Compare Flashing Lights - Police, Fire, EMS prices across 50+ stores and find the best deal. Developed by Nils Jakrins. Published by Excalibur Games. Released on 6/7/2018. Available on PC. Genres: Single Player, Multiplayer, Co-op, Third Person, Bird View, Simulation, Indie.

Pick a lane: cop car chases, fire hose duty, or ambulance runs, all in one open-world sim with online co-op for up to ten players. Rough edges included.

Flashing Lights drops you into a shared open world where you choose a department, police, fire, or EMS, and respond to dispatch calls alongside up to nine other players online. That three-role structure is genuinely the game's best idea. One friend handles a car chase, another cuts open a crashed vehicle with spreaders, and a third patches up the casualties with a medical kit and stretcher before loading them into an ambulance. When that kind of cross-service coordination clicks, there is nothing else on PC that replicates the specific chaos of a multi-agency incident. It is low-budget, yes, but the concept earns its place. The police role gives you the widest action variety, ranging from handing out parking tickets and deploying traffic cones and a speed radar, all the way to high-speed suspect chases with environmental physics that leave a mark on the world. Fire leans more methodical: grab the fire hose or extinguisher, use the spreader to free trapped civilians, and make sure flames do not jump to nearby buildings before EMS can move in. EMS is the most hands-on medically, diagnosing injuries and managing stretcher logistics, and paramedics can heal other players in multiplayer, which matters more than it sounds when a police chase goes sideways. The mod scene is a genuine lifeline. The in-game browser lets you swap in vehicle liveries and uniforms inspired by emergency services from around the world, and the community has kept a steady stream of content flowing since launch. Recent updates have added NPC quality-of-life fixes, like AI traffic finally yielding at stop signs and store clerk NPCs filling out interiors, with vehicle customisation options including wheel types, pushbars, and antennas on the roadmap for a Summer 2026 update. Progress is slow but it is happening. Now for the honest bit. The AI has been a sore spot for years, and while it is improving, do not go in expecting tight simulation fidelity. Optimization complaints surface regularly from players on mid-range hardware, mission variety gets repetitive solo after a few hours, and the absence of a meaningful progression system means the dopamine loop runs dry fast if you are playing alone. There is also no split-screen, so the four-drunk-friends test strictly requires four PCs and a working internet connection. The DLC catalogue is growing faster than some core systems, which has frustrated parts of the community. Bottom line: this is a game built for a very specific group, people who want to organize a small online crew, divide up the three services, and spend a couple of hours responding to the same open world falling apart in different ways. Solo players will bounce off the repetition. Online role-play groups who are willing to lean on mods and keep expectations calibrated for an indie sim will find enough here to justify the time. Riley, Scout Team

Flashing Lights - Police, Fire, EMS
Single PlayerMultiplayerCo-opThird PersonBird ViewSimulationIndie

Flashing Lights - Police, Fire, EMS

Jun 7, 2018Nils JakrinsExcalibur Games
GamerScout Says

Pick a lane: cop car chases, fire hose duty, or ambulance runs, all in one open-world sim with online co-op for up to ten players. Rough edges included.

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Screenshots & Media

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About Flashing Lights - Police, Fire, EMS

Flashing Lights drops you into a shared open world where you choose a department, police, fire, or EMS, and respond to dispatch calls alongside up to nine other players online. That three-role structure is genuinely the game's best idea. One friend handles a car chase, another cuts open a crashed vehicle with spreaders, and a third patches up the casualties with a medical kit and stretcher before loading them into an ambulance. When that kind of cross-service coordination clicks, there is nothing else on PC that replicates the specific chaos of a multi-agency incident. It is low-budget, yes, but the concept earns its place. The police role gives you the widest action variety, ranging from handing out parking tickets and deploying traffic cones and a speed radar, all the way to high-speed suspect chases with environmental physics that leave a mark on the world. Fire leans more methodical: grab the fire hose or extinguisher, use the spreader to free trapped civilians, and make sure flames do not jump to nearby buildings before EMS can move in. EMS is the most hands-on medically, diagnosing injuries and managing stretcher logistics, and paramedics can heal other players in multiplayer, which matters more than it sounds when a police chase goes sideways. The mod scene is a genuine lifeline. The in-game browser lets you swap in vehicle liveries and uniforms inspired by emergency services from around the world, and the community has kept a steady stream of content flowing since launch. Recent updates have added NPC quality-of-life fixes, like AI traffic finally yielding at stop signs and store clerk NPCs filling out interiors, with vehicle customisation options including wheel types, pushbars, and antennas on the roadmap for a Summer 2026 update. Progress is slow but it is happening. Now for the honest bit. The AI has been a sore spot for years, and while it is improving, do not go in expecting tight simulation fidelity. Optimization complaints surface regularly from players on mid-range hardware, mission variety gets repetitive solo after a few hours, and the absence of a meaningful progression system means the dopamine loop runs dry fast if you are playing alone. There is also no split-screen, so the four-drunk-friends test strictly requires four PCs and a working internet connection. The DLC catalogue is growing faster than some core systems, which has frustrated parts of the community. Bottom line: this is a game built for a very specific group, people who want to organize a small online crew, divide up the three services, and spend a couple of hours responding to the same open world falling apart in different ways. Solo players will bounce off the repetition. Online role-play groups who are willing to lean on mods and keep expectations calibrated for an indie sim will find enough here to justify the time. Riley, Scout Team

Tags

steamEmergency Services SimOnline Co-opRole AssignmentMod SupportOpen World Co-opDispatch MissionsVehicle LiveriesReputation Grind

System Requirements

Minimum

Memory
4 GB RAM
Storage
4 GB
Graphics
AMD R7 200 Series / NVidia 700 1GB vram
Processor
Intel Core i3 2GHz
System requirements
Windows 7/8/10 (64bit)

Reviews & Ratings

No ratings available

Game Info

Developer
Nils Jakrins
Publisher
Excalibur Games
Release Date
Jun 7, 2018

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