Compare Fae Tactics prices across 50+ stores and find the best deal. Developed by Endlessfluff Games. Published by Humble Games. Released on 7/31/2020. Available on PC. Genres: RPG, Strategy.

A charming tactical RPG where you summon fae allies and navigate a world torn between humans and magical beings. Think Final Fantasy Tactics with a softer edge.

Fae Tactics is a grid-based tactical RPG from Endlessfluff Games that wears its influences proudly. You follow Peony, a young magic user wandering a world where the line between humans and fae - magical beings of all shapes and temperaments - is fraying fast. The combat is turn-based, map-by-map, with unit positioning, elemental affinities, and a summon system that lets you recruit fae creatures encountered in the wild and field them alongside your core party. If you have warm memories of the SNES/PS1 tactical RPG era and want something that recaptures that feel without demanding 200 hours of your life, Fae Tactics has a legitimate claim on your weekend. The summon mechanic is the game's real backbone. Peony does not fight alone: she builds a roster of recruitable fae, each with their own stats, elemental types, and skills, and you slot them into battle formations that actually matter. Adjacency bonuses, combo attacks triggered by party positioning, and a system where units can merge to unleash powered-up strikes give the combat genuine tactical texture. It is not as deep as Tactics Ogre or as punishing as Into the Breach, but there is enough here to keep a strategy fan engaged well past the opening hours. Build variety exists - you can lean into elemental synergies or brute-force physical lineups - and experimenting with different fae combinations is genuinely satisfying rather than a solved puzzle from hour one. Narrative-wise, the game is earnest to a fault. Peony is a likable protagonist and the central conflict between humans and fae carries some real thematic weight about coexistence and prejudice. The supporting cast is varied and occasionally memorable. That said, the writing does not hit the density or wit of the genre's best - do not expect dialogue that rewards three playthroughs - and some story beats lean on familiar fantasy scaffolding without doing much to subvert it. The world is vibrant and clearly built with love, but the lore stays surface-level for players who like to dig. There are also filler fetch quests scattered through the mid-game that slow momentum noticeably, and the XP curve has a couple of soft walls that push you toward grinding before key encounters. Neither is a dealbreaker, but both are noticeable. Visually, Fae Tactics is bright and hand-drawn in a style that feels like a watercolor storybook. The art direction is one of its strongest cards. The music fits the tone - pleasant, loop-friendly, occasionally lovely. Performance on PC is clean and the interface is functional, if not especially slick. There is no multiplayer, and replayability is modest: the main draw is the initial playthrough, not a game you will restart immediately for a new build. Bottom line: Fae Tactics is a well-made, approachable tactical RPG with a genuinely fun summon system and a world that earns some affection. It does not rewrite the genre, and the writing is not sharp enough to carry the slower sections on its own. But for players who want a tactics game that is inviting rather than brutal, with enough mechanical depth to stay interesting, this is a solid pick. Fans of older SNES-era tactical RPGs or anyone looking for a gentler on-ramp to the genre will get the most out of it. Monika, Scout Team

Fae Tactics
RPGStrategy

Fae Tactics

Jul 31, 2020Endlessfluff GamesHumble Games
GamerScout Says

A charming tactical RPG where you summon fae allies and navigate a world torn between humans and magical beings. Think Final Fantasy Tactics with a softer edge.

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About Fae Tactics

Fae Tactics is a grid-based tactical RPG from Endlessfluff Games that wears its influences proudly. You follow Peony, a young magic user wandering a world where the line between humans and fae - magical beings of all shapes and temperaments - is fraying fast. The combat is turn-based, map-by-map, with unit positioning, elemental affinities, and a summon system that lets you recruit fae creatures encountered in the wild and field them alongside your core party. If you have warm memories of the SNES/PS1 tactical RPG era and want something that recaptures that feel without demanding 200 hours of your life, Fae Tactics has a legitimate claim on your weekend. The summon mechanic is the game's real backbone. Peony does not fight alone: she builds a roster of recruitable fae, each with their own stats, elemental types, and skills, and you slot them into battle formations that actually matter. Adjacency bonuses, combo attacks triggered by party positioning, and a system where units can merge to unleash powered-up strikes give the combat genuine tactical texture. It is not as deep as Tactics Ogre or as punishing as Into the Breach, but there is enough here to keep a strategy fan engaged well past the opening hours. Build variety exists - you can lean into elemental synergies or brute-force physical lineups - and experimenting with different fae combinations is genuinely satisfying rather than a solved puzzle from hour one. Narrative-wise, the game is earnest to a fault. Peony is a likable protagonist and the central conflict between humans and fae carries some real thematic weight about coexistence and prejudice. The supporting cast is varied and occasionally memorable. That said, the writing does not hit the density or wit of the genre's best - do not expect dialogue that rewards three playthroughs - and some story beats lean on familiar fantasy scaffolding without doing much to subvert it. The world is vibrant and clearly built with love, but the lore stays surface-level for players who like to dig. There are also filler fetch quests scattered through the mid-game that slow momentum noticeably, and the XP curve has a couple of soft walls that push you toward grinding before key encounters. Neither is a dealbreaker, but both are noticeable. Visually, Fae Tactics is bright and hand-drawn in a style that feels like a watercolor storybook. The art direction is one of its strongest cards. The music fits the tone - pleasant, loop-friendly, occasionally lovely. Performance on PC is clean and the interface is functional, if not especially slick. There is no multiplayer, and replayability is modest: the main draw is the initial playthrough, not a game you will restart immediately for a new build. Bottom line: Fae Tactics is a well-made, approachable tactical RPG with a genuinely fun summon system and a world that earns some affection. It does not rewrite the genre, and the writing is not sharp enough to carry the slower sections on its own. But for players who want a tactics game that is inviting rather than brutal, with enough mechanical depth to stay interesting, this is a solid pick. Fans of older SNES-era tactical RPGs or anyone looking for a gentler on-ramp to the genre will get the most out of it. Monika, Scout Team

Tags

steamTactical RPGSummon SystemGrid-Based CombatElemental AffinitiesCreature CollectingParty BuildingSingle-Player CampaignHand-Drawn Art

System Requirements

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Reviews & Ratings

Steam
85%(1,719)

Game Info

Developer
Endlessfluff Games
Publisher
Humble Games
Release Date
Jul 31, 2020

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