Compare FINAL FANTASY XVI Echoes of the Fallen (DLC) prices across trusted key stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 9/17/2024. Available on PC. Genres: Action, RPG.

A bite-sized FF16 DLC that drops you into the Sagespire tower for new enemies and loot, but don't expect the main game's narrative weight.

Echoes of the Fallen is the first paid expansion for Final Fantasy XVI, and it functions essentially as a dungeon run with a thin story wrapper. You're heading into the Sagespire, a newly introduced tower-like area filled with enemies you haven't faced in the base game. If you've already rolled credits on FF16, this is the kind of content that extends your time with Clive Rosfield's Eikon-powered combat without asking you to sit through hours of setup. It slots in before the endgame stretch, which is worth knowing before you jump in expecting post-credits territory. The combat is, as ever, the centerpiece. FF16's action system lets you mix Eikon abilities across multiple equipped sets, and the Sagespire leans into that by throwing aggressive, fast-moving enemy types at you that punish button-mashing. If you've been sleeping on certain Eikon loadouts, this DLC will politely remind you that build variety does matter here. The new enemies are genuinely inventive in terms of attack patterns, and the boss encounters carry the visual spectacle the base game made its signature. Whether those fights justify the asking price depends entirely on how hungry you still are for more of that combat loop. Where Echoes of the Fallen falls short, at least by the standards the main game set, is in narrative payoff. FF16's best moments came from its political drama, the weight of Clive's relationships, and the way the world's lore rewarded attention. The Sagespire storyline is serviceable but thin. You get some world-building context and new lore crumbs, but nothing that meaningfully deepens character arcs or recontextualizes what came before. It reads more like a well-designed side wing than a story chapter, which is fine if you know going in that's what it is. As a pure combat and loot extension, this works. There are new accessories and gear drops geared toward players who want to push their builds further, and the Sagespire's structure gives you a clear progression through escalating encounters. It is not long content. Depending on your playstyle and difficulty setting, you can clear it in two to three hours. That's a compact package, and whether it feels appropriately sized or too slim is a judgment call that varies by player. If you bounced off FF16's action-forward design, nothing here converts you. If you were already all-in on the combat and just wanted more enemies to throw abilities at inside a visually striking new space, Echoes of the Fallen delivers that without overstaying its welcome. Pair it with the second DLC, The Rising Tide, if you want the fuller picture of what Square Enix built on top of the base game. Monika, Scout Team

FINAL FANTASY XVI Echoes of the Fallen (DLC)

FINAL FANTASY XVI Echoes of the Fallen (DLC)

Add-on / DLC for FINAL FANTASY XVI — view full game
Sep 17, 2024Square Enix
GamerScout Says

A bite-sized FF16 DLC that drops you into the Sagespire tower for new enemies and loot, but don't expect the main game's narrative weight.

PC
Best Price Available
€0.00
at N/A
Historical low: €3.91

GamerScout Verdict

Worth it for FF16 fans craving more combat and boss spectacle, but go in expecting a dungeon run, not a story chapter.

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Price History

Historical low
€3.9123 Jun 2026
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€3.71€3.92€4.14€4.355 Jun16 Jun27 Jun7 Jul18 Jul
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Screenshots & Media

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About FINAL FANTASY XVI Echoes of the Fallen (DLC)

Echoes of the Fallen is the first paid expansion for Final Fantasy XVI, and it functions essentially as a dungeon run with a thin story wrapper. You're heading into the Sagespire, a newly introduced tower-like area filled with enemies you haven't faced in the base game. If you've already rolled credits on FF16, this is the kind of content that extends your time with Clive Rosfield's Eikon-powered combat without asking you to sit through hours of setup. It slots in before the endgame stretch, which is worth knowing before you jump in expecting post-credits territory. The combat is, as ever, the centerpiece. FF16's action system lets you mix Eikon abilities across multiple equipped sets, and the Sagespire leans into that by throwing aggressive, fast-moving enemy types at you that punish button-mashing. If you've been sleeping on certain Eikon loadouts, this DLC will politely remind you that build variety does matter here. The new enemies are genuinely inventive in terms of attack patterns, and the boss encounters carry the visual spectacle the base game made its signature. Whether those fights justify the asking price depends entirely on how hungry you still are for more of that combat loop. Where Echoes of the Fallen falls short, at least by the standards the main game set, is in narrative payoff. FF16's best moments came from its political drama, the weight of Clive's relationships, and the way the world's lore rewarded attention. The Sagespire storyline is serviceable but thin. You get some world-building context and new lore crumbs, but nothing that meaningfully deepens character arcs or recontextualizes what came before. It reads more like a well-designed side wing than a story chapter, which is fine if you know going in that's what it is. As a pure combat and loot extension, this works. There are new accessories and gear drops geared toward players who want to push their builds further, and the Sagespire's structure gives you a clear progression through escalating encounters. It is not long content. Depending on your playstyle and difficulty setting, you can clear it in two to three hours. That's a compact package, and whether it feels appropriately sized or too slim is a judgment call that varies by player. If you bounced off FF16's action-forward design, nothing here converts you. If you were already all-in on the combat and just wanted more enemies to throw abilities at inside a visually striking new space, Echoes of the Fallen delivers that without overstaying its welcome. Pair it with the second DLC, The Rising Tide, if you want the fuller picture of what Square Enix built on top of the base game.

Monika
Monika · Scout Team

RPGs

Tags

steamEikon CombatTower DungeonPost-Game ContentBoss FightsLoot ProgressionAction RPG DLCNew Enemy Types

System Requirements

Minimum

Requires a 64-bit processor and operating system

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Sep 17, 2024

Features

Single-playerDownloadable ContentSteam AchievementsFull controller supportSteam CloudFamily Sharing

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Frequently asked questions about FINAL FANTASY XVI Echoes of the Fallen (DLC)

How much does FINAL FANTASY XVI Echoes of the Fallen (DLC) cost?

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What platforms is FINAL FANTASY XVI Echoes of the Fallen (DLC) available on?

FINAL FANTASY XVI Echoes of the Fallen (DLC) is available on PC.

When was FINAL FANTASY XVI Echoes of the Fallen (DLC) released?

FINAL FANTASY XVI Echoes of the Fallen (DLC) was released on 17 September 2024.

Who developed FINAL FANTASY XVI Echoes of the Fallen (DLC)?

FINAL FANTASY XVI Echoes of the Fallen (DLC) was developed by Square Enix.