Compare Final Fantasy XIII & XIII-2 prices across 50+ stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 10/9/2014. Available on PC. Genres: Single Player, Third Person, RPG.

Two divisive JRPGs bundled together: XIII's gorgeous, combat-forward corridor run and XIII-2's messier but more open time-travel follow-up. A package that rewards patience but punishes anyone expecting classic Final Fantasy freedom.

Final Fantasy XIII and its direct sequel XIII-2 land on PC as a bundle of two of the most argued-about JRPGs Square Enix has ever shipped. If you come in expecting the exploration-rich structure of older Final Fantasy titles, you will be disappointed inside the first hour. XIII is, by design, a long hallway dressed in extraordinary clothes. The story drops you into the floating world of Cocoon, where a group of strangers branded by god-like beings called fal'Cie are cursed with a vague mission called a Focus and hunted by the state. The worldbuilding is dense, and a lot of it is buried in datalog entries rather than shown in the actual narrative, which is a choice I will never forgive. The characters themselves are a mixed bag: Lightning carries the early game on attitude alone, and Sazh is the emotional backbone the story quietly needs. The others take longer to earn your investment, and a few never quite manage it. Where XIII earns real respect is its Paradigm system. Combat roles like Ravager, Commando, Medic, Sentinel, Synergist, and Saboteur slot into six configurable Paradigm decks, and swapping between them mid-fight is where the game's actual strategy lives. Getting a stagger chain going against a tough boss, reading the tempo, knowing when to flip from triple-Ravager offence to a defensive Sentinel setup, that feedback loop is genuinely satisfying. The ceiling on Crystarium progression is kept tight throughout the story to prevent over-levelling, which keeps boss spikes feeling meaningful rather than optional. The downside is that Auto Battle is almost always the optimal first move, and the system starts to feel more like management than play in drawn-out regular encounters. XIII-2 is the course-correction sequel, built around fan complaints about linearity. The Historia Crux time-navigation hub lets Serah and new companion Noel hop between eras and locations, and areas like the Archlyte Steppes and Bresha Ruins offer far more space to poke around than anything in the first game. Towns, NPCs, and branching map layouts all return. The monster-taming system gives every fight a minor collector's thrill: defeated enemies can drop crystals, recruiting them as a third party slot that fills specific combat roles (Cait Sith as a Medic, assorted mechanical foes as Ravagers and so on). It adds a low-key Pokemon-ish loop that sits well alongside the Paradigm setup. The trade-off is a story that sprawls into time-travel convolution, a protagonist duo (Serah and Noel) who never command the screen the way Lightning did, and a cliffhanger ending that exists mainly to sell the third game. On PC, both titles come with their own friction. The ports are old and barebones. The XIII-2 version in particular has a reputation for needing a fan-made RAM patch to run stably, which should not be the case for a commercially sold game. Neither port has had meaningful technical updates. If you can get them running cleanly, XIII holds up as a visually stunning, narrowly focused action-JRPG with a combat system worth learning. XIII-2 is the more complete package in terms of structure, though its narrative rewards are thinner. As a bundle, they make the most sense for players who want to spend real time in this world, understand that both games are prologues to Lightning Returns, and are willing to work around ports that Square Enix has largely left to the community to fix. Monika, Scout Team

Final Fantasy XIII & XIII-2
Single PlayerThird PersonRPG

Final Fantasy XIII & XIII-2

Oct 9, 2014Square Enix
GamerScout Says

Two divisive JRPGs bundled together: XIII's gorgeous, combat-forward corridor run and XIII-2's messier but more open time-travel follow-up. A package that rewards patience but punishes anyone expecting classic Final Fantasy freedom.

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About Final Fantasy XIII & XIII-2

Final Fantasy XIII and its direct sequel XIII-2 land on PC as a bundle of two of the most argued-about JRPGs Square Enix has ever shipped. If you come in expecting the exploration-rich structure of older Final Fantasy titles, you will be disappointed inside the first hour. XIII is, by design, a long hallway dressed in extraordinary clothes. The story drops you into the floating world of Cocoon, where a group of strangers branded by god-like beings called fal'Cie are cursed with a vague mission called a Focus and hunted by the state. The worldbuilding is dense, and a lot of it is buried in datalog entries rather than shown in the actual narrative, which is a choice I will never forgive. The characters themselves are a mixed bag: Lightning carries the early game on attitude alone, and Sazh is the emotional backbone the story quietly needs. The others take longer to earn your investment, and a few never quite manage it. Where XIII earns real respect is its Paradigm system. Combat roles like Ravager, Commando, Medic, Sentinel, Synergist, and Saboteur slot into six configurable Paradigm decks, and swapping between them mid-fight is where the game's actual strategy lives. Getting a stagger chain going against a tough boss, reading the tempo, knowing when to flip from triple-Ravager offence to a defensive Sentinel setup, that feedback loop is genuinely satisfying. The ceiling on Crystarium progression is kept tight throughout the story to prevent over-levelling, which keeps boss spikes feeling meaningful rather than optional. The downside is that Auto Battle is almost always the optimal first move, and the system starts to feel more like management than play in drawn-out regular encounters. XIII-2 is the course-correction sequel, built around fan complaints about linearity. The Historia Crux time-navigation hub lets Serah and new companion Noel hop between eras and locations, and areas like the Archlyte Steppes and Bresha Ruins offer far more space to poke around than anything in the first game. Towns, NPCs, and branching map layouts all return. The monster-taming system gives every fight a minor collector's thrill: defeated enemies can drop crystals, recruiting them as a third party slot that fills specific combat roles (Cait Sith as a Medic, assorted mechanical foes as Ravagers and so on). It adds a low-key Pokemon-ish loop that sits well alongside the Paradigm setup. The trade-off is a story that sprawls into time-travel convolution, a protagonist duo (Serah and Noel) who never command the screen the way Lightning did, and a cliffhanger ending that exists mainly to sell the third game. On PC, both titles come with their own friction. The ports are old and barebones. The XIII-2 version in particular has a reputation for needing a fan-made RAM patch to run stably, which should not be the case for a commercially sold game. Neither port has had meaningful technical updates. If you can get them running cleanly, XIII holds up as a visually stunning, narrowly focused action-JRPG with a combat system worth learning. XIII-2 is the more complete package in terms of structure, though its narrative rewards are thinner. As a bundle, they make the most sense for players who want to spend real time in this world, understand that both games are prologues to Lightning Returns, and are willing to work around ports that Square Enix has largely left to the community to fix. Monika, Scout Team

Tags

steamParadigm SystemMonster TamingTime Travel NarrativeCrystarium ProgressionDatalog LoreStagger MechanicsFan-Patch RequiredCorridor Design

System Requirements

Minimum

Memory
1 GB RAM
Storage
60 GB
Graphics
NVIDIA® Gece® 8 Series/ ATI Radeon™ HD 2000 VRAM 256MB
Processor
2GHz Dual Core CPU
System requirements
Windows® XP SP2

Recommended

Memory
2 GB RAM
Storage
60 GB
Graphics
NVIDIA® Gece® GTX™ 460/ ATI Radeon™ HD 5870
Processor
Intel® Core™ 2 Quad (2.66 GHz)/ AMD Phenom™ II X4 (2.8 GHz)
System requirements
Windows® Vista/ 7/ 8

Reviews & Ratings

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Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Oct 9, 2014

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