
Fishermurs
Four lemurs, one fish, and a dead online lobby - charming concept that runs out of road fast without friends already in your Steam list ready to queue.
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About Fishermurs
My honest first reaction to Fishermurs was that it looked like exactly the kind of low-stakes party game I'd fire up between ranked sessions. Top-down, 2-to-4 players, rounds that clock in at three to five minutes, paddles and fish-slapping as your combat toolkit. The concept is tight. Dinghy brawl, one fish on the map, last lemur standing or holding the prize wins. There's no reload timer to memorise, no ability cooldowns to track, just positional reads and the satisfying slapstick of bopping someone off their boat. For what it is, the core loop works. The problem - and it's a big one - is population. Steam shows a mixed reception across 128 user reviews sitting at 67% positive, and the community threads tell you exactly why it didn't climb higher: there is virtually nobody in the online matchmaking pool. This is a game that lives or dies on having warm bodies in a lobby, and without a coordinated group you are staring at an empty queue. The controller support is solid, which means it does work as a couch co-op or local PvP title if you can get people in the same room, but that's a significant caveat for something marketed as an online multiplayer experience. From a performance angle there's not much to stress over. It's a lightweight top-down arcade game, so frame rate is a non-issue even on modest hardware - you're not buying a high-refresh monitor for this one. The question is never whether your rig can handle it. The question is whether you can handle organising three friends who all own it at the same time. Co-op and PvP modes are both present, which gives you some flexibility, but neither mode has enough mechanical depth to hold interest much past the first hour without fresh opponents to punish. The art direction is cheerful and readable at a glance, which matters in a top-down brawler where spatial awareness is the whole game. Rounds are short enough that a loss never stings for long, and achievements give solo players something to chase if they're willing to coordinate with a couple of willing friends. Steam trading cards are in there too, for the badge grinders. None of that compensates for the underlying reality: this is a party game without a party, and it has been that way for years. Treat it strictly as a planned-session title with people you already know, go in with zero expectations for organic matchmaking, and it can scratch a very specific itch for an evening. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows Vista
- Memory
- 2 GB RAM
- DirectX
- Version 10
- Storage
- 2 GB available space
- Graphics
- GeForce 300 GTX
- Processor
- 2.4 GHz Intel i3
Recommended
- OS
- Windows 8.1
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 2 GB available space
- Graphics
- NVIDIA GTX 660 Ti or AMD Radeon HD 7870 w/ 1024 MB
- Processor
- 2.4 GHz Intel i5
Reviews & Ratings
No ratings available
Game Info
- Developer
- Reward Hunters
- Publisher
- Valkyrie Initiative
- Release Date
- Apr 14, 2017