FINAL FANTASY XV: EPISODE IGNIS (DLC)
A focused action-RPG DLC set during FFXV's most pivotal chapter, putting you in the shoes of the franchise's best-dressed tactician as he fights through a fallen city to save his king.
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About FINAL FANTASY XV: EPISODE IGNIS (DLC)
Episode Ignis is a short, sharp slice of action-RPG DLC for Final Fantasy XV, and by most accounts the strongest one Square Enix produced for the game. It drops you into Altissia mid-collapse, picking up the thread of Chapter 9 from Ignis Scientia's point of view. Where Episode Gladiolus was essentially a bonus dungeon and Episode Prompto tried to justify a plot point nobody asked about, this one lands differently. It is, at its core, a story about loyalty pushed to the point of self-destruction, and it earns that emotional weight without padding it out across 20 hours of fetch quests. That restraint alone puts it ahead of most DLC in the genre. The combat system built around Ignis is the most mechanically interesting of the three companion episodes. He wields Spelldaggers switchable between three elemental forms: Flamebound for focused single-target pressure, Frostbound for close-range crowd control, and Stormbound for aggressive multi-target dashes across the battlefield. Layer on the Total Clarity super move, which fires off a supercharged technique tuned to whichever element is active, plus the Overclock damage boost and an airborne High Jump, and you have a kit that rewards switching elements mid-fight rather than just spamming one button. A damage multiplier that resets on taking a hit means sloppy play gets punished in a way the main game rarely bothered with. The grappling hook used to traverse Altissia's rooftops is a nice traversal idea too, even if the city itself remains a level-design headache underneath it all. The narrative payload is where Episode Ignis separates itself. The canonical story runs roughly two hours across three chapters, which is brief, yes, but it fills in details about Ravus and Ardyn that the main game fumbled. More importantly, the Extra Verse content unlocked after a first playthrough is the real reason to engage. At a key decision point, Ignis can choose a different path that leads to a bonus boss fight and a non-canonical alternate ending for the whole of FFXV. It is a genuinely moving sequence that hands Ignis, Noctis, and even Ardyn stronger character moments than anything in the base game. The score, composed by Yasunori Mitsuda in his first Square Enix collaboration in two decades, carries much of that emotional load with a strings-heavy orchestral sound that recalls his work on Chrono Cross. The legitimate criticisms are real but not fatal. The main story is thin on side content, an area-control mechanic that asks you to liberate city blocks from Niflheim troops goes nowhere and offers no meaningful reward, and the scattered collectibles feel like filler inserted to justify a slightly longer runtime. Pacing dips in the second and third chapters. If you bounced off the main game, none of this will convert you. This is supplementary material, not a standalone argument for FFXV. For players who finished Final Fantasy XV and felt the Altissia chapter left something unsaid, Episode Ignis says it. It is compact, emotionally earnest, and built around a combat system that actually respects the character's identity as a precise, calculating fighter. The Extra Verse alone is worth the price of admission for anyone still invested in this cast. Monika, Scout Team
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Game Info
- Developer
- SQUARE ENIX CO. LTD.
- Publisher
- Square Enix
- Release Date
- Jun 27, 2017