Compare Exoplanet: First Contact prices across 50+ stores and find the best deal. Developed by Alersteam. Published by GrabTheGames. Released on 12/9/2016. Available on PC. Genres: Action, RPG, Early Access.

Space-Western RPG with genuine faction choices and a handcrafted open world that rewards curiosity, dragged down by clunky combat and a very long Early Access road. Know what you are signing up for.

My first hour on K'Tharsis had me genuinely charmed, then genuinely frustrated, and then charmed again, which is probably the most honest summary of what Exoplanet: First Contact is right now. You play as Jack Sharp, a smuggler-turned-courier stranded on a dangerous alien planet where human colonists, native aborigines, and the ruthless Terraform corporation are all circling each other with guns drawn. The space-Western framing is not window dressing: the guitar-heavy soundtrack, the sun-bleached frontier aesthetic, and the faction tension between corporate mercenary work and siding with the oppressed locals give the world a real identity. Firefly, Dune, and a dash of Sergio Leone went into this blender, and the output is more coherent than that list suggests. The RPG systems are where this gets interesting for players like me who obsess over whether choices actually ripple outward. They do, at least in part. Faction alignment shapes quest outcomes, dialogue options can resolve situations that guns cannot, and your decisions can affect things as large as starting a war between factions or as small as whether a local shopkeeper stays in business. The quest design leans nonlinear, with multiple paths through many scenarios. The dialogue volume is surprisingly high for an indie of this scale, and the writing clearly had love put into it, even if it occasionally tips into awkward territory. Survival needs like hunger, thirst, and fatigue are layered on top without feeling punishing; the tuning keeps them in the background rather than making you micromanage every minute. Gun customization and loot-gathering add a light Borderlands-adjacent loop that fits the setting well. Here is where I have to put my RPG-lover hat down and pick up the honest hat. Combat is the game's weakest seam, and it shows. Real-time melee and ranged attacks work in principle but feel sluggish, enemy AI reads as blunt, and technical roughness has been a consistent complaint since launch. The camera took some getting used to for reviewers across the board, and while patches have improved stability over the years, this is still an Early Access title that entered that phase back in December 2016. The scope Alersteam set for themselves is ambitious beyond what a small indie team can sprint to the finish line on quickly. If you go in expecting BG3-level production polish, K'Tharsis will feel like a harsh planet in the wrong way. What keeps people coming back, though, is the world itself. The open world hides optional zones, secret loot, and handcrafted corners that did not need to exist but do. Reviewers who pushed past the combat friction found that exploration is where the game earns its goodwill. The roughly 10-20 hours of available content give you enough story to understand what Alersteam is building toward. Steam sentiment sits at Mostly Positive over several hundred reviews, which tracks: this is a game that wins over players who meet it on its own terms and loses those who need mechanical tightness first. If you have an appetite for atmospheric, story-driven open-world RPGs with real faction consequences, and you can tolerate Early Access roughness and combat that feels more like a placeholder than a feature, K'Tharsis has enough genuine character to justify the trip. Narrative-first players who liked the vibe of ELEX or The Technomancer will find familiar DNA here. Everyone else should watch a gameplay video before committing. Monika, Scout Team

Exoplanet: First Contact
ActionRPGEarly Access

Exoplanet: First Contact

Dec 9, 2016AlersteamGrabTheGames
GamerScout Says

Space-Western RPG with genuine faction choices and a handcrafted open world that rewards curiosity, dragged down by clunky combat and a very long Early Access road. Know what you are signing up for.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Exoplanet: First Contact

My first hour on K'Tharsis had me genuinely charmed, then genuinely frustrated, and then charmed again, which is probably the most honest summary of what Exoplanet: First Contact is right now. You play as Jack Sharp, a smuggler-turned-courier stranded on a dangerous alien planet where human colonists, native aborigines, and the ruthless Terraform corporation are all circling each other with guns drawn. The space-Western framing is not window dressing: the guitar-heavy soundtrack, the sun-bleached frontier aesthetic, and the faction tension between corporate mercenary work and siding with the oppressed locals give the world a real identity. Firefly, Dune, and a dash of Sergio Leone went into this blender, and the output is more coherent than that list suggests. The RPG systems are where this gets interesting for players like me who obsess over whether choices actually ripple outward. They do, at least in part. Faction alignment shapes quest outcomes, dialogue options can resolve situations that guns cannot, and your decisions can affect things as large as starting a war between factions or as small as whether a local shopkeeper stays in business. The quest design leans nonlinear, with multiple paths through many scenarios. The dialogue volume is surprisingly high for an indie of this scale, and the writing clearly had love put into it, even if it occasionally tips into awkward territory. Survival needs like hunger, thirst, and fatigue are layered on top without feeling punishing; the tuning keeps them in the background rather than making you micromanage every minute. Gun customization and loot-gathering add a light Borderlands-adjacent loop that fits the setting well. Here is where I have to put my RPG-lover hat down and pick up the honest hat. Combat is the game's weakest seam, and it shows. Real-time melee and ranged attacks work in principle but feel sluggish, enemy AI reads as blunt, and technical roughness has been a consistent complaint since launch. The camera took some getting used to for reviewers across the board, and while patches have improved stability over the years, this is still an Early Access title that entered that phase back in December 2016. The scope Alersteam set for themselves is ambitious beyond what a small indie team can sprint to the finish line on quickly. If you go in expecting BG3-level production polish, K'Tharsis will feel like a harsh planet in the wrong way. What keeps people coming back, though, is the world itself. The open world hides optional zones, secret loot, and handcrafted corners that did not need to exist but do. Reviewers who pushed past the combat friction found that exploration is where the game earns its goodwill. The roughly 10-20 hours of available content give you enough story to understand what Alersteam is building toward. Steam sentiment sits at Mostly Positive over several hundred reviews, which tracks: this is a game that wins over players who meet it on its own terms and loses those who need mechanical tightness first. If you have an appetite for atmospheric, story-driven open-world RPGs with real faction consequences, and you can tolerate Early Access roughness and combat that feels more like a placeholder than a feature, K'Tharsis has enough genuine character to justify the trip. Narrative-first players who liked the vibe of ELEX or The Technomancer will find familiar DNA here. Everyone else should watch a gameplay video before committing. Monika, Scout Team

Tags

singleplayercontroller-supporttier:indieSpace WesternFaction ChoicesSurvival NeedsGun CustomizationDialogue-HeavyEarly Access Long-HaulThird-Person Action RPGNonlinear QuestsLore-Rich Open World

System Requirements

Minimum

OS
Windows 7 SP1 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Nvidia GPU GeForce GTX 680 / AMD GPU Radeon R9 280X
Processor
Intel i5-4690 / AMD FX 4350
Sound Card
DirectX9 Compatible
Additional Notes
IMPORTANT: Intel cards are temporary not supported

Recommended

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
NVIDIA GeForce GTX 780 / AMD Radeon R9 290X
Processor
Intel i7 4770k / AMD Ryzen 5 1500X
Sound Card
DirectX9 Compatible
Additional Notes
IMPORTANT: Intel cards are temporary not supported

Reviews & Ratings

No ratings available

Game Info

Developer
Alersteam
Publisher
GrabTheGames
Release Date
Dec 9, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert