Compare Field of Glory: Kingdoms prices across 50+ stores and find the best deal. Developed by AGEOD. Published by Slitherine Ltd.. Released on 6/4/2024. Available on PC. Genres: Strategy.

Grand strategy for people who think Crusader Kings 3 went too soft on the roleplaying and not hard enough on the statecraft. Two centuries of medieval Europe, Africa and the Middle East packed into a system that will punish you for not reading the manual.

I normally cover shooters, but my editor handed me Field of Glory: Kingdoms on a slow week and I did not come up for air for about forty hours. That should tell you something. This is AGEOD's follow-up to Field of Glory: Empires, and it drops you into 1054 CE, right as Christianity has fractured into Catholic and Orthodox halves, feudal order is still sorting itself out, and every major power on the map is leaking authority at the edges. Your job, across a grand campaign spanning more than two centuries, is to build a legacy that outlasts the chaos. The WEGO simultaneous-turn system is the engine everything runs on. You plot all your moves, hit end turn, and then watch the medieval world do what it wants. Armies that looked safe last turn suddenly collide with forces you did not know were moving. It creates genuine fog-of-war tension without a single fog mechanic in sight, because the information problem is baked into the turn structure. That said, it also means errors compound fast. Commit your levy to the wrong campaign and you will spend the next thirty turns clawing back your Authority score while your vassals get ideas. Authority is not just a number, it is the throttle on your entire kingdom. Go over your demesne cap and your Authority bleeds; bleed enough and the building queue, the edicts, the ability to pick specific construction projects, all of it grinds down. The game does not let you snowball freely. Anti-snowball mechanics are deliberately aggressive, which will frustrate anyone who wants to paint the map red by turn fifty but will keep dedicated players honest for the whole two-hundred-year run. The dynasty layer adds real texture. You are not playing a single ruler, you are managing a family tree across multiple successions. Peers of the Realm, the named characters at your court, need to be appointed, watched, and occasionally neutralized before they decide your throne looks better than their post in Normandy. Religion sits on top of all this: Catholic, Orthodox, Islamic, and Jewish factions interact through piety mechanics, heresy events, and Religious Superiority rankings that reward the top pious powers each cycle. It is a lot of interlocking systems, and the game does not hold your hand past the tutorial. The manual is genuinely good, which is something I rarely get to type. Read it. The combat side resolves automatically by default, or you can export battles into Field of Glory II: Medieval if you own it and resolve them tactically before importing results back. The export-import flow is clunky in practice, more like passing a file between apps than the smooth campaign-to-battle transition in Total War, but the option exists for people who want it. Where the game falls short is presentation. The interface is functional and the map modes carry a lot of information, but the art budget ran out in places. Diplomacy screens feel sparse, the regional decision panels lean on text where illustrations would help, and the soundtrack loops thin, with long silences between tracks. None of this breaks the game, but it does underline that AGEOD builds for the systems crowd, not the spectacle crowd. The multiplayer is asynchronous and supports up to sixteen players in the grand campaign, which is the right format for a game where a single turn can take fifteen minutes of careful planning. Do not queue up ranked until you have one faction you genuinely understand. The complexity will eat newer players alive in competitive play. Fred, Scout Team

Field of Glory: Kingdoms
Strategy

Field of Glory: Kingdoms

Jun 4, 2024AGEODSlitherine Ltd.
GamerScout Says

Grand strategy for people who think Crusader Kings 3 went too soft on the roleplaying and not hard enough on the statecraft. Two centuries of medieval Europe, Africa and the Middle East packed into a system that will punish you for not reading the manual.

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About Field of Glory: Kingdoms

I normally cover shooters, but my editor handed me Field of Glory: Kingdoms on a slow week and I did not come up for air for about forty hours. That should tell you something. This is AGEOD's follow-up to Field of Glory: Empires, and it drops you into 1054 CE, right as Christianity has fractured into Catholic and Orthodox halves, feudal order is still sorting itself out, and every major power on the map is leaking authority at the edges. Your job, across a grand campaign spanning more than two centuries, is to build a legacy that outlasts the chaos. The WEGO simultaneous-turn system is the engine everything runs on. You plot all your moves, hit end turn, and then watch the medieval world do what it wants. Armies that looked safe last turn suddenly collide with forces you did not know were moving. It creates genuine fog-of-war tension without a single fog mechanic in sight, because the information problem is baked into the turn structure. That said, it also means errors compound fast. Commit your levy to the wrong campaign and you will spend the next thirty turns clawing back your Authority score while your vassals get ideas. Authority is not just a number, it is the throttle on your entire kingdom. Go over your demesne cap and your Authority bleeds; bleed enough and the building queue, the edicts, the ability to pick specific construction projects, all of it grinds down. The game does not let you snowball freely. Anti-snowball mechanics are deliberately aggressive, which will frustrate anyone who wants to paint the map red by turn fifty but will keep dedicated players honest for the whole two-hundred-year run. The dynasty layer adds real texture. You are not playing a single ruler, you are managing a family tree across multiple successions. Peers of the Realm, the named characters at your court, need to be appointed, watched, and occasionally neutralized before they decide your throne looks better than their post in Normandy. Religion sits on top of all this: Catholic, Orthodox, Islamic, and Jewish factions interact through piety mechanics, heresy events, and Religious Superiority rankings that reward the top pious powers each cycle. It is a lot of interlocking systems, and the game does not hold your hand past the tutorial. The manual is genuinely good, which is something I rarely get to type. Read it. The combat side resolves automatically by default, or you can export battles into Field of Glory II: Medieval if you own it and resolve them tactically before importing results back. The export-import flow is clunky in practice, more like passing a file between apps than the smooth campaign-to-battle transition in Total War, but the option exists for people who want it. Where the game falls short is presentation. The interface is functional and the map modes carry a lot of information, but the art budget ran out in places. Diplomacy screens feel sparse, the regional decision panels lean on text where illustrations would help, and the soundtrack loops thin, with long silences between tracks. None of this breaks the game, but it does underline that AGEOD builds for the systems crowd, not the spectacle crowd. The multiplayer is asynchronous and supports up to sixteen players in the grand campaign, which is the right format for a game where a single turn can take fifteen minutes of careful planning. Do not queue up ranked until you have one faction you genuinely understand. The complexity will eat newer players alive in competitive play. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcloud-savestier:aaaWEGO Turn SystemDynasty ManagementAnti-Snowball MechanicsAsynchronous MultiplayerHistorical Grand StrategyPeers of the RealmReligion MechanicsCross-Game Battle ExportManual-Required

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Game Info

Developer
AGEOD
Publisher
Slitherine Ltd.
Release Date
Jun 4, 2024

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