Compare Fable III prices across 50+ stores and find the best deal. Developed by Pixel Forge Games. Published by Microsoft Studios. Released on 12/22/2021. Available on PC, Xbox. Genres: Adventure, Indie, RPG, Strategy.

A sprawling action-RPG set 50 years after Fable II, where you lead a revolution and then grapple with the weight of ruling a kingdom.

Fable III drops you into Albion a generation after the hero of Fable II reshaped the world. You play as that hero's child, initially a prince or princess chafing under the tyrannical rule of your brother, King Logan. The first half of the game is a revolution story: you travel the land, forge alliances, make promises to desperate people, and slowly build the army needed to topple the crown. The second half flips the script entirely. You are now the ruler, and every promise you made on the campaign trail has a bill attached. That structural twist is genuinely clever, and when it lands, it lands hard. The core gameplay loop mixes light action combat with expression-heavy social systems and a world that remembers your choices, at least in broad strokes. Combat uses a satisfying triangle of melee, ranged, and magic, and you can chain abilities together in ways that feel increasingly ridiculous and fun as your hero levels up. The upgrade system, visualised as a road through a physical space called the Road to Rule, replaces traditional menus with something more tactile. It is a nice idea that does not fully deliver, because the progression can feel gated in ways that slow momentum rather than build tension. The writing is where things get uneven. Fable III has real wit. The tone is somewhere between a Monty Python sketch and a Dickensian fable, and several characters land genuine laughs or genuine pathos. The companion writing, especially around certain late-game allies, earns its emotional beats. But the game also carries a noticeable amount of filler. Side quests range from charming detours to tedious errand runs, and the pacing in the mid-game sags badly. If you are the kind of player who chases completion, expect to hit stretches that feel like padding dressed up in waistcoats. The kingdom management layer in the second act is the game's most ambitious and most divisive feature. You hold a treasury, and the choices you make about taxation, property rights, and civic spending directly affect whether Albion survives a looming threat that the game reveals roughly at the halfway point. The moral tension is real: do you become the tyrant you overthrew, or do you keep your promises and risk catastrophe? That is the kind of question I want action-RPGs to ask. The execution does not always match the ambition, and the endgame threat can feel rushed depending on how much you have engaged with the economy systems. But the intent is there, and it is more interesting than most genre contemporaries bother to attempt. For PC players, the port runs cleanly and gives you enough options to make the visuals hold up reasonably well. It is not a showcase, but it is stable. If you played Fable II and want to see how Albion aged, this is worth your time despite its rough edges. If you have never touched the series, this is a decent entry point, though Fable II's emotional gut-punches might make you appreciate the context more. Come for the revolution, stay for the uncomfortable moment you realize you might be the villain now. Monika, Scout Team

Fable III
AdventureIndieRPGStrategy

Fable III

Dec 22, 2021Pixel Forge GamesMicrosoft Studios
GamerScout Says

A sprawling action-RPG set 50 years after Fable II, where you lead a revolution and then grapple with the weight of ruling a kingdom.

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About Fable III

Fable III drops you into Albion a generation after the hero of Fable II reshaped the world. You play as that hero's child, initially a prince or princess chafing under the tyrannical rule of your brother, King Logan. The first half of the game is a revolution story: you travel the land, forge alliances, make promises to desperate people, and slowly build the army needed to topple the crown. The second half flips the script entirely. You are now the ruler, and every promise you made on the campaign trail has a bill attached. That structural twist is genuinely clever, and when it lands, it lands hard. The core gameplay loop mixes light action combat with expression-heavy social systems and a world that remembers your choices, at least in broad strokes. Combat uses a satisfying triangle of melee, ranged, and magic, and you can chain abilities together in ways that feel increasingly ridiculous and fun as your hero levels up. The upgrade system, visualised as a road through a physical space called the Road to Rule, replaces traditional menus with something more tactile. It is a nice idea that does not fully deliver, because the progression can feel gated in ways that slow momentum rather than build tension. The writing is where things get uneven. Fable III has real wit. The tone is somewhere between a Monty Python sketch and a Dickensian fable, and several characters land genuine laughs or genuine pathos. The companion writing, especially around certain late-game allies, earns its emotional beats. But the game also carries a noticeable amount of filler. Side quests range from charming detours to tedious errand runs, and the pacing in the mid-game sags badly. If you are the kind of player who chases completion, expect to hit stretches that feel like padding dressed up in waistcoats. The kingdom management layer in the second act is the game's most ambitious and most divisive feature. You hold a treasury, and the choices you make about taxation, property rights, and civic spending directly affect whether Albion survives a looming threat that the game reveals roughly at the halfway point. The moral tension is real: do you become the tyrant you overthrew, or do you keep your promises and risk catastrophe? That is the kind of question I want action-RPGs to ask. The execution does not always match the ambition, and the endgame threat can feel rushed depending on how much you have engaged with the economy systems. But the intent is there, and it is more interesting than most genre contemporaries bother to attempt. For PC players, the port runs cleanly and gives you enough options to make the visuals hold up reasonably well. It is not a showcase, but it is stable. If you played Fable II and want to see how Albion aged, this is worth your time despite its rough edges. If you have never touched the series, this is a decent entry point, though Fable II's emotional gut-punches might make you appreciate the context more. Come for the revolution, stay for the uncomfortable moment you realize you might be the villain now. Monika, Scout Team

Tags

steamKingdom ManagementMoral ChoicesAction-RPGOpen WorldRevolution NarrativeMagic CombatCompanion SystemPolitical Intrigue

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Reviews & Ratings

Steam
93%(732)

Game Info

Developer
Pixel Forge Games
Publisher
Microsoft Studios
Release Date
Dec 22, 2021

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