Compare Fishermurs prices across trusted key stores and find the best deal. Developed by Reward Hunters. Published by Valkyrie Initiative. Released on 4/14/2017. Available on PC. Genres: Action, Indie, Massively Multiplayer.

Four lemurs, one fish, and a dead online lobby - charming concept that runs out of road fast without friends already in your Steam list ready to queue.

My honest first reaction to Fishermurs was that it looked like exactly the kind of low-stakes party game I'd fire up between ranked sessions. Top-down, 2-to-4 players, rounds that clock in at three to five minutes, paddles and fish-slapping as your combat toolkit. The concept is tight. Dinghy brawl, one fish on the map, last lemur standing or holding the prize wins. There's no reload timer to memorise, no ability cooldowns to track, just positional reads and the satisfying slapstick of bopping someone off their boat. For what it is, the core loop works. The problem - and it's a big one - is population. Steam shows a mixed reception across 128 user reviews sitting at 67% positive, and the community threads tell you exactly why it didn't climb higher: there is virtually nobody in the online matchmaking pool. This is a game that lives or dies on having warm bodies in a lobby, and without a coordinated group you are staring at an empty queue. The controller support is solid, which means it does work as a couch co-op or local PvP title if you can get people in the same room, but that's a significant caveat for something marketed as an online multiplayer experience. From a performance angle there's not much to stress over. It's a lightweight top-down arcade game, so frame rate is a non-issue even on modest hardware - you're not buying a high-refresh monitor for this one. The question is never whether your rig can handle it. The question is whether you can handle organising three friends who all own it at the same time. Co-op and PvP modes are both present, which gives you some flexibility, but neither mode has enough mechanical depth to hold interest much past the first hour without fresh opponents to punish. The art direction is cheerful and readable at a glance, which matters in a top-down brawler where spatial awareness is the whole game. Rounds are short enough that a loss never stings for long, and achievements give solo players something to chase if they're willing to coordinate with a couple of willing friends. Steam trading cards are in there too, for the badge grinders. None of that compensates for the underlying reality: this is a party game without a party, and it has been that way for years. Treat it strictly as a planned-session title with people you already know, go in with zero expectations for organic matchmaking, and it can scratch a very specific itch for an evening. Fred, Scout Team

Fishermurs

Fishermurs

Apr 14, 2017Reward HuntersValkyrie Initiative
GamerScout Says

Four lemurs, one fish, and a dead online lobby - charming concept that runs out of road fast without friends already in your Steam list ready to queue.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.17

GamerScout Verdict

Best grabbed only if you have three friends lined up and ready - solo queue is a ghost town.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.1726 Jun 2026
Keyshops
€0.17€0.18€0.18€0.195 Jun16 Jun27 Jun8 Jul19 Jul
5 Jun — 19 Jul
Create alert

Screenshots & Media

About Fishermurs

My honest first reaction to Fishermurs was that it looked like exactly the kind of low-stakes party game I'd fire up between ranked sessions. Top-down, 2-to-4 players, rounds that clock in at three to five minutes, paddles and fish-slapping as your combat toolkit. The concept is tight. Dinghy brawl, one fish on the map, last lemur standing or holding the prize wins. There's no reload timer to memorise, no ability cooldowns to track, just positional reads and the satisfying slapstick of bopping someone off their boat. For what it is, the core loop works. The problem - and it's a big one - is population. Steam shows a mixed reception across 128 user reviews sitting at 67% positive, and the community threads tell you exactly why it didn't climb higher: there is virtually nobody in the online matchmaking pool. This is a game that lives or dies on having warm bodies in a lobby, and without a coordinated group you are staring at an empty queue. The controller support is solid, which means it does work as a couch co-op or local PvP title if you can get people in the same room, but that's a significant caveat for something marketed as an online multiplayer experience. From a performance angle there's not much to stress over. It's a lightweight top-down arcade game, so frame rate is a non-issue even on modest hardware - you're not buying a high-refresh monitor for this one. The question is never whether your rig can handle it. The question is whether you can handle organising three friends who all own it at the same time. Co-op and PvP modes are both present, which gives you some flexibility, but neither mode has enough mechanical depth to hold interest much past the first hour without fresh opponents to punish. The art direction is cheerful and readable at a glance, which matters in a top-down brawler where spatial awareness is the whole game. Rounds are short enough that a loss never stings for long, and achievements give solo players something to chase if they're willing to coordinate with a couple of willing friends. Steam trading cards are in there too, for the badge grinders. None of that compensates for the underlying reality: this is a party game without a party, and it has been that way for years. Treat it strictly as a planned-session title with people you already know, go in with zero expectations for organic matchmaking, and it can scratch a very specific itch for an evening.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supporttrading-cardstier:sub-5Top-Down BrawlerParty GameLocal PvPShort RoundsDead PlayerbaseCouch Co-opPaddle CombatCasual Arena

System Requirements

Minimum

OS
Windows Vista
Memory
2 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
GeForce 300 GTX
Processor
2.4 GHz Intel i3

Recommended

OS
Windows 8.1
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GTX 660 Ti or AMD Radeon HD 7870 w/ 1024 MB
Processor
2.4 GHz Intel i5

Keep exploring

Community Discussion

Be the first to comment on Fishermurs.

Reviews & Ratings

No ratings available

Game Info

Developer
Reward Hunters
Publisher
Valkyrie Initiative
Release Date
Apr 14, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Fishermurs →

Frequently asked questions about Fishermurs

How much does Fishermurs cost?

Fishermurs pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Fishermurs cheapest?

Compare Fishermurs prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Fishermurs available on?

Fishermurs is available on PC.

When was Fishermurs released?

Fishermurs was released on 14 April 2017.

Who developed Fishermurs?

Fishermurs was developed by Reward Hunters and published by Valkyrie Initiative.