Compare Fantasy Versus prices across 50+ stores and find the best deal. Developed by Animu Game. Published by Animu Game. Released on 5/15/2018. Available on PC. Genres: Action, Adventure, Casual, Indie, RPG.

A budget 4v4 anime brawler with 13 characters and a short solo campaign -- charming on paper, but the online population dried up years ago.

I went looking for a live match in Fantasy Versus and found exactly what the Steam community has been saying for a while: the servers are quiet, and finding a random online game is far from guaranteed. That context matters before anything else, because this is fundamentally a PvP-first title whose value collapses without bodies in the lobby. What you actually get is a top-down action brawler built around 4v4 team combat. The roster runs to 13 characters -- a farmer who counters witchcraft, a hunter who sets traps, a spear-wielder who charges hard, an elf-type who slips through crowds, a support that can heal allies or confuse enemies, and a few others that cover the usual archetypes. There is no deep itemisation or ranked ladder to speak of; character selection and on-the-fly item choices are the closest thing to a build system. The tempo is fast, the footprint is small, and the concept is honest: get eight people in a map and let them sort it out. The 13-stage solo campaign exists mainly as a tutorial wrapper. It walks you through the characters at a low-friction pace, which is fine, but it is thin as a standalone experience. If you are buying this expecting a meaty offline mode you will be disappointed inside thirty minutes. The campaign does its job -- you learn the controls, you try each archetype -- but it is a corridor to the versus mode, not a destination. The Steam review total sits at 77% positive across 432 reviews, which is a respectable score for an indie title in this price bracket. The honest read, though, is that most of those thumbs-up came from launch-window players who caught the game when the lobbies had people in them. Right now the community forum posts asking whether private servers exist tell a clearer story than any review aggregate. If you have a group of seven friends willing to coordinate a session, the core brawl is punchy enough to generate a couple of fun evenings. Without that pre-made squad, you are likely staring at empty matchmaking. For what it costs, there is no outright reason to hate it -- the character variety is broader than the price implies, and the performance footprint is minimal so any mid-spec PC handles it without complaint. But as someone who cares about whether a multiplayer game is actually alive, I cannot in good conscience frame this as a viable pick-up-and-queue experience in 2025 onwards. Treat it as a private-lobby party game for a coordinated group or skip it entirely. Fred, Scout Team

Fantasy Versus
ActionAdventureCasualIndieRPG

Fantasy Versus

May 15, 2018Animu Game
GamerScout Says

A budget 4v4 anime brawler with 13 characters and a short solo campaign -- charming on paper, but the online population dried up years ago.

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Screenshots & Media

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About Fantasy Versus

I went looking for a live match in Fantasy Versus and found exactly what the Steam community has been saying for a while: the servers are quiet, and finding a random online game is far from guaranteed. That context matters before anything else, because this is fundamentally a PvP-first title whose value collapses without bodies in the lobby. What you actually get is a top-down action brawler built around 4v4 team combat. The roster runs to 13 characters -- a farmer who counters witchcraft, a hunter who sets traps, a spear-wielder who charges hard, an elf-type who slips through crowds, a support that can heal allies or confuse enemies, and a few others that cover the usual archetypes. There is no deep itemisation or ranked ladder to speak of; character selection and on-the-fly item choices are the closest thing to a build system. The tempo is fast, the footprint is small, and the concept is honest: get eight people in a map and let them sort it out. The 13-stage solo campaign exists mainly as a tutorial wrapper. It walks you through the characters at a low-friction pace, which is fine, but it is thin as a standalone experience. If you are buying this expecting a meaty offline mode you will be disappointed inside thirty minutes. The campaign does its job -- you learn the controls, you try each archetype -- but it is a corridor to the versus mode, not a destination. The Steam review total sits at 77% positive across 432 reviews, which is a respectable score for an indie title in this price bracket. The honest read, though, is that most of those thumbs-up came from launch-window players who caught the game when the lobbies had people in them. Right now the community forum posts asking whether private servers exist tell a clearer story than any review aggregate. If you have a group of seven friends willing to coordinate a session, the core brawl is punchy enough to generate a couple of fun evenings. Without that pre-made squad, you are likely staring at empty matchmaking. For what it costs, there is no outright reason to hate it -- the character variety is broader than the price implies, and the performance footprint is minimal so any mid-spec PC handles it without complaint. But as someone who cares about whether a multiplayer game is actually alive, I cannot in good conscience frame this as a viable pick-up-and-queue experience in 2025 onwards. Treat it as a private-lobby party game for a coordinated group or skip it entirely. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpachievementstrading-cardscloud-savestier:sub-54v4 BrawlerAnime ActionSquad RequiredDead Servers RiskCharacter VarietyShort CampaignParty Game

System Requirements

Minimum

OS
Windows 7+
Memory
2 GB RAM
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
DX9 (shader model 2.0) capabilities
Processor
2.0 GHz Dual Core Processor

Reviews & Ratings

No ratings available

Game Info

Developer
Animu Game
Publisher
Animu Game
Release Date
May 15, 2018

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