Compare Final Fantasy XIV: Shadowbringers (DLC) prices across trusted key stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 7/2/2019. Available on PC. Genres: Multiplayer, Third Person, Massive Multiplayer, RPG.

The Warrior of Light goes dark. Shadowbringers sends you to a parallel world drowning in light, armed with a gut-punch story and two sharp new jobs that change how the game feels to play.

Shadowbringers is FFXIV's third major expansion and, by wide consensus across the community and critics, its strongest chapter to date. The premise flips the series iconography on its head: you are pulled into Norvrandt, a parallel reflection of Eorzea where a catastrophic Flood of Light has left the world in perpetual, searing day. The monsters haunting that daylight are Sin Eaters, creatures born from the consumed souls of the populace. Your mission, as the newly christened Warrior of Darkness, is to extinguish the light and bring back the night. For anyone who cares about Final Fantasy lore payoff, this is the expansion where years of threads from A Realm Reborn, Heavensward, and Stormblood finally pull tight. The story weaves personal tragedy and cosmological stakes together through scenario lead Natsuko Ishikawa's writing, and the villain Emet-Selch is the kind of antagonist whose arc you will think about for days after the credits. The narrative does drag in spots, particularly in the mid-game fetch runs through areas like Amh Araeng, and the MMO formula of grind-to-unlock-story still applies here. Grinding was genuinely necessary to pace the main scenario in places, and if you hate filler quests, you will feel that friction. But the high notes hit hard enough that the padding is easy to forgive once the finale comes into view. On the mechanical side, Shadowbringers introduces two new jobs: the Gunbreaker, a gunblade-wielding tank whose Powder Gauge and Cartridge system plays closer to a DPS rotation than a traditional tank loop, and the Dancer, a ranged physical attacker whose random proc chains feed into combo windows and a rhythm-game-adjacent buff sequence for party support. Both start at level 60, so the runway to the new level 80 cap is shorter than it sounds. The expansion also overhauled most existing jobs, trimming ability bloat that had crept in over previous patches. Some players felt this cost certain jobs their identity, particularly the Astrologian, whose card system was simplified significantly. That is a real tradeoff worth knowing about before you buy. A genuinely useful addition for solo players or DPS roles tired of queue times is the Trust system, which lets story-mode dungeons be run with AI-controlled Scion companions instead of real players. It is slower than a live party but a solid pressure-free option for learning new dungeons or just pacing your own session. On the endgame side, Shadowbringers arrived with the Eden raid series, eight-player content designed by Final Fantasy veteran Tetsuya Nomura, alongside Savage variants for the challenge-focused crowd. The 24-player alliance raid series, YoRHa: Dark Apocalypse, was built in collaboration with Nier: Automata director Yoko Taro and is exactly as wild as that sounds. Role quests add a second layer of story investment, giving each combat role (tank, healer, physical DPS, magical DPS) its own questline that expands the lore of Norvrandt's fallen heroes. There are also new beast tribes (pixies, Nu Mou, dwarves), two new playable races in the Viera and Hrothgar, and new hub cities in the Crystarium and the decadent, morally rotten Eulmore. That contrast between those two cities is some of the best environmental worldbuilding FFXIV has done. The one prerequisite that cannot be ignored: this expansion requires completing the full main scenario of A Realm Reborn and Stormblood to reach. Story skips exist in the cash shop, but jumping straight here will hollow out most of the character payoffs. If you are new to FFXIV, the honest advice is to start from the beginning and earn this arc. If you are already a Scion veteran wondering whether Shadowbringers lives up to the reputation, it does. It is the moment the game stopped needing to prove itself and started doing something genuinely remarkable with its cast and world. Monika, Scout Team

Final Fantasy XIV: Shadowbringers (DLC)
MultiplayerThird PersonMassive MultiplayerRPG

Final Fantasy XIV: Shadowbringers (DLC)

Jul 2, 2019Square Enix
GamerScout Says

The Warrior of Light goes dark. Shadowbringers sends you to a parallel world drowning in light, armed with a gut-punch story and two sharp new jobs that change how the game feels to play.

PC
Best Price Available
€0.00
at N/A
Historical low: €5.84

GamerScout Verdict

Essential for invested FFXIV players who want the series' strongest story arc, two capable new jobs, and a raid tier worth the grind.

