Compare Fight of Gods prices across 50+ stores and find the best deal. Developed by Digital Crafter. Published by Digital Crafter. Released on 3/28/2019. Available on PC. Genres: Action, Indie.

Jesus vs. Santa vs. Anubis sounds like a meme and plays like one too. Buy this for a couch session laugh, not for anything resembling a serious fighter.

I sat down expecting a junk-food fighting game and got exactly that, except the junk food turned out to be a little staler than advertised. Fight of Gods is a 2.5D brawler from Taiwanese indie studio Digital Crafter built around one genuinely funny premise: a roster of religious and mythological figures, spanning Jesus Christ, Buddha, Moses, Zeus, Odin, Anubis, Athena, Amaterasu, Guan Gong, Sif, Santa Claus and a few others, all beating each other senseless across thematic stages like Mount Olympus and the Garden of Eden. The concept alone got the game banned in several Southeast Asian countries. As a hook it works. As a fighting game foundation it does not. The control scheme is a standard four-button layout covering light, medium, heavy, and throws, with quarter-circle specials in the Mortal Kombat/Street Fighter style and a separate Divine Powers button that activates character-specific buffs. Jesus gets a Resurrection heal. Moses calls a tidal wave. Santa crashes in on his sleigh. These touches show someone on the team cared about the theme. The problem is that input recognition is genuinely bad. Across multiple playthroughs and controller types, special move inputs fail at a rate that would get any competitive fighter laughed off a tournament floor. Frame data is a foreign concept here, and the hitboxes are inconsistent enough that standard chain combos straight-up whiff on shorter characters depending on range. That is not jank with charm. That is a broken combo system. Balance is essentially nonexistent. Characters share the same underlying move architecture with different visual wrappers, so any illusion of a diverse roster fades within a couple of matches. The modes menu is barebones: arcade, training, versus. No story content, no online ranked, no real progression beyond unlocking alternate colors by finishing arcade mode. The Steam user base peaked at a few hundred concurrent players around launch and never recovered, so if you are counting on online PvP, assume it is dead. Local multiplayer is the only real social path, and it lands best as a party gimmick for one or two sessions before the novelty evaporates. Presentation is rough in the way that makes you feel the budget at every frame transition. Character animations are stiff, loading screens hit sub-HD resolutions, and the UI reads like someone reverse-engineered a 90s arcade cabinet from memory. Audio is aggressively mediocre except for the soundtrack, which is oddly dramatic and committed in a way the rest of the game is not. Steam user reviews sit at a positive aggregate largely because the game's controversy drew curiosity buyers who appreciated the premise, not necessarily the execution. Critics were considerably less kind across the board. If your standard for a Saturday afternoon couch fighter is Guilty Gear Strive or Street Fighter 6, close this tab. If you want something absurd to run two rounds of while your group waits for pizza, and you go in knowing what it is, Fight of Gods delivers exactly twenty minutes of genuine laughs before the cracks start showing. That is the honest ceiling. Fred, Scout Team

Fight of Gods
ActionIndie

Fight of Gods

Mar 28, 2019Digital Crafter
GamerScout Says

Jesus vs. Santa vs. Anubis sounds like a meme and plays like one too. Buy this for a couch session laugh, not for anything resembling a serious fighter.

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About Fight of Gods

I sat down expecting a junk-food fighting game and got exactly that, except the junk food turned out to be a little staler than advertised. Fight of Gods is a 2.5D brawler from Taiwanese indie studio Digital Crafter built around one genuinely funny premise: a roster of religious and mythological figures, spanning Jesus Christ, Buddha, Moses, Zeus, Odin, Anubis, Athena, Amaterasu, Guan Gong, Sif, Santa Claus and a few others, all beating each other senseless across thematic stages like Mount Olympus and the Garden of Eden. The concept alone got the game banned in several Southeast Asian countries. As a hook it works. As a fighting game foundation it does not. The control scheme is a standard four-button layout covering light, medium, heavy, and throws, with quarter-circle specials in the Mortal Kombat/Street Fighter style and a separate Divine Powers button that activates character-specific buffs. Jesus gets a Resurrection heal. Moses calls a tidal wave. Santa crashes in on his sleigh. These touches show someone on the team cared about the theme. The problem is that input recognition is genuinely bad. Across multiple playthroughs and controller types, special move inputs fail at a rate that would get any competitive fighter laughed off a tournament floor. Frame data is a foreign concept here, and the hitboxes are inconsistent enough that standard chain combos straight-up whiff on shorter characters depending on range. That is not jank with charm. That is a broken combo system. Balance is essentially nonexistent. Characters share the same underlying move architecture with different visual wrappers, so any illusion of a diverse roster fades within a couple of matches. The modes menu is barebones: arcade, training, versus. No story content, no online ranked, no real progression beyond unlocking alternate colors by finishing arcade mode. The Steam user base peaked at a few hundred concurrent players around launch and never recovered, so if you are counting on online PvP, assume it is dead. Local multiplayer is the only real social path, and it lands best as a party gimmick for one or two sessions before the novelty evaporates. Presentation is rough in the way that makes you feel the budget at every frame transition. Character animations are stiff, loading screens hit sub-HD resolutions, and the UI reads like someone reverse-engineered a 90s arcade cabinet from memory. Audio is aggressively mediocre except for the soundtrack, which is oddly dramatic and committed in a way the rest of the game is not. Steam user reviews sit at a positive aggregate largely because the game's controversy drew curiosity buyers who appreciated the premise, not necessarily the execution. Critics were considerably less kind across the board. If your standard for a Saturday afternoon couch fighter is Guilty Gear Strive or Street Fighter 6, close this tab. If you want something absurd to run two rounds of while your group waits for pizza, and you go in knowing what it is, Fight of Gods delivers exactly twenty minutes of genuine laughs before the cracks start showing. That is the honest ceiling. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardstier:indieCouch Party FighterNovelty RosterBroken HitboxesNo Online ModeDivine Powers SystemJank CombatMythology CrossoverBudget Fighter

System Requirements

Minimum

OS
Windows 7 (64 bit versions required)
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Geforce GTX 750
Processor
i5-4460
Sound Card
Any

Recommended

OS
Windows 7 (64 bit versions required)
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Geforce GTX 960
Processor
i7-4790
Sound Card
Any

Reviews & Ratings

No ratings available

Game Info

Developer
Digital Crafter
Publisher
Digital Crafter
Release Date
Mar 28, 2019

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