Compare Final Fantasy VII + VIII prices across 50+ stores and find the best deal. Developed by Square Enix, FINE Co., Ltd.. Published by Square Enix. Released on 7/24/2013. Available on PC. Genres: RPG.

Two JRPG classics from the golden era of Square in a single PC package. Cloud's existential crisis and Squall's reluctant heroism, now with controller support and achievements.

This bundle packages two of the most influential JRPGs ever made into a single Steam release. Final Fantasy VII puts you in the boots of Cloud Strife, a mercenary with a fractured memory, as he gets swept up in a planet-scale conflict between an eco-terrorist cell and a megalithic corporation. Final Fantasy VIII follows Squall Leonhart, a boarding-school soldier-for-hire who gets tangled in a story involving time compression, sorceresses, and an embarrassingly earnest love story that the game commits to completely. Both titles defined the PS1 RPG era and shaped what people expect from the genre to this day. FF7's combat is the classic Active Time Battle system. You have three-character parties, a deep Materia system where you slot magic orbs into weapons and armor to build wildly different loadouts, and Limit Breaks that charge as you take damage. The Materia system rewards experimentation. You can make a physical bruiser who tosses magic like a support caster by swapping a few slots, and the most broken builds (Mime plus Knights of the Round, anyone) are legitimately fun to discover. The story holds up remarkably well. The game earns its emotional beats because it spends real time on character moments before it asks you to care about them. The writing is uneven in translation by modern standards, but the core arc involving Cloud's identity crisis is genuinely well-constructed. FF8's combat is where opinions split hard. The Junction system replaces traditional leveling with a mechanic where you draw spells from enemies and attach them as stat boosts to your characters. It sounds clever and it can be, but it also incentivizes farming spells off enemies rather than fighting normally, which creates a strange pacing loop where grinding means not using your magic. The Guardian Forces are spectacular to watch the first dozen times. Squall himself is one of the more interesting sulky protagonists the genre has produced because the game eventually gives him reasons for the armor and lets you watch it crack. If you like character arc payoff, his is there. The PC versions in this bundle include some quality-of-life upgrades like the ability to boost stats and max Gil and AP, which functions as an optional easy mode for people who want to experience the story without getting stuck on random encounters or brutal boss checkpoints. Adjustable difficulty is a genuine feature here. Full controller support means you are not stuck wrestling with keyboard inputs for ATB menus, which matters more than you would think. Steam Cloud and achievements round it out for people who like to track completions. The downsides are honest ones. These are old games with old interfaces. The pre-rendered backgrounds in FF7 have not been upscaled, and character models in cutscene transitions are rough even by the standards of the era. FF8 has the notorious level-scaling system where enemies grow with your party, which can punish players who grind conventionally. Neither game holds your hand, and some puzzles and progression gates are genuinely obscure without a guide. If you are coming in fresh expecting the Remake's production values, reset those expectations completely. What you get instead is the mechanical and narrative foundation that the Remake was built on, which is worth understanding on its own terms. For JRPG fans who have somehow missed these or want them on PC for the long haul, this bundle is the straightforward way to get both. For returning players, the convenience features make replays less frustrating. Neither game is flawless, but both are the kind of experience you remember the beats of decades later, and that matters. Monika, Scout Team

Final Fantasy VII + VIII
RPG

Final Fantasy VII + VIII

Jul 24, 2013Square Enix, FINE Co., Ltd.Square Enix
GamerScout Says

Two JRPG classics from the golden era of Square in a single PC package. Cloud's existential crisis and Squall's reluctant heroism, now with controller support and achievements.

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About Final Fantasy VII + VIII

This bundle packages two of the most influential JRPGs ever made into a single Steam release. Final Fantasy VII puts you in the boots of Cloud Strife, a mercenary with a fractured memory, as he gets swept up in a planet-scale conflict between an eco-terrorist cell and a megalithic corporation. Final Fantasy VIII follows Squall Leonhart, a boarding-school soldier-for-hire who gets tangled in a story involving time compression, sorceresses, and an embarrassingly earnest love story that the game commits to completely. Both titles defined the PS1 RPG era and shaped what people expect from the genre to this day. FF7's combat is the classic Active Time Battle system. You have three-character parties, a deep Materia system where you slot magic orbs into weapons and armor to build wildly different loadouts, and Limit Breaks that charge as you take damage. The Materia system rewards experimentation. You can make a physical bruiser who tosses magic like a support caster by swapping a few slots, and the most broken builds (Mime plus Knights of the Round, anyone) are legitimately fun to discover. The story holds up remarkably well. The game earns its emotional beats because it spends real time on character moments before it asks you to care about them. The writing is uneven in translation by modern standards, but the core arc involving Cloud's identity crisis is genuinely well-constructed. FF8's combat is where opinions split hard. The Junction system replaces traditional leveling with a mechanic where you draw spells from enemies and attach them as stat boosts to your characters. It sounds clever and it can be, but it also incentivizes farming spells off enemies rather than fighting normally, which creates a strange pacing loop where grinding means not using your magic. The Guardian Forces are spectacular to watch the first dozen times. Squall himself is one of the more interesting sulky protagonists the genre has produced because the game eventually gives him reasons for the armor and lets you watch it crack. If you like character arc payoff, his is there. The PC versions in this bundle include some quality-of-life upgrades like the ability to boost stats and max Gil and AP, which functions as an optional easy mode for people who want to experience the story without getting stuck on random encounters or brutal boss checkpoints. Adjustable difficulty is a genuine feature here. Full controller support means you are not stuck wrestling with keyboard inputs for ATB menus, which matters more than you would think. Steam Cloud and achievements round it out for people who like to track completions. The downsides are honest ones. These are old games with old interfaces. The pre-rendered backgrounds in FF7 have not been upscaled, and character models in cutscene transitions are rough even by the standards of the era. FF8 has the notorious level-scaling system where enemies grow with your party, which can punish players who grind conventionally. Neither game holds your hand, and some puzzles and progression gates are genuinely obscure without a guide. If you are coming in fresh expecting the Remake's production values, reset those expectations completely. What you get instead is the mechanical and narrative foundation that the Remake was built on, which is worth understanding on its own terms. For JRPG fans who have somehow missed these or want them on PC for the long haul, this bundle is the straightforward way to get both. For returning players, the convenience features make replays less frustrating. Neither game is flawless, but both are the kind of experience you remember the beats of decades later, and that matters. Monika, Scout Team

Tags

steamActive Time BattleMateria SystemJunction SystemLimit BreaksGuardian ForcesClassic JRPGNarrative-DrivenParty-Based RPGQoL Boosters

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Game Info

Developer
Square Enix, FINE Co., Ltd.
Publisher
Square Enix
Release Date
Jul 24, 2013

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCustom Volume ControlsAdjustable DifficultyKeyboard Only OptionStereo Sound+2 more

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