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€5.845 Jun 2026
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About Final Fantasy XIV: Shadowbringers (DLC)

Shadowbringers is FFXIV's third major expansion and, by wide consensus across the community and critics, its strongest chapter to date. The premise flips the series iconography on its head: you are pulled into Norvrandt, a parallel reflection of Eorzea where a catastrophic Flood of Light has left the world in perpetual, searing day. The monsters haunting that daylight are Sin Eaters, creatures born from the consumed souls of the populace. Your mission, as the newly christened Warrior of Darkness, is to extinguish the light and bring back the night. For anyone who cares about Final Fantasy lore payoff, this is the expansion where years of threads from A Realm Reborn, Heavensward, and Stormblood finally pull tight. The story weaves personal tragedy and cosmological stakes together through scenario lead Natsuko Ishikawa's writing, and the villain Emet-Selch is the kind of antagonist whose arc you will think about for days after the credits. The narrative does drag in spots, particularly in the mid-game fetch runs through areas like Amh Araeng, and the MMO formula of grind-to-unlock-story still applies here. Grinding was genuinely necessary to pace the main scenario in places, and if you hate filler quests, you will feel that friction. But the high notes hit hard enough that the padding is easy to forgive once the finale comes into view. On the mechanical side, Shadowbringers introduces two new jobs: the Gunbreaker, a gunblade-wielding tank whose Powder Gauge and Cartridge system plays closer to a DPS rotation than a traditional tank loop, and the Dancer, a ranged physical attacker whose random proc chains feed into combo windows and a rhythm-game-adjacent buff sequence for party support. Both start at level 60, so the runway to the new level 80 cap is shorter than it sounds. The expansion also overhauled most existing jobs, trimming ability bloat that had crept in over previous patches. Some players felt this cost certain jobs their identity, particularly the Astrologian, whose card system was simplified significantly. That is a real tradeoff worth knowing about before you buy. A genuinely useful addition for solo players or DPS roles tired of queue times is the Trust system, which lets story-mode dungeons be run with AI-controlled Scion companions instead of real players. It is slower than a live party but a solid pressure-free option for learning new dungeons or just pacing your own session. On the endgame side, Shadowbringers arrived with the Eden raid series, eight-player content designed by Final Fantasy veteran Tetsuya Nomura, alongside Savage variants for the challenge-focused crowd. The 24-player alliance raid series, YoRHa: Dark Apocalypse, was built in collaboration with Nier: Automata director Yoko Taro and is exactly as wild as that sounds. Role quests add a second layer of story investment, giving each combat role (tank, healer, physical DPS, magical DPS) its own questline that expands the lore of Norvrandt's fallen heroes. There are also new beast tribes (pixies, Nu Mou, dwarves), two new playable races in the Viera and Hrothgar, and new hub cities in the Crystarium and the decadent, morally rotten Eulmore. That contrast between those two cities is some of the best environmental worldbuilding FFXIV has done. The one prerequisite that cannot be ignored: this expansion requires completing the full main scenario of A Realm Reborn and Stormblood to reach. Story skips exist in the cash shop, but jumping straight here will hollow out most of the character payoffs. If you are new to FFXIV, the honest advice is to start from the beginning and earn this arc. If you are already a Scion veteran wondering whether Shadowbringers lives up to the reputation, it does. It is the moment the game stopped needing to prove itself and started doing something genuinely remarkable with its cast and world.

Monika
Monika · Scout Team

RPGs

Tags

otherTrust SystemNarrative-DrivenEndgame RaidsRole QuestsVillain WritingJob OverhaulAlliance RaidsSolo-Friendly OptionParallel World Setting

System Requirements

Minimum

Memory
4 GB RAM
Storage
60 GB
Graphics
NVIDIA® Gece® GTX750 AMD Radeon™ R7 260X
Processor
Intel® Core™i5, 2.4GHz
System requirements
Windows® 7 64 bit, Windows® 8.1 64 bit, Windows® 10 64 bit

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Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Jul 2, 2019

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Frequently asked questions about Final Fantasy XIV: Shadowbringers (DLC)

How much does Final Fantasy XIV: Shadowbringers (DLC) cost?

Final Fantasy XIV: Shadowbringers (DLC) pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Final Fantasy XIV: Shadowbringers (DLC) available on?

Final Fantasy XIV: Shadowbringers (DLC) is available on PC.

When was Final Fantasy XIV: Shadowbringers (DLC) released?

Final Fantasy XIV: Shadowbringers (DLC) was released on 2 July 2019.

Who developed Final Fantasy XIV: Shadowbringers (DLC)?

Final Fantasy XIV: Shadowbringers (DLC) was developed by Square Enix.