Compare Exodus from the Earth prices across 50+ stores and find the best deal. Developed by Parallax Arts Studio. Published by Strategy First. Released on 10/24/2008. Available on PC. Genres: Action.

A budget Russian FPS from 2008 that earns its 'Comedy' Steam tag entirely by accident. If you have low expectations and a soft spot for old-school corridor shooting, it occasionally delivers.

I've sat through worse, but rarely have I sat through something quite this committed to mediocrity with such a straight face. Exodus from the Earth is a Russian-developed FPS built on the Riposte engine, and it plays almost exactly like something from four years before its 2008 release date. Think Quake 4 without the production budget, or Doom 3 without the tension. You play as Francis Rixon, a CIA-type agent sent to infiltrate the AX Corporation, and the story involves a dying sun, a mysterious second Earth, and a vaccine conspiracy. On paper that's a reasonable sci-fi setup. In practice, the localization into English is so catastrophically botched that whatever narrative throughline existed in the original Russian is completely gone. You will not follow the story. You will, however, laugh at it. From a shooter mechanics standpoint, the guns are functional but barely. The SMG fires fast enough to feel satisfying in a corridor, the sniper does headshot damage that actually registers, and there's a grenade launcher and twin akimbo Uzis if you want to feel briefly cool. Weapon balance is lopsided, with the rocket launcher arriving so late it barely matters, and a chunk of the arsenal feeling like placeholders. TTK on enemies is inconsistent: corporate soldiers sometimes absorb bullets like they're annoyed by them, other times a headshot puts them down cleanly. The hit detection is unreliable enough that I wouldn't trust it at range. Enemy AI is almost entirely passive, corridor-aware at best, and the game's attempt at difficulty is just stacking more of the same soldier type in a room until you run out of patience. The level design runs corporate-grey-industrial for roughly the first half, then opens up into outdoor alien terrain on a second planet, which is the one moment the game surprises you with actual variety. Some outdoor traversal sections give it a brief Half-Life 2 road-trip energy that doesn't embarrass itself. There are also vehicle segments, and they handle poorly enough to be genuinely annoying rather than fun. The puzzle sections are obscure and hint-free, the kind where you will absolutely consult a walkthrough once. Positively, the game is long, reportedly clocking 15-20 hours for a full run, and the ambient sound design in industrial interiors is better than it has any right to be. Medikits carry over unused health between uses, which is a small quality-of-life touch that shows someone was thinking. Multiplayer exists on paper, supporting up to 10 players over LAN or internet, but finding an active lobby in 2025 is not a realistic expectation. This is purely a singleplayer experience at this point. Steam reviews land at a mixed 58 percent from around 200 users, which honestly feels about right. It is not broken, it is not unplayable, it is just extremely 2004 in a 2008 wrapper. The audience for this is specific: people who have already exhausted the obvious Euro-shooter back-catalog (Alpha Prime, Chaser, NEURO) and want one more low-demand FPS to run on hardware that struggles with anything modern. At full price it is hard to justify. At a steep discount, it is a functional time-killer for a very patient, genre-tolerant player. Fred, Scout Team

Exodus from the Earth
Action

Exodus from the Earth

Oct 24, 2008Parallax Arts StudioStrategy First
GamerScout Says

A budget Russian FPS from 2008 that earns its 'Comedy' Steam tag entirely by accident. If you have low expectations and a soft spot for old-school corridor shooting, it occasionally delivers.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Exodus from the Earth

