Compare FINAL FANTASY VI prices across trusted key stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 2/23/2022. Available on PC. Genres: RPG.

Widely called the secret best Final Fantasy, this Pixel Remaster is the cleanest way to find out if that reputation is earned, and it mostly is.

I went into FINAL FANTASY VI Pixel Remaster with a checklist in my head: fourteen party members, a villain who actually wins at the midpoint, an opera scene, and thirty years of internet arguments to settle. The game delivers on almost all of it. What surprised me was how confidently the narrative earns its reputation even through a remaster that plays it safe rather than ambitious. The setup is steampunk-adjacent: a crumbling empire trying to weaponize magic in a world that mostly forgot it exists. That premise sounds familiar, but the execution is anything but. The story rotates its lead, splitting focus between Terra, a conscripted magic-user trying to reclaim her identity, and Celes, an imperial general who defects. Both women's arcs are the load-bearing columns of the whole narrative. The ensemble cast around them is enormous, and not every member gets equal development, but the game's second half opens into something close to a semi-open world where you choose which character reunions to pursue before the finale. That structure still feels bold. The final dungeon asks you to split your roster into three separate parties and navigate them simultaneously, which is the kind of mechanical storytelling I wish more JRPGs still tried. Combat runs on the Active Time Battle system: up to four characters per fight, with individual ATB gauges filling in real time while enemies are also charging their actions. Each character brings a unique command on top of the standard attack and item slots. Locke steals from enemies. Edgar fires off mechanical tools like the Bioblaster or Chainsaw. Gau mimics enemy Rage patterns. Strago learns Blue Magic from monsters. The variety is genuinely impressive for a game this old. Magic customization arrives through Espers, summoned beings that teach spells and grant stat bonuses tied to specific creatures at level-up, so there is real build thinking available if you want it. That said, honest warning: routine battles can blur together in the first half, and the Esper stat system rewards players who engage with it actively rather than just equipping whatever is available. Filler-combat haters will appreciate the Boost toggle, which lets you multiply EXP and AP gains or turn random encounters off entirely. The Pixel Remaster version adds a fully orchestrated score supervised by original composer Nobuo Uematsu, with vocals added to the opera scene in multiple languages. Opinion is split on the orchestration versus the original SNES chiptunes, and the game lets you switch between them freely, which is exactly the right call. Sprite art was revised by original series artist Kazuko Shibuya, and the water and spell effects received a visible upgrade. The world map now includes a detailed location log. What it does not include is the Soul Shrine bonus dungeon from the GBA and PS1 ports, which will matter to completionists who already know the game. The default font shipped with a lot of criticism at launch, though a subsequent PC update added a classic pixel typeface option that fixes the worst of it. For newcomers to FFVI, this is the most accessible and visually coherent version available on PC right now. For returning players, whether the modest visual delta justifies a revisit depends on how much you want that orchestrated soundtrack. The underlying game, the cast, Kefka's unhinged villainy, the World of Ruin's quiet devastation, holds up with almost no asterisks. Monika, Scout Team

FINAL FANTASY VI

FINAL FANTASY VI

Feb 23, 2022Square Enix
GamerScout Says

Widely called the secret best Final Fantasy, this Pixel Remaster is the cleanest way to find out if that reputation is earned, and it mostly is.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€11.02-39%
at Eneba
Lowest tracked: €11.02
Track this price

GamerScout Verdict

The cleanest PC entry point to one of the JRPG genre's most enduring stories, with enough quality-of-life options to satisfy newcomers and patient returning fans.

