi-open maps, a snowy mountain region, a desert, and the city of Dawn itself, reward exploration but do not offer the density to fill that gap. Rush the main quest and you might clock eight to ten hours; slow down and it stretches to something more satisfying. Combat also has a feel problem that a portion of players will not shake. Animations are detailed and look great, but they read as slightly stiff under the fingers. Enemies do not flinch convincingly to individual hits, which makes mid-fight rhythm harder to find early on. The game compensates by opening up as skills unlock, and by that midpoint the axe-to-pistol-interrupt-to-Enki-curse loop becomes genuinely fluid. The difficulty, even on Normal, asks you to read attack patterns and punish windows rather than mash through, without reaching the wall-slamming peaks of a FromSoftware title. Lodestones (the bonfire equivalent) are sensibly spaced, and the Reputation economy (souls, functionally) is generous enough that grinding feels optional rather than mandatory, which my patience appreciated. For RPG players who bounced off Elden Ring's silence and inscrutability, Flintlock offers a structured narrative, a companion whose active presence in combat feels like a genuine co-op lane, and a world with enough lore letters and side content to reward the curious without padding every hour with filler quests. For buildcraft obsessives who want forty hours of theory-crafting depth, this is going to feel thin. It is a confident, flawed, and often lovely game from a studio that clearly has a bigger vision than its current budget allowed to land all at once. Monika, Scout Team

Flintlock: The Siege of Dawn

Flintlock: The Siege of Dawn

Jul 17, 2024A44 GamesKepler Interactive
GamerScout Says

Guns, a fox god, and axe-swinging against undead hordes: Flintlock is a lean, accessible Souls-lite that punches above its AA budget but runs out of ideas before the credits roll.

PCXbox
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GamerScout Verdict

Best for Souls-curious players who want a story with their combat and can forgive a game that ends before it fully blooms.

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About Flintlock: The Siege of Dawn

My first honest reaction after a few hours with Flintlock: The Siege of Dawn was that A44 had built something genuinely interesting and then left about thirty percent of it on the cutting room floor. You play as Nor Vanek, a Coalition sapper with a one-handed axe, a Bloodborne-style pistol for interrupting enemy attacks, and a longer-range rifle that unlocks within the first hour. The real wrinkle is Enki, a small fox-like deity who rides your shoulder and brings a third combat pillar into play: a suite of magic abilities that can curse enemies, spread those curses to nearby targets via Chain of Misfortune, and even trigger chain explosions when you land a critical hit on a cursed foe. On paper, that three-way synergy between Steel, Powder, and Magic is exactly the kind of interlocking system I look for. In practice it clicks, but not as deeply as you want it to. The setting deserves real credit. Flintlock Fantasy as a subgenre blends Napoleonic-era weaponry with divine mythology, and A44 leans into that mix by grounding their world of Kian in something that feels closer to Mesopotamian myth than the usual northern European pastiche. Nor's dynamic with Enki, a god helping you kill other gods for reasons that stay usefully murky for a while, carries most of the narrative weight. The story moves at pace, short well-edited cutscenes keep things propulsive, and the dialogue between the two leads during exploration fills in character beats without demanding you sit through a codex wall. It is not Disco Elysium, but it is not pretending to be; the writing is economical and the performances are strong enough to make the revenge-quest premise land. Where the game wobbles is in its ambition versus its scope. The skill tree splits into three paths mirroring the combat pillars, and skills like Poised Shot (a ranged parry), Destructive Descent (a powder-fuelled aerial slam), and Shadow Self (a once-per-rest revival by Enki) all feel purposefully designed rather than stat-padded filler. But build depth plateaus faster than it should. Once you land on a working approach, say a parry-heavy Steel build that funnels into Countershot finishers, there is little mechanical pressure to experiment further. The loot system adds gear set bonuses and weapon upgrades, though the overall complexity sits considerably below what a genre veteran might expect after hour fifteen. The complaint that critics landed on most consistently is fair: the game ends before it fully opens up, and the three semi-open maps, a snowy mountain region, a desert, and the city of Dawn itself, reward exploration but do not offer the density to fill that gap. Rush the main quest and you might clock eight to ten hours; slow down and it stretches to something more satisfying. Combat also has a feel problem that a portion of players will not shake. Animations are detailed and look great, but they read as slightly stiff under the fingers. Enemies do not flinch convincingly to individual hits, which makes mid-fight rhythm harder to find early on. The game compensates by opening up as skills unlock, and by that midpoint the axe-to-pistol-interrupt-to-Enki-curse loop becomes genuinely fluid. The difficulty, even on Normal, asks you to read attack patterns and punish windows rather than mash through, without reaching the wall-slamming peaks of a FromSoftware title. Lodestones (the bonfire equivalent) are sensibly spaced, and the Reputation economy (souls, functionally) is generous enough that grinding feels optional rather than mandatory, which my patience appreciated. For RPG players who bounced off Elden Ring's silence and inscrutability, Flintlock offers a structured narrative, a companion whose active presence in combat feels like a genuine co-op lane, and a world with enough lore letters and side content to reward the curious without padding every hour with filler quests. For buildcraft obsessives who want forty hours of theory-crafting depth, this is going to feel thin. It is a confident, flawed, and often lovely game from a studio that clearly has a bigger vision than its current budget allowed to land all at once.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedFlintlock FantasyCompanion CombatSouls-liteGunpowder MagicSemi-Open WorldNarrative-FocusedSkill Tree ProgressionAccessible DifficultyAA Title

System Requirements

Minimum

OS
Windows 10
Processor
Intel Core i5-8400 / AMD Ryzen 3 3300X
Memory
8 GB RAM
Graphics
GTX 1060 / Radeon RX 580 / Intel Arc A380 (6GB+ RAM)
DirectX
Version 11
Storage
30 GB available space Addition…

Recommended

OS
Windows 10
Processor
Intel Core i7-8700K / AMD Ryzen 5 3600X
Memory
16 GB RAM
Graphics
GTX 2060 Super / Radeon RX 5700 / Intel Arc A750 (8GB+ RAM)
DirectX
Version 12
Storage
30 GB available sp…

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Reviews & Ratings

Steam
75%(1,845)

Game Info

Developer
A44 Games
Publisher
Kepler Interactive
Release Date
Jul 17, 2024

Features

Single-playerSteam AchievementsFull controller supportGamepad RecommendedDualShock Controller SupportDualSense Controller SupportSteam CloudStats+1 more

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Flintlock: The Siege of Dawn is available on PC, Xbox.

When was Flintlock: The Siege of Dawn released?

Flintlock: The Siege of Dawn was released on 17 July 2024.

Who developed Flintlock: The Siege of Dawn?

Flintlock: The Siege of Dawn was developed by A44 Games and published by Kepler Interactive.