Compare Etherium prices across trusted key stores and find the best deal. Developed by Tindalos Interactive. Published by Focus Entertainment. Released on 3/25/2015. Available on PC. Genres: Strategy. Metacritic score: 62/100.

A 2015 sci-fi RTS with some genuinely clever ideas buried under weak visuals, absent keyboard shortcuts, and a multiplayer server that went dark practically on launch day. Solo players only, and even then, go in with low expectations.

My first instinct when I loaded up Etherium was that someone had submitted a promising design document and then run out of runway before the game was actually finished. The bones are there. Three factions, the corporate Consortium, the zealot Intari, and the enigmatic Vectides, each with distinct unit rosters and six commander abilities covering things like planetary bombardment, map exposure, and climate manipulation. Territory control is node-based, similar to Dawn of War's sector system, where you cap points, chain adjacent outposts, and slot in upgrades like tech centers, refineries, logistic hubs, and orbital cannons. The upgrade slot limit is the game's best idea: with only a handful of build spaces per colony, every choice locks out another, and that tension is real. The Conquest mode wraps all of this in a turn-based galaxy map where you allocate action points, move fleets, and then drop into ground RTS battles when planets are contested. On paper, that is a solid structure. In practice, the execution falls apart in several spots that matter. Unit animations are genuinely poor, infantry float-waddle across terrain and weapon effects look like neon pellets, which would be forgivable if the systems underneath were tight. They are not always tight. There are no keyboard shortcuts for unit deployment and no way to queue auto-production, so every reinforcement requires three clicks through menus while your front line is actively getting chewed up. The unit cap tops out around 18 total, which keeps battles small, but because positioning and flanking are not deeply modeled, those small skirmishes end up feeling thin rather than tactical. The dynamic weather system, sandstorms stopping movement, blizzards freezing rivers open, volcanic eruptions closing routes, does add genuine disruption and is probably the most fun the game has, but reviewers at launch noted it tips into frustrating randomness as often as it creates interesting decisions. The faction differentiation is shallower than the marketing implies. Each faction shares the same base unit categories, with only four unique units per side, and three of six commander abilities are identical across all three. The Consortium, Intari, and Vectides end up feeling like reskins with different stat weights rather than fundamentally different playstyles. The single-player Conquest mode campaign is the main offering, but mission structure repeats itself quickly and the story never gives you a reason to care which faction you picked. AI behavior is inconsistent: the enemy rushes your nearest territory on normal difficulty and does not adapt when you out-tech it, but bumps up to punishing on higher settings. The multiplayer situation is the real problem if you are buying this in 2025. The player base was essentially dead within weeks of launch, and nothing since has revived it. Reviewers at the time reported waiting over an hour to find a single opponent. Four-player matches, which is the mode where the design probably shines most, are effectively impossible to find organically. If you have three friends who will commit to booting this up together, there is a functional and moderately enjoyable RTS here. If you are banking on finding a random lobby, stop now. The Metacritic score of 62 lands about where the game deserves: not broken, not dishonest, just underdeveloped and outclassed by cheaper or older alternatives. Fred, Scout Team

Etherium

Etherium

Mar 25, 2015Tindalos InteractiveFocus Entertainment
GamerScout Says

A 2015 sci-fi RTS with some genuinely clever ideas buried under weak visuals, absent keyboard shortcuts, and a multiplayer server that went dark practically on launch day. Solo players only, and even then, go in with low expectations.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.30

GamerScout Verdict

Solo RTS fans on a deep discount only - the territory system has merit but dead servers and thin faction design limit its ceiling hard.

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Price History

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Screenshots & Media

About Etherium

My first instinct when I loaded up Etherium was that someone had submitted a promising design document and then run out of runway before the game was actually finished. The bones are there. Three factions, the corporate Consortium, the zealot Intari, and the enigmatic Vectides, each with distinct unit rosters and six commander abilities covering things like planetary bombardment, map exposure, and climate manipulation. Territory control is node-based, similar to Dawn of War's sector system, where you cap points, chain adjacent outposts, and slot in upgrades like tech centers, refineries, logistic hubs, and orbital cannons. The upgrade slot limit is the game's best idea: with only a handful of build spaces per colony, every choice locks out another, and that tension is real. The Conquest mode wraps all of this in a turn-based galaxy map where you allocate action points, move fleets, and then drop into ground RTS battles when planets are contested. On paper, that is a solid structure. In practice, the execution falls apart in several spots that matter. Unit animations are genuinely poor, infantry float-waddle across terrain and weapon effects look like neon pellets, which would be forgivable if the systems underneath were tight. They are not always tight. There are no keyboard shortcuts for unit deployment and no way to queue auto-production, so every reinforcement requires three clicks through menus while your front line is actively getting chewed up. The unit cap tops out around 18 total, which keeps battles small, but because positioning and flanking are not deeply modeled, those small skirmishes end up feeling thin rather than tactical. The dynamic weather system, sandstorms stopping movement, blizzards freezing rivers open, volcanic eruptions closing routes, does add genuine disruption and is probably the most fun the game has, but reviewers at launch noted it tips into frustrating randomness as often as it creates interesting decisions. The faction differentiation is shallower than the marketing implies. Each faction shares the same base unit categories, with only four unique units per side, and three of six commander abilities are identical across all three. The Consortium, Intari, and Vectides end up feeling like reskins with different stat weights rather than fundamentally different playstyles. The single-player Conquest mode campaign is the main offering, but mission structure repeats itself quickly and the story never gives you a reason to care which faction you picked. AI behavior is inconsistent: the enemy rushes your nearest territory on normal difficulty and does not adapt when you out-tech it, but bumps up to punishing on higher settings. The multiplayer situation is the real problem if you are buying this in 2025. The player base was essentially dead within weeks of launch, and nothing since has revived it. Reviewers at the time reported waiting over an hour to find a single opponent. Four-player matches, which is the mode where the design probably shines most, are effectively impossible to find organically. If you have three friends who will commit to booting this up together, there is a functional and moderately enjoyable RTS here. If you are banking on finding a random lobby, stop now. The Metacritic score of 62 lands about where the game deserves: not broken, not dishonest, just underdeveloped and outclassed by cheaper or older alternatives.

Fred
Fred · Scout Team

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Tags

singleplayermultiplayerpvponline-pvpachievementstrading-cardscloud-savestier:sub-5Territory ControlNode-Based BuildingConquest ModeDynamic Weather SystemGalaxy Map Meta-LayerFaction AbilitiesColossus UnitsOffline-Only ViableSub-Faction RecruitmentSmall-Scale Skirmish

System Requirements

Minimum

OS
WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
Memory
4096 MB RAM
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
1024 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE AMD RADEON HD 5850/NVIDIA GEFORCE GTX 560 OR HIGHER
Processor
AMD/INTEL DUAL-CORE 2.4 GHZ
Sound Card
DIRECTX 9 COMPATIBLE

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Reviews & Ratings

Metacritic
62

Game Info

Developer
Tindalos Interactive
Publisher
Focus Entertainment
Release Date
Mar 25, 2015

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What platforms is Etherium available on?

Etherium is available on PC.

When was Etherium released?

Etherium was released on 25 March 2015.

Who developed Etherium?

Etherium was developed by Tindalos Interactive and published by Focus Entertainment.

Is Etherium worth buying?

Etherium holds a Metacritic score of 62/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.