Compare Family Man prices across 50+ stores and find the best deal. Developed by Broken Bear Games. Published by No More Robots. Released on 5/22/2020. Available on PC. Genres: Adventure, RPG.

A first-person story RPG about a desperate father making ugly choices to save his family. Morally murky, rough around the edges, and oddly compelling.

Family Man puts you in the shoes of a financially ruined father who owes a serious debt to some very dangerous people. The setup is simple and deliberately uncomfortable: do bad things to protect your family, or hold the moral line and watch everything fall apart. It is a first-person RPG with a strong narrative focus, set in a small town where nearly every NPC has a job for you, a secret to exploit, or a grievance waiting to boil over. The structure leans on daily cycles - each day brings new tasks, new pressure from your creditors, and new chances to either sink deeper into criminality or find some desperate workaround that keeps your conscience intact. The core loop is genuinely interesting on paper. You walk around town, talk to people, accept morally questionable side work, and watch your relationships shift based on what you do. Choices do carry weight here, at least in the sense that the townspeople remember your behavior and react accordingly. If you shake someone down on Monday, expect Tuesday to be frosty. The writing is serviceable rather than sharp - it gets the job done and occasionally lands a line that actually stings, but it does not hit the literary heights that the premise seems to promise. Fans of heavy narrative RPGs expecting Disco Elysium-level introspection will find the prose underdressed for the themes it is wearing. Combat exists but feels like a concession rather than a feature. It is basic first-person brawling, functional enough that it does not break the experience, thin enough that you will forget it happened twenty minutes later. The real system underneath everything is the reputation and relationship web, which is where the game earns its RPG label. Build variety is minimal - this is not a stats-and-skills game in any traditional sense. Your meaningful choices are moral ones: how dirty are you willing to get, and can you live with the version of yourself that emerges by the end of the week. The roughness is real and worth naming honestly. The town feels small fast, some quests are obvious filler dressed up as moral dilemmas, and the moment-to-moment movement and interaction feel noticeably low-budget. Mixed reviews on Steam (sitting around 72% positive from a modest review count) reflect exactly this split - players who connected with the premise and forgave the jank found something genuinely affecting, players who needed the execution to match the ambition bounced off hard. At its best, Family Man delivers a few story beats that stick with you. At its worst, it is a short, scrappy game that is punching at a weight class its budget cannot quite support. If you are the kind of player who gravitates toward narrative games about ordinary people doing terrible things under pressure - Breaking Bad as an RPG is the obvious pitch, and it is not entirely wrong - there is something here worth your time, especially at a lower price point. Just go in knowing you are getting a compelling concept delivered with limited resources, not a polished prestige RPG. The story asks the right questions even when it cannot always sustain the answers. Monika, Scout Team

Family Man
AdventureRPG

Family Man

May 22, 2020Broken Bear GamesNo More Robots
GamerScout Says

A first-person story RPG about a desperate father making ugly choices to save his family. Morally murky, rough around the edges, and oddly compelling.

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About Family Man

Family Man puts you in the shoes of a financially ruined father who owes a serious debt to some very dangerous people. The setup is simple and deliberately uncomfortable: do bad things to protect your family, or hold the moral line and watch everything fall apart. It is a first-person RPG with a strong narrative focus, set in a small town where nearly every NPC has a job for you, a secret to exploit, or a grievance waiting to boil over. The structure leans on daily cycles - each day brings new tasks, new pressure from your creditors, and new chances to either sink deeper into criminality or find some desperate workaround that keeps your conscience intact. The core loop is genuinely interesting on paper. You walk around town, talk to people, accept morally questionable side work, and watch your relationships shift based on what you do. Choices do carry weight here, at least in the sense that the townspeople remember your behavior and react accordingly. If you shake someone down on Monday, expect Tuesday to be frosty. The writing is serviceable rather than sharp - it gets the job done and occasionally lands a line that actually stings, but it does not hit the literary heights that the premise seems to promise. Fans of heavy narrative RPGs expecting Disco Elysium-level introspection will find the prose underdressed for the themes it is wearing. Combat exists but feels like a concession rather than a feature. It is basic first-person brawling, functional enough that it does not break the experience, thin enough that you will forget it happened twenty minutes later. The real system underneath everything is the reputation and relationship web, which is where the game earns its RPG label. Build variety is minimal - this is not a stats-and-skills game in any traditional sense. Your meaningful choices are moral ones: how dirty are you willing to get, and can you live with the version of yourself that emerges by the end of the week. The roughness is real and worth naming honestly. The town feels small fast, some quests are obvious filler dressed up as moral dilemmas, and the moment-to-moment movement and interaction feel noticeably low-budget. Mixed reviews on Steam (sitting around 72% positive from a modest review count) reflect exactly this split - players who connected with the premise and forgave the jank found something genuinely affecting, players who needed the execution to match the ambition bounced off hard. At its best, Family Man delivers a few story beats that stick with you. At its worst, it is a short, scrappy game that is punching at a weight class its budget cannot quite support. If you are the kind of player who gravitates toward narrative games about ordinary people doing terrible things under pressure - Breaking Bad as an RPG is the obvious pitch, and it is not entirely wrong - there is something here worth your time, especially at a lower price point. Just go in knowing you are getting a compelling concept delivered with limited resources, not a polished prestige RPG. The story asks the right questions even when it cannot always sustain the answers. Monika, Scout Team

Tags

steamMoral ChoicesStory-DrivenFirst-Person RPGReputation SystemDaily CycleCrimeLow-Budget GemShort Playthrough

System Requirements

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Reviews & Ratings

Steam
72%(618)

Game Info

Developer
Broken Bear Games
Publisher
No More Robots
Release Date
May 22, 2020

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