Compare Final Fantasy III prices across 50+ stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 7/28/2021. Available on PC. Genres: RPG.

A faithful 2D remaster of the NES classic that brought the Job System to Final Fantasy. Charming pixel art, old-school grind included.

Final Fantasy III is the game that introduced the Job System to the series, and that alone earns it a permanent seat at the table of RPG history. This PC release is a remodeled 2D version, not the 3D DS remake you might have played before, so expect overhauled pixel art and re-recorded audio layered over a structure that is very much a product of its era. Four Warriors of Light, a world in crisis, crystals doing crystal things. The story is thin by modern standards, but the mechanical bones underneath are genuinely interesting. The Job System is the whole point here. You start with a handful of classes and unlock more as the game progresses, swapping your party members between roles like Knight, Monk, Black Mage, Dragoon, Geomancer, and eventually the late-game powerhouses like Ninja and Sage. Each job has its own stat growth, gear restrictions, and ability pool. The catch is that switching jobs costs Capacity Points and comes with a temporary stat penalty, so you cannot just flip classes before every boss fight without consequence. There is actual commitment baked into the system, which gives your choices some weight even when the story does not. What does not hold up quite as well is the pacing. Final Fantasy III is one of the grindier entries in the series, and the dungeon design ranges from clever to punishing depending on where you are in the runtime. The final stretch in particular is notoriously unforgiving, gating a long dungeon run without save points before a multi-phase boss sequence. If you bounced off this content in the DS version, the 2D remaster does not soften those edges much. Filler? There is some. The world has towns and dungeons that exist mainly to push you toward the next crystal, with minimal narrative payoff for exploring them. Side content is sparse compared to later entries in the franchise. That said, the presentation in this version is genuinely lovely. The pixel art is expressive and clean, capturing a retro aesthetic without feeling cheap or lazy about it. The soundtrack remaster does justice to Nobuo Uematsu's compositions, and if you grew up on 16-bit RPGs you will find the whole package hits that specific nostalgia frequency very reliably. The Steam reviews sitting at 93 percent positive suggest the audience Square Enix aimed this at found what they were looking for. Who is this actually for? Completionists working through the mainline Final Fantasy catalog, players who want to understand where the Job System came from before diving into Final Fantasy V or Tactics, and anyone who likes their JRPGs with a classic structure and no hand-holding. It is not the place to start if you are new to the series, and it is not the game to grab if you want deep narrative or branching choices. But as a remastered preservation of a mechanically significant entry, it does the job with care. Monika, Scout Team

Final Fantasy III
RPG

Final Fantasy III

Jul 28, 2021Square Enix
GamerScout Says

A faithful 2D remaster of the NES classic that brought the Job System to Final Fantasy. Charming pixel art, old-school grind included.

PC
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About Final Fantasy III

Final Fantasy III is the game that introduced the Job System to the series, and that alone earns it a permanent seat at the table of RPG history. This PC release is a remodeled 2D version, not the 3D DS remake you might have played before, so expect overhauled pixel art and re-recorded audio layered over a structure that is very much a product of its era. Four Warriors of Light, a world in crisis, crystals doing crystal things. The story is thin by modern standards, but the mechanical bones underneath are genuinely interesting. The Job System is the whole point here. You start with a handful of classes and unlock more as the game progresses, swapping your party members between roles like Knight, Monk, Black Mage, Dragoon, Geomancer, and eventually the late-game powerhouses like Ninja and Sage. Each job has its own stat growth, gear restrictions, and ability pool. The catch is that switching jobs costs Capacity Points and comes with a temporary stat penalty, so you cannot just flip classes before every boss fight without consequence. There is actual commitment baked into the system, which gives your choices some weight even when the story does not. What does not hold up quite as well is the pacing. Final Fantasy III is one of the grindier entries in the series, and the dungeon design ranges from clever to punishing depending on where you are in the runtime. The final stretch in particular is notoriously unforgiving, gating a long dungeon run without save points before a multi-phase boss sequence. If you bounced off this content in the DS version, the 2D remaster does not soften those edges much. Filler? There is some. The world has towns and dungeons that exist mainly to push you toward the next crystal, with minimal narrative payoff for exploring them. Side content is sparse compared to later entries in the franchise. That said, the presentation in this version is genuinely lovely. The pixel art is expressive and clean, capturing a retro aesthetic without feeling cheap or lazy about it. The soundtrack remaster does justice to Nobuo Uematsu's compositions, and if you grew up on 16-bit RPGs you will find the whole package hits that specific nostalgia frequency very reliably. The Steam reviews sitting at 93 percent positive suggest the audience Square Enix aimed this at found what they were looking for. Who is this actually for? Completionists working through the mainline Final Fantasy catalog, players who want to understand where the Job System came from before diving into Final Fantasy V or Tactics, and anyone who likes their JRPGs with a classic structure and no hand-holding. It is not the place to start if you are new to the series, and it is not the game to grab if you want deep narrative or branching choices. But as a remastered preservation of a mechanically significant entry, it does the job with care. Monika, Scout Team

Tags

steamJob SystemClassic JRPGParty BuildingPixel Art RemasterOld-School DifficultyClass SwitchingTurn-Based CombatNo Save Points

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Reviews & Ratings

Steam
93%(2,690)

Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Jul 28, 2021

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