Fable: The Lost Chapters
Lionhead's cult classic action RPG where your every choice physically reshapes your hero - grow horns, wings, or a beer gut depending on how you play.
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About Fable: The Lost Chapters
Fable: The Lost Chapters is Lionhead Studios' expanded version of the original Fable, an action RPG from the early 2000s that wore its ambitions loudly and delivered on maybe two-thirds of them. That two-thirds, though, is genuinely charming. You play a boy who witnesses his village burned down and grows up training to be a Hero of Albion - a land that sits somewhere between a fairy tale England and a theme park version of a medieval fantasy novel. The tone is knowing and lightly comic, the world is handcrafted rather than sprawling, and the whole thing moves at a brisk pace that modern open-world RPGs have largely forgotten how to do. The core loop is built around a morality and consequence system that remains satisfying even now. Kill innocents and your hero sprouts horns, develops a snarl, and gets flies buzzing around him. Save orphans and donate to temples and you radiate golden light with a halo bobbing overhead. This is not subtle. Fable was never subtle. But the physical transformation of your character based on your choices is still more visually responsive than most games bother to attempt. Combat is simple by modern standards - a triangle of melee, ranged, and Will (magic) skills you invest experience into - but the Will system in particular has real build variety. Multi-Arrow and Fireball scale nicely into the late game, and stacking Physical Shield into a melee bruiser build feels genuinely different from a ranged trickster who kites everything with slow-time and force push. The Lost Chapters adds a substantial post-game chapter plus additional quests and areas that weren't in the original release, making this the definitive way to play on PC. The extra content is worth it primarily for Jack of Blades' extended storyline, which delivers a more complete narrative arc than the base game. The main quest itself is short - experienced players will see credits in under ten hours - but the side quests, demon doors, and silver key hunts pad that out comfortably, and most of the optional content is actual content rather than fetch-quest filler. The demon doors especially are small puzzles with genuinely funny or strange rewards behind them, and they respect your time. What doesn't hold up: the economy is broken in the player's favor almost immediately (buy a house, rent it out, sleep, repeat), the NPC relationship system is shallow to the point of parody, and the early sections of the Hero's Guild feel slow on replay. Some of the PC port's age shows in the UI, and controller support is functional but not polished. If you arrive expecting the sprawling moral complexity of something like Baldur's Gate 3 or the narrative density of Disco Elysium, you will find Fable quaint. What Fable actually is, though, is a tightly paced action RPG with a real personality, a world that feels authored rather than procedurally assembled, and a morality system with enough tactile feedback to make replaying as a corrupt, sneering villain genuinely fun. The 92% positive Steam score from over 8,000 reviews tells you this thing has aged better than its detractors suggest. Monika, Scout Team
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Game Info
- Developer
- Lionhead Studios
- Publisher
- Microsoft Studios
- Release Date
- Dec 19, 2011