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EnebaBest price
StandardGlobalSteam KeyKey
€11.02-39%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€17.99
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€38.39-49%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€499.99
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€504.59
Priced in EUR by the store
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Price History

Lowest tracked
€11.0218 Aug 2026
Current best
€11.02
Lowest since we started tracking
Keyshops
€0.34€37.12€73.90€110.685 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About FINAL FANTASY VI

I went into FINAL FANTASY VI Pixel Remaster with a checklist in my head: fourteen party members, a villain who actually wins at the midpoint, an opera scene, and thirty years of internet arguments to settle. The game delivers on almost all of it. What surprised me was how confidently the narrative earns its reputation even through a remaster that plays it safe rather than ambitious. The setup is steampunk-adjacent: a crumbling empire trying to weaponize magic in a world that mostly forgot it exists. That premise sounds familiar, but the execution is anything but. The story rotates its lead, splitting focus between Terra, a conscripted magic-user trying to reclaim her identity, and Celes, an imperial general who defects. Both women's arcs are the load-bearing columns of the whole narrative. The ensemble cast around them is enormous, and not every member gets equal development, but the game's second half opens into something close to a semi-open world where you choose which character reunions to pursue before the finale. That structure still feels bold. The final dungeon asks you to split your roster into three separate parties and navigate them simultaneously, which is the kind of mechanical storytelling I wish more JRPGs still tried. Combat runs on the Active Time Battle system: up to four characters per fight, with individual ATB gauges filling in real time while enemies are also charging their actions. Each character brings a unique command on top of the standard attack and item slots. Locke steals from enemies. Edgar fires off mechanical tools like the Bioblaster or Chainsaw. Gau mimics enemy Rage patterns. Strago learns Blue Magic from monsters. The variety is genuinely impressive for a game this old. Magic customization arrives through Espers, summoned beings that teach spells and grant stat bonuses tied to specific creatures at level-up, so there is real build thinking available if you want it. That said, honest warning: routine battles can blur together in the first half, and the Esper stat system rewards players who engage with it actively rather than just equipping whatever is available. Filler-combat haters will appreciate the Boost toggle, which lets you multiply EXP and AP gains or turn random encounters off entirely. The Pixel Remaster version adds a fully orchestrated score supervised by original composer Nobuo Uematsu, with vocals added to the opera scene in multiple languages. Opinion is split on the orchestration versus the original SNES chiptunes, and the game lets you switch between them freely, which is exactly the right call. Sprite art was revised by original series artist Kazuko Shibuya, and the water and spell effects received a visible upgrade. The world map now includes a detailed location log. What it does not include is the Soul Shrine bonus dungeon from the GBA and PS1 ports, which will matter to completionists who already know the game. The default font shipped with a lot of criticism at launch, though a subsequent PC update added a classic pixel typeface option that fixes the worst of it. For newcomers to FFVI, this is the most accessible and visually coherent version available on PC right now. For returning players, whether the modest visual delta justifies a revisit depends on how much you want that orchestrated soundtrack. The underlying game, the cast, Kefka's unhinged villainy, the World of Ruin's quiet devastation, holds up with almost no asterisks.

Monika
Monika · Scout Team

RPGs

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaActive Time BattleEsper Build SystemMulti-Party DungeonsOrchestrated SoundtrackEncounter ToggleSteampunk SettingEnsemble CastSemi-Open World Late Game

System Requirements

Minimum

OS
Windows 8.1 64-bit / Windows 10 64-bit (ver.1909 and above)
Memory
4 GB RAM
Storage
1 GB available space
Graphics
AMD Radeon™ R7 Graphics / Intel® HD Graphics 3000
Processor
AMD A8-7600 / Intel® Core™ i3-2105

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Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Feb 23, 2022

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Frequently asked questions about FINAL FANTASY VI

How much does FINAL FANTASY VI cost?

As of 6 September 2026, the cheapest in-stock offer for FINAL FANTASY VI is €11.02 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy FINAL FANTASY VI cheapest?

The lowest in-stock price we track for FINAL FANTASY VI is €11.02 at Eneba (6 September 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is FINAL FANTASY VI available on?

FINAL FANTASY VI is available on PC.

When was FINAL FANTASY VI released?

FINAL FANTASY VI was released on 23 February 2022.

Who developed FINAL FANTASY VI?

FINAL FANTASY VI was developed by Square Enix.