Compare Escape First prices across 50+ stores and find the best deal. Developed by OnSkull Games. Published by OnSkull Games. Released on 5/10/2018. Available on PC, Xbox. Genres: Adventure, Casual, Indie.

Three escape rooms, a Versus mode that pits you against friends, and optional VR support - decent filler for a casual puzzle night, but don't expect the puzzle depth of genre heavyweights.

I'll be straight with you: Escape First is not the game I'd normally cover. No weapons, no TTK debates, no ranked ladder. But it landed on my desk, so here's the honest take from someone who cares more about whether things work than whether they're cozy. OnSkull's first entry in their escape room series ships with three rooms: Psycho Circus (a clown-themed trap that community feedback consistently calls the weakest of the bunch), The Red Button (a tighter, more atmospheric single-room mystery), and Lost In Time (a space-time chaos scenario that at least has a concept behind it). Each room carries a distinct vibe, and the variety in theme is probably the game's strongest card. Puzzle logic, though, is uneven. Some clues read clearly; others have that "why would I know that" quality that sends you hunting for a walkthrough. That inconsistency is the main thing dragging down its Steam rating into Mixed territory - sitting at roughly 65% positive across around 380 reviews. Not a disaster, but not a confident recommendation either. Where the game shows genuine personality is in its multiplayer structure. You can load up with up to six people in co-op, working the same room as a team, or flip into Versus mode where each player is locked alone in the room and races to escape first. That competitive angle is actually a smart idea for an escape room format, and it gives friend groups something to argue about afterward. The game also supports VR via SteamVR with HTC Vive and Oculus Rift, including full roomscale tracking, though the desktop mode with keyboard, mouse, or gamepad works fine if you're flatscreen. One community-reported caveat worth knowing: some users hit multiplayer lobby bugs where co-op partners couldn't enter the room with the host, so if you're buying this specifically for online co-op, go in with managed expectations on the netcode side. Content-wise, this is a short game. Three rooms means you're looking at a couple of hours before you've seen everything, assuming puzzles don't stump you for too long. Replayability is thin unless you use Versus mode to run the rooms competitively across multiple sittings. The series has grown considerably since this first entry - later installments and the well-received Escape First Alchemist suggest OnSkull learned from the feedback here - so if you're new to the franchise, jumping to a later entry might actually be the smarter move. As a series starting point, Escape First feels like the rough draft it is: ambitious enough in structure, shakier in execution than it should be at the puzzle level. Fred, Scout Team

Escape First
AdventureCasualIndie

Escape First

May 10, 2018OnSkull Games
GamerScout Says

Three escape rooms, a Versus mode that pits you against friends, and optional VR support - decent filler for a casual puzzle night, but don't expect the puzzle depth of genre heavyweights.

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Screenshots & Media

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About Escape First

I'll be straight with you: Escape First is not the game I'd normally cover. No weapons, no TTK debates, no ranked ladder. But it landed on my desk, so here's the honest take from someone who cares more about whether things work than whether they're cozy. OnSkull's first entry in their escape room series ships with three rooms: Psycho Circus (a clown-themed trap that community feedback consistently calls the weakest of the bunch), The Red Button (a tighter, more atmospheric single-room mystery), and Lost In Time (a space-time chaos scenario that at least has a concept behind it). Each room carries a distinct vibe, and the variety in theme is probably the game's strongest card. Puzzle logic, though, is uneven. Some clues read clearly; others have that "why would I know that" quality that sends you hunting for a walkthrough. That inconsistency is the main thing dragging down its Steam rating into Mixed territory - sitting at roughly 65% positive across around 380 reviews. Not a disaster, but not a confident recommendation either. Where the game shows genuine personality is in its multiplayer structure. You can load up with up to six people in co-op, working the same room as a team, or flip into Versus mode where each player is locked alone in the room and races to escape first. That competitive angle is actually a smart idea for an escape room format, and it gives friend groups something to argue about afterward. The game also supports VR via SteamVR with HTC Vive and Oculus Rift, including full roomscale tracking, though the desktop mode with keyboard, mouse, or gamepad works fine if you're flatscreen. One community-reported caveat worth knowing: some users hit multiplayer lobby bugs where co-op partners couldn't enter the room with the host, so if you're buying this specifically for online co-op, go in with managed expectations on the netcode side. Content-wise, this is a short game. Three rooms means you're looking at a couple of hours before you've seen everything, assuming puzzles don't stump you for too long. Replayability is thin unless you use Versus mode to run the rooms competitively across multiple sittings. The series has grown considerably since this first entry - later installments and the well-received Escape First Alchemist suggest OnSkull learned from the feedback here - so if you're new to the franchise, jumping to a later entry might actually be the smarter move. As a series starting point, Escape First feels like the rough draft it is: ambitious enough in structure, shakier in execution than it should be at the puzzle level. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supporttrading-cardstier:sub-5Escape RoomVersus ModeVR OptionalParty PuzzleShort PlaytimeFirst-Person PuzzleLobby Co-op

System Requirements

Minimum

OS
Windows 7+ (64bit)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
Nvidia 450 / AMD equivalent
Processor
Intel i3 / AMD FX series or equivalent
VR Support
SteamVR. Standing or Room Scale
Additional Notes
For Non-VR players

Recommended

OS
Windows 7+ (64bit)
Memory
6 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
Nvidia 970/AMD 390 or equivalent
Processor
Intel i5 4650 / AMD FX-8320 or equivalent
Additional Notes
For VR players

Reviews & Ratings

No ratings available

Game Info

Developer
OnSkull Games
Publisher
OnSkull Games
Release Date
May 10, 2018

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