Compare Final Fantasy III + IV prices across 50+ stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 7/28/2021. Available on PC. Genres: RPG.

Two classic Square RPGs remastered in 2D pixel style. FFIII brings the job system, FFIV brings one of the series' most dramatic stories. Old-school JRPG comfort food.

Final Fantasy III and IV arrive on PC as a bundled 2D remaster, each game rebuilt with updated pixel art and rerecorded audio while keeping their original structures intact. If you are coming in fresh, know that these are very different games sharing a package. FFIII is a job-system playground, a game about swapping classes mid-dungeon and solving mechanical puzzles with the right combination of Warrior, Black Mage, Geomancer, or Dragoon. FFIV is a story-heavy linear ride with a fixed party and Cecil Harvey at the center of one of the series' most earnest dramatic arcs. Buy this knowing you are getting two distinct JRPG philosophies side by side. FFIII's job system is the real draw for mechanics-first players. The class roster is wide, the freedom to respec is real, and working out which job configuration clears a late-game boss feels genuinely rewarding. The downside is that FFIII's story is thin. The world gets the job done but the characters are largely blanks, placeholders to carry your job loadout rather than people you will think about after the credits. If you showed up for narrative depth, FFIII is the weaker half of this bundle by a significant margin. FFIV compensates for all of that. Cecil's arc from dark knight to paladin, Kain's loyalty fractures, Rydia aging in the Feymarch, Rosa being more than her healing spells - the writing is melodramatic by modern standards, absolutely, but it commits to every beat and earns its emotional moments. The combat is Active Time Battle, which means enemies move while you sit in menus paralyzed between Rosa's Cure and Rydia's Titan. There is no build variety here; the game hands you a party and you work with it. Some players find that restrictive. I find it freeing. The pacing is tight and the game never asks you to grind for filler XP when it could be throwing another story scene at you instead. The remaster presentation is clean and pleasant. The new pixel art stays faithful to the originals without looking like someone ran the sprites through a cheap filter. Audio upgrades are noticeable and mostly positive, though veterans of the SNES originals will have opinions. Quality-of-life additions like save anywhere remove a lot of the frustration tax that came with playing these on original hardware or older ports. The PC release supports keyboard-only input, partial controller, and cloud saves, which covers most reasonable setups. There are no significant modern additions beyond the visual and audio rework. You are buying the games, not a feature-padded director's cut. Who is this for. JRPG players who missed the 16-bit era and want a reliable entry point into classic Final Fantasy will find genuine value here. FFIV especially holds up as an introduction to why the series built its reputation. Returning players who know these games well will be comparing this port to every prior release, and satisfaction there depends heavily on how attached they are to specific pixel or audio versions. Newcomers expecting open-world scope or modern CRPG dialogue complexity will bounce off both games. FFIII can feel punishing if you ignore its job system, and FFIV's linearity is a feature, not a concession. Monika, Scout Team

Final Fantasy III + IV
RPG

Final Fantasy III + IV

Jul 28, 2021Square Enix
GamerScout Says

Two classic Square RPGs remastered in 2D pixel style. FFIII brings the job system, FFIV brings one of the series' most dramatic stories. Old-school JRPG comfort food.

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About Final Fantasy III + IV

Final Fantasy III and IV arrive on PC as a bundled 2D remaster, each game rebuilt with updated pixel art and rerecorded audio while keeping their original structures intact. If you are coming in fresh, know that these are very different games sharing a package. FFIII is a job-system playground, a game about swapping classes mid-dungeon and solving mechanical puzzles with the right combination of Warrior, Black Mage, Geomancer, or Dragoon. FFIV is a story-heavy linear ride with a fixed party and Cecil Harvey at the center of one of the series' most earnest dramatic arcs. Buy this knowing you are getting two distinct JRPG philosophies side by side. FFIII's job system is the real draw for mechanics-first players. The class roster is wide, the freedom to respec is real, and working out which job configuration clears a late-game boss feels genuinely rewarding. The downside is that FFIII's story is thin. The world gets the job done but the characters are largely blanks, placeholders to carry your job loadout rather than people you will think about after the credits. If you showed up for narrative depth, FFIII is the weaker half of this bundle by a significant margin. FFIV compensates for all of that. Cecil's arc from dark knight to paladin, Kain's loyalty fractures, Rydia aging in the Feymarch, Rosa being more than her healing spells - the writing is melodramatic by modern standards, absolutely, but it commits to every beat and earns its emotional moments. The combat is Active Time Battle, which means enemies move while you sit in menus paralyzed between Rosa's Cure and Rydia's Titan. There is no build variety here; the game hands you a party and you work with it. Some players find that restrictive. I find it freeing. The pacing is tight and the game never asks you to grind for filler XP when it could be throwing another story scene at you instead. The remaster presentation is clean and pleasant. The new pixel art stays faithful to the originals without looking like someone ran the sprites through a cheap filter. Audio upgrades are noticeable and mostly positive, though veterans of the SNES originals will have opinions. Quality-of-life additions like save anywhere remove a lot of the frustration tax that came with playing these on original hardware or older ports. The PC release supports keyboard-only input, partial controller, and cloud saves, which covers most reasonable setups. There are no significant modern additions beyond the visual and audio rework. You are buying the games, not a feature-padded director's cut. Who is this for. JRPG players who missed the 16-bit era and want a reliable entry point into classic Final Fantasy will find genuine value here. FFIV especially holds up as an introduction to why the series built its reputation. Returning players who know these games well will be comparing this port to every prior release, and satisfaction there depends heavily on how attached they are to specific pixel or audio versions. Newcomers expecting open-world scope or modern CRPG dialogue complexity will bounce off both games. FFIII can feel punishing if you ignore its job system, and FFIV's linearity is a feature, not a concession. Monika, Scout Team

Tags

steamJob System2D RemasterActive Time BattleClassic JRPGFixed PartyPixel ArtStory-DrivenClass Swapping

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Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Jul 28, 2021

Features

Single-playerSteam AchievementsSteam Trading CardsCamera ComfortCustom Volume ControlsKeyboard Only OptionPlayable without Timed InputSave Anytime+3 more

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