Compare Final Match prices across 50+ stores and find the best deal. Developed by Awakened. Published by Awakened. Released on 5/10/2018. Available on PC. Genres: Casual, Strategy, Early Access.

Abandoned in Early Access since 2018, this turn-based card battler has a skeleton crew of players and a mixed reception, so go in with zero expectations about finding an online match.

I checked the concurrent player count before writing this and the number staring back at me was one. Not one hundred. One. That tells you most of what you need to know about Final Match's online component in 2026, and honestly it is the single most important fact on this page. On paper the structure is reasonable for a budget card battler. You start with a thin deck and unlock more cards by grinding through a single-player campaign split across three factions, each with their own playstyle and difficulty curve. A three-slot ability system lets you layer in some build variety before each match, choosing between different ability types to complement your deck. Card mechanics include creature combat with reflection damage, spell cards, and status effects like Block Damage and Bonus Damage, which at least suggests someone was thinking about depth. Leveling up feeds into a leaderboard, and there is a deck-building layer that opens up once you have enough cards to work with. For a sub-five-dollar Early Access project from a solo or micro studio, the bones are not embarrassing. The ceiling, however, drops fast. The developer pushed out a handful of updates through the first year, addressed some deck-builder bugs, reworked the arena visuals, and then went quiet. Steam's own page flags that the last developer update was over seven years ago. The promised roadmap items, custom decks, a reworked UI, additional game modes, more card variety, never materialized. What shipped is what you get, and what you get is a thin slice of a card game that never graduated from Early Access. The 15 or so Steam reviews it accumulated split roughly down the middle, which for a game with this few reviews is more noise than signal. From a competitive standpoint this is a non-starter. The multiplayer matchmaking requires other humans to be online at the same time as you, and the community is functionally empty. The leaderboard is a ghost town. If you came here hoping for a scrappy PvP card game to grind ranked play on, walk away now. The campaign factions provide maybe a couple of hours of something resembling structured challenge before the content runs dry, and there is no indication that changes any time soon. If you are the kind of person who will squeeze amusement out of almost any functional card game for an afternoon, and you understand you are buying an unfinished 2018 relic, the low barrier to entry keeps this from being completely worthless. For everyone else, Hearthstone is free, Marvel Snap is free, and even Slay the Spire runs regular sales. There is no version of the market where Final Match is the right answer in 2026. Fred, Scout Team

Final Match
CasualStrategyEarly Access

Final Match

May 10, 2018Awakened
GamerScout Says

Abandoned in Early Access since 2018, this turn-based card battler has a skeleton crew of players and a mixed reception, so go in with zero expectations about finding an online match.

PC
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Screenshots & Media

Screenshot

About Final Match

I checked the concurrent player count before writing this and the number staring back at me was one. Not one hundred. One. That tells you most of what you need to know about Final Match's online component in 2026, and honestly it is the single most important fact on this page. On paper the structure is reasonable for a budget card battler. You start with a thin deck and unlock more cards by grinding through a single-player campaign split across three factions, each with their own playstyle and difficulty curve. A three-slot ability system lets you layer in some build variety before each match, choosing between different ability types to complement your deck. Card mechanics include creature combat with reflection damage, spell cards, and status effects like Block Damage and Bonus Damage, which at least suggests someone was thinking about depth. Leveling up feeds into a leaderboard, and there is a deck-building layer that opens up once you have enough cards to work with. For a sub-five-dollar Early Access project from a solo or micro studio, the bones are not embarrassing. The ceiling, however, drops fast. The developer pushed out a handful of updates through the first year, addressed some deck-builder bugs, reworked the arena visuals, and then went quiet. Steam's own page flags that the last developer update was over seven years ago. The promised roadmap items, custom decks, a reworked UI, additional game modes, more card variety, never materialized. What shipped is what you get, and what you get is a thin slice of a card game that never graduated from Early Access. The 15 or so Steam reviews it accumulated split roughly down the middle, which for a game with this few reviews is more noise than signal. From a competitive standpoint this is a non-starter. The multiplayer matchmaking requires other humans to be online at the same time as you, and the community is functionally empty. The leaderboard is a ghost town. If you came here hoping for a scrappy PvP card game to grind ranked play on, walk away now. The campaign factions provide maybe a couple of hours of something resembling structured challenge before the content runs dry, and there is no indication that changes any time soon. If you are the kind of person who will squeeze amusement out of almost any functional card game for an afternoon, and you understand you are buying an unfinished 2018 relic, the low barrier to entry keeps this from being completely worthless. For everyone else, Hearthstone is free, Marvel Snap is free, and even Slay the Spire runs regular sales. There is no version of the market where Final Match is the right answer in 2026. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementscloud-savestier:sub-5Dead MultiplayerAbandoned Early AccessFaction-Based AIAbility LoadoutCreature CombatReflection DamageBudget Card BattlerDeck Unlock Progression

System Requirements

Minimum

OS
Windows 7, 8, 10
Memory
2 GB RAM
DirectX
Version 10
Storage
400 MB available space
Graphics
1Gb VRAM
Processor
Intel Pentium D

Recommended

Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
400 MB available space
Graphics
1Gb VRAM
Processor
Intel Core i5 2.5GHz

Reviews & Ratings

No ratings available

Game Info

Developer
Awakened
Publisher
Awakened
Release Date
May 10, 2018

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