Final Fantasy Type 0 HD
A darker, war-torn Final Fantasy with real-time combat and a cast of 14 playable characters, ambitious and rough around the edges in equal measure.
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About Final Fantasy Type 0 HD
Final Fantasy Type-0 HD is an action RPG that started life on the PSP, and it shows, both in the best and worst ways. The game drops you into Orience, a world locked in a brutal cycle of war between four nations, each tied to mystical crystals. This is not the cheerful road-trip Final Fantasy you might know. People die early and often, grief is a recurring mechanical theme (your fallen allies are literally forgotten by the world), and the tone sits closer to a war drama than a hero's journey. If you came here for that, you will find something genuinely affecting buried in the campaign. The headline feature is a roster of 14 playable Class Zero cadets, each with a distinct weapon and playstyle. Ace throws cards with sniper-like precision, Rem wields daggers and leans into magic combos, King dual-wields pistols for fast burst damage, and Machina is your straightforward sword-and-shield option for newcomers. Swapping between three active party members mid-mission keeps combat feeling kinetic, and killing enemies in a precise window drops Killsight crystals that reward aggressive, attentive play. On paper it is a sharp system. In practice, the camera is a genuine problem on PC, originally designed for a handheld analog nub, and the AI companions you are not directly controlling make decisions ranging from competent to baffling. The structure alternates between free-roaming the central academy hub, taking on story missions with timed side objectives, and optional Sim-style resource management for your home nation. That last layer is undercooked and mostly forgettable, but the side missions attached to the main story chapters can be genuinely rewarding if you are chasing the full picture of the lore. The worldbuilding has real teeth: the Vermillion Bird, Milites Empire, and the looming presence of Rursan Reavers create a mythology that rewards paying attention. The codex entries, which you will unlock constantly, are worth reading. Most of the filler quests between chapters are not worth your time, and the game unfortunately has plenty of them padding out the mid-section. The HD upgrade from PSP is functional rather than impressive. Character models in cutscenes look fine; environmental textures in missions often look like they were rendered on a long weekend. The PC port specifically drew criticism at launch for frame-rate issues and the controller-mandatory feel of the interface, a mouse-and-keyboard setup is technically possible and practically painful. Steam reviews sit in mixed territory, and that is an honest reflection: this is a game that does specific things with real confidence and stumbles on the basics of its own port quality. Who is this actually for? Players who want a Final Fantasy that takes mortality seriously, who can tolerate grinding out a New Game Plus to see the story's full emotional payoff, and who are comfortable with a combat system that rewards practice but fights its own camera. If you bounced off the lighter entries and wished the series would let its characters genuinely suffer, Type-0 HD has a story worth finishing. If polished action and clean PC performance are your baseline requirements, you will hit the rough edges before you hit the good stuff. Monika, Scout Team
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Game Info
- Developer
- Square Enix
- Publisher
- Square Enix
- Release Date
- Aug 18, 2015



