Final Fantasy Type 0 HD
Combat that clicks like a dream wrapped around a port that shows every seam of its PSP origins - a divisive war RPG that rewards patience and punishes completionists who insist on levelling all 14 characters.
GamerScout Verdict
Worth it for action-RPG fans who can tolerate a punishing level grind and a story that finally earns its emotional weight on the second run.
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About Final Fantasy Type 0 HD
I went into Type-0 HD expecting a grim war story and got exactly that, then spent the next thirty hours watching the game argue with itself about whether it actually wanted to be good. The setup is genuinely arresting: Class Zero, a squad of fourteen magically-enhanced cadets from the Dominion of Rubrum, gets thrown into a full-scale invasion by the Militesi Empire, and the tone commits hard to that premise. Blood, death, and sacrifice show up early and stay. For anyone exhausted by the softer palette of mainline entries, the world of Orience has real teeth. The combat system is where Type-0 earns its keep. You field a party of three, swap between them freely mid-fight, and the whole thing plays faster and looser than anything else in the franchise at the time of release. The Killsight and Breaksight mechanics sit at the center of it: colored reticules flash over enemies in vulnerable windows, and landing a strike in that moment either hits for massive damage or triggers an instant kill. Mastering the timing while dodge-rolling through enemy patterns pulls the game noticeably toward action-RPG territory rather than menu-driven RPG comfort. Each of the fourteen cadets handles differently enough to matter - one swings a sword, one plays a flute as a weapon, one (King, a personal favorite of mine) just shoots people with dual pistols. The variety holds up, and the individual ability progression menus give each character a distinct build identity. New Game Plus layers on additional story content and meaningful choice divergences, which is the right design call for a game with this much lore compressed into its runtime. But the mixed Steam rating and the 69 Metacritic score are not accidents, and I would be doing you a disservice to skip over why. The handheld DNA is never fully exorcised. Small environments separated by frequent loading screens chop the pacing. The story opens with a firehose of proper nouns - Peristyliums, Crystal States, Dominions, l'Cie ancestry - and it does not slow down to let you get your bearings before the next wave of terminology arrives. More practically damaging is the levelling structure: all fourteen cadets need to be kept up to speed for their stats to matter, but the game provides no passive levelling for unused characters. The result is mandatory grinding between story chapters, and that grinding genuinely kills momentum right when the narrative starts to find its footing. The camera in combat can be actively hostile, and the PC port locks the framerate at 30fps with only two fixed resolution options, which is a sore point that never got patched out. The story itself is the thorniest part to assess. The overarching war narrative is ambitious and occasionally stunning - the late-game missions, when Class Zero is split across multiple battlefronts and the plot finally accelerates, are some of the best hours the franchise has delivered in this style. The emotional gut-punch of the ending (and the alternate ending unlocked on a second run) landed hard enough that the community still talks about it. The problem is the scaffolding around those peaks: side characters get introduced and killed before you know their names, the romance subplot between Rem and Machina takes up narrative oxygen that the larger ensemble needed, and entire chapters drag through filler fetch quests that exist to pad the level requirement gap before the next mission gate. I have genuine affection for this game and even more genuine frustration with it. Play it with a controller - keyboard controls are close to unplayable - turn off the motion blur in settings, and accept upfront that the second run is where the full picture comes together. If you are a Final Fantasy completionist or someone drawn specifically to war-narrative RPGs with action combat, there is a rewarding and occasionally moving game here. If you came for polished presentation and coherent storytelling from the first hour, the rough edges will find you first.

RPGs
Tags
System Requirements
Minimum
- Processor
- CPU Core i3 2.5GHz
- Memory
- 4 GB RAM
- Graphics
- GTX560Ti or AMD Radeon 7790 mp4 [H.264]
- DirectX
- Ver…
Recommended
- Processor
- CPU Core i5 2.7GHz
- Memory
- 6 GB RAM
- Graphics
- GTX750 mp4 [H.264]
- DirectX
- Version 11 Storage…
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Game Info
- Developer
- Square Enix
- Publisher
- Square Enix
- Release Date
- Aug 18, 2015