I've sat through worse, but rarely have I sat through something quite this committed to mediocrity with such a straight face. Exodus from the Earth is a Russian-developed FPS built on the Riposte engine, and it plays almost exactly like something from four years before its 2008 release date. Think Quake 4 without the production budget, or Doom 3 without the tension. You play as Francis Rixon, a CIA-type agent sent to infiltrate the AX Corporation, and the story involves a dying sun, a mysterious second Earth, and a vaccine conspiracy. On paper that's a reasonable sci-fi setup. In practice, the localization into English is so catastrophically botched that whatever narrative throughline existed in the original Russian is completely gone. You will not follow the story. You will, however, laugh at it. From a shooter mechanics standpoint, the guns are functional but barely. The SMG fires fast enough to feel satisfying in a corridor, the sniper does headshot damage that actually registers, and there's a grenade launcher and twin akimbo Uzis if you want to feel briefly cool. Weapon balance is lopsided, with the rocket launcher arriving so late it barely matters, and a chunk of the arsenal feeling like placeholders. TTK on enemies is inconsistent: corporate soldiers sometimes absorb bullets like they're annoyed by them, other times a headshot puts them down cleanly. The hit detection is unreliable enough that I wouldn't trust it at range. Enemy AI is almost entirely passive, corridor-aware at best, and the game's attempt at difficulty is just stacking more of the same soldier type in a room until you run out of patience. The level design runs corporate-grey-industrial for roughly the first half, then opens up into outdoor alien terrain on a second planet, which is the one moment the game surprises you with actual variety. Some outdoor traversal sections give it a brief Half-Life 2 road-trip energy that doesn't embarrass itself. There are also vehicle segments, and they handle poorly enough to be genuinely annoying rather than fun. The puzzle sections are obscure and hint-free, the kind where you will absolutely consult a walkthrough once. Positively, the game is long, reportedly clocking 15-20 hours for a full run, and the ambient sound design in industrial interiors is better than it has any right to be. Medikits carry over unused health between uses, which is a small quality-of-life touch that shows someone was thinking. Multiplayer exists on paper, supporting up to 10 players over LAN or internet, but finding an active lobby in 2025 is not a realistic expectation. This is purely a singleplayer experience at this point. Steam reviews land at a mixed 58 percent from around 200 users, which honestly feels about right. It is not broken, it is not unplayable, it is just extremely 2004 in a 2008 wrapper. The audience for this is specific: people who have already exhausted the obvious Euro-shooter back-catalog (Alpha Prime, Chaser, NEURO) and want one more low-demand FPS to run on hardware that struggles with anything modern. At full price it is hard to justify. At a steep discount, it is a functional time-killer for a very patient, genre-tolerant player. Fred, Scout Team

Tags

singleplayermultiplayertier:sub-5Euro-ShooterBudget FPSOld-School Corridor ShooterAlien Planet SettingVehicle SegmentsAkimbo WeaponsSci-Fi ConspiracyLAN MultiplayerHint-Free Puzzles

System Requirements

Minimum

OS
Windows® XP or Windows® Vista
Input
Mouse, Keyboard, Controller Pad, Xbox 360 Controller
Memory
512 Mb RAM
Graphics
3D Video card with 128 Mb memory supporting DirectX® 9.0c, PS 2.0 (starting from NVIDIA GeForce FX 5700 or ATI RADEON 9600) with the latest driver installed
Processor
Intel® Pentium™ 1,8 GHz or AMD Athlon™ XP 1.8
Hard Drive
7 GB free space for the game + additionally for saved games
Sound Card
16-bit sound card, fully compatible with DirectX® 9.0c
DirectX Version
DirectX® 9.0 (included)

Recommended

OS
Windows® XP or Windows® Vista
Memory
2048 Mb RAM
Graphics
256 Mb video card ATI Radeon X1950Pro, GeForce 7950GT or analogue supporting pixel shaders 2.0 and DirectX® 9.0c compatible with the latest driver installed
Processor
Intel® Core™ 2 Duo E6600 or AMD Athlon™ 64 X2 4200+ (or other dual core processor of at least such performance level)
Hard Drive
7 GB free space for the game + additionally for saved games
Sound Card
Creative sound card of X-Fi series
DirectX Version
DirectX® 9.0 (included)

Reviews & Ratings

No ratings available

Game Info

Developer
Parallax Arts Studio
Publisher
Strategy First
Release Date
Oct 24, 2008

Price Alert

Get notified when the price drops below your target!

Create Alert