Compare Fate Seeker II prices across 50+ stores and find the best deal. Developed by JSL Entertainment. Published by JSL Entertainment. Released on 11/22/2021. Available on PC. Genres: RPG.

A wuxia detective RPG with real Ace Attorney energy, a sprawling Eight Trigrams build system, and a translation that occasionally fights you harder than the bosses do.

I went into Fate Seeker II expecting a modest indie martial arts action game and came out the other side having played Go for two hours, cross-examined a corrupt magistrate, and built a spear-focused bagua loadout that felt genuinely mine. This is a much stranger, more ambitious game than its modest storefront presence suggests, and that cuts both ways. At its core, Fate Seeker II is a Taiwanese wuxia detective action RPG set in ancient China, and its genre-blending is its biggest selling point. You play as Zhuge Yu, the son of a court official who died exposing a corrupt minister, inheriting both his father's sense of justice and his mother's talent with a blade. The main loop asks you to gather clues, interrogate witnesses, and then present evidence against specific false statements in courtroom debates that feel surprisingly close to Ace Attorney in structure, complete with facial-expression reading and a smug protagonist reaction animation when you catch someone in a lie. On higher difficulties, blowing evidence presentations costs XP, which adds real bite to logic puzzles that the English translation sometimes makes genuinely ambiguous. The combat is real-time and scene-seamless, cycling between four weapon disciplines: long sword, great sword, fists, and spear. Each style has its own set of bagua moves with cooldowns, and chaining styles together to keep combos flowing is satisfying in the short term. Stunning tougher enemies resets cooldowns and opens up damage windows, which gives fights a small tactical rhythm. The deeper cultivation layer, built around the Eight Trigrams stat allocation and over 20 martial arts techniques with hundreds of interchangeable skills, rewards players who actually read the menus. Build variety holds up past the opening hours in a way I did not expect from a game this size. Outside combat, side activities like fishing, fireside cooking, property investment, and a surprisingly well-tutorialed Go minigame fill out a world that wants you to slow down and live in it. The problems are real, though. The English translation has visible seams throughout: pronouns shift, character names drift between scenes, and during some logic puzzles the evidence prompt is unclear enough that you cannot tell if you are missing something or just reading a bad sentence. Players have noted bugs including invisible enemies and dialogue boxes that refuse to close. The visual presentation is uneven, with striking character art and some handsome landscape vistas offset by repetitive cave and village environments reusing the same ochre palette. The musical score is functional but forgettable outside the Chinese-voiced main quest lines, which do add warmth and cadence when they appear. None of this is fatal, but it asks patience from players who came for the narrative density and found the translator left early. If you read Chinese, this is a very different and considerably smoother experience. If you are playing in English, go in knowing the translation is rough around the edges but the underlying game, its interconnected cast, its detective structure, and its unusually generous build system, is worth the friction for players who care about wuxia as a setting and do not need a BioWare-tier localization to stay engaged. Monika, Scout Team

Fate Seeker II
RPG

Fate Seeker II

Nov 22, 2021JSL Entertainment
GamerScout Says

A wuxia detective RPG with real Ace Attorney energy, a sprawling Eight Trigrams build system, and a translation that occasionally fights you harder than the bosses do.

PC
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About Fate Seeker II

I went into Fate Seeker II expecting a modest indie martial arts action game and came out the other side having played Go for two hours, cross-examined a corrupt magistrate, and built a spear-focused bagua loadout that felt genuinely mine. This is a much stranger, more ambitious game than its modest storefront presence suggests, and that cuts both ways. At its core, Fate Seeker II is a Taiwanese wuxia detective action RPG set in ancient China, and its genre-blending is its biggest selling point. You play as Zhuge Yu, the son of a court official who died exposing a corrupt minister, inheriting both his father's sense of justice and his mother's talent with a blade. The main loop asks you to gather clues, interrogate witnesses, and then present evidence against specific false statements in courtroom debates that feel surprisingly close to Ace Attorney in structure, complete with facial-expression reading and a smug protagonist reaction animation when you catch someone in a lie. On higher difficulties, blowing evidence presentations costs XP, which adds real bite to logic puzzles that the English translation sometimes makes genuinely ambiguous. The combat is real-time and scene-seamless, cycling between four weapon disciplines: long sword, great sword, fists, and spear. Each style has its own set of bagua moves with cooldowns, and chaining styles together to keep combos flowing is satisfying in the short term. Stunning tougher enemies resets cooldowns and opens up damage windows, which gives fights a small tactical rhythm. The deeper cultivation layer, built around the Eight Trigrams stat allocation and over 20 martial arts techniques with hundreds of interchangeable skills, rewards players who actually read the menus. Build variety holds up past the opening hours in a way I did not expect from a game this size. Outside combat, side activities like fishing, fireside cooking, property investment, and a surprisingly well-tutorialed Go minigame fill out a world that wants you to slow down and live in it. The problems are real, though. The English translation has visible seams throughout: pronouns shift, character names drift between scenes, and during some logic puzzles the evidence prompt is unclear enough that you cannot tell if you are missing something or just reading a bad sentence. Players have noted bugs including invisible enemies and dialogue boxes that refuse to close. The visual presentation is uneven, with striking character art and some handsome landscape vistas offset by repetitive cave and village environments reusing the same ochre palette. The musical score is functional but forgettable outside the Chinese-voiced main quest lines, which do add warmth and cadence when they appear. None of this is fatal, but it asks patience from players who came for the narrative density and found the translator left early. If you read Chinese, this is a very different and considerably smoother experience. If you are playing in English, go in knowing the translation is rough around the edges but the underlying game, its interconnected cast, its detective structure, and its unusually generous build system, is worth the friction for players who care about wuxia as a setting and do not need a BioWare-tier localization to stay engaged. Monika, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieWuxiaDetective RPGBagua Build SystemCourtroom MechanicsMinigame-RichAncient ChinaEvidence InvestigationReal-Time Combo CombatCultivation System

System Requirements

Minimum

OS
Windows10(64-bit Only)
Memory
8 GB RAM
DirectX
Version 11
Storage
30 GB available space
Graphics
NVIDIA GeForce GTX 950 or equivalent
Processor
Intel Core i5 4590 or equivalent
Sound Card
Direct Sound Compatible

Recommended

OS
Windows10(64-bit Only)
Memory
16 GB RAM
DirectX
Version 11
Storage
30 GB available space
Graphics
NVIDIA GeForce GTX 1070 or equivalent
Processor
Intel Core i7 6700 or faster processor
Sound Card
Direct Sound Compatible

Reviews & Ratings

No ratings available

Game Info

Developer
JSL Entertainment
Publisher
JSL Entertainment
Release Date
Nov 22, 2021

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