Compare Era of Miracles prices across 50+ stores and find the best deal. Developed by Argentum Gaming. Published by Argentum Gaming. Released on 10/2/2019. Available on PC. Genres: Adventure, RPG.

A micro-budget 2D top-down RPG that punches for Morrowind-style freedom and lands somewhere closer to a student project - worth a look at bargain-bin prices if pixel-art sandboxes are your thing.

My first reaction when loading up Era of Miracles was recognition: this is a labour-of-love indie RPG cut from the same cloth as countless 16-bit-inspired action-RPGs that populate the lower end of Steam. The visual style calls to mind early SNES-era top-down adventures, think Shining Force II territory in terms of sprite work, and the moment-to-moment gameplay is a 2D action-RPG loop of attacking, inventory management, and talking to NPCs spread across a multi-race fantasy world populated by humans, orcs, elves, and dwarves. An optional tutorial walks you through the basics - movement, attacking, opening the inventory, using abilities - and then the world opens up with minimal hand-holding. That part, at least, is appealing. The headline hook is a faction-driven open world where your choices are supposed to ripple outward. There is an orc civil war running as a background conflict, multiple factions to align with or antagonise, and a day-night cycle that actually changes NPC behaviour: shops close after dark and characters wander off their daytime routines. On paper, that is a decent systemic foundation for a small RPG. The non-linear quest design means at least some objectives can be approached from different angles, which is the bare minimum I ask of any game calling itself a sandbox. Whether those choices carry meaningful narrative weight is harder to confirm - the community around this title is thin, and the writing quality in the English localisation is rough enough to occasionally obscure intent. Here is where I have to be straight with you. Era of Miracles carries about 107 Steam reviews sitting at 76% positive, which puts it in "Mostly Positive" territory - respectable for a micro-budget solo-developer-style release, but not a ringing endorsement. The community forum activity is sparse, with players asking basic questions about chest interaction and language settings, which signals the game has not built a thriving player base to fill in the gaps. No critic has formally reviewed it, and the localization stumbles are noticeable. For an RPG, where prose and dialogue carry so much weight, rocky English writing is a real obstacle. That said, if you are the kind of player who genuinely enjoys rooting around in scrappy, lo-fi open worlds where the ambition outpaces the execution, there is something here. The location variety - pyramids, enchanted forests, faction settlements - gives the world some visual texture, and the freely explorable structure rewards curiosity over quest-marker chasing. Controller support is present, the game supports a surprisingly large number of languages for its size, and it has appeared in multiple giveaways and bundles, which means many players have already picked it up for free. Treat it as a curiosity rather than a destination, adjust your expectations accordingly, and the orc civil war might hold your attention for an evening or two. Monika, Scout Team

Era of Miracles
AdventureRPG

Era of Miracles

Oct 2, 2019Argentum Gaming
GamerScout Says

A micro-budget 2D top-down RPG that punches for Morrowind-style freedom and lands somewhere closer to a student project - worth a look at bargain-bin prices if pixel-art sandboxes are your thing.

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Screenshots & Media

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About Era of Miracles

My first reaction when loading up Era of Miracles was recognition: this is a labour-of-love indie RPG cut from the same cloth as countless 16-bit-inspired action-RPGs that populate the lower end of Steam. The visual style calls to mind early SNES-era top-down adventures, think Shining Force II territory in terms of sprite work, and the moment-to-moment gameplay is a 2D action-RPG loop of attacking, inventory management, and talking to NPCs spread across a multi-race fantasy world populated by humans, orcs, elves, and dwarves. An optional tutorial walks you through the basics - movement, attacking, opening the inventory, using abilities - and then the world opens up with minimal hand-holding. That part, at least, is appealing. The headline hook is a faction-driven open world where your choices are supposed to ripple outward. There is an orc civil war running as a background conflict, multiple factions to align with or antagonise, and a day-night cycle that actually changes NPC behaviour: shops close after dark and characters wander off their daytime routines. On paper, that is a decent systemic foundation for a small RPG. The non-linear quest design means at least some objectives can be approached from different angles, which is the bare minimum I ask of any game calling itself a sandbox. Whether those choices carry meaningful narrative weight is harder to confirm - the community around this title is thin, and the writing quality in the English localisation is rough enough to occasionally obscure intent. Here is where I have to be straight with you. Era of Miracles carries about 107 Steam reviews sitting at 76% positive, which puts it in "Mostly Positive" territory - respectable for a micro-budget solo-developer-style release, but not a ringing endorsement. The community forum activity is sparse, with players asking basic questions about chest interaction and language settings, which signals the game has not built a thriving player base to fill in the gaps. No critic has formally reviewed it, and the localization stumbles are noticeable. For an RPG, where prose and dialogue carry so much weight, rocky English writing is a real obstacle. That said, if you are the kind of player who genuinely enjoys rooting around in scrappy, lo-fi open worlds where the ambition outpaces the execution, there is something here. The location variety - pyramids, enchanted forests, faction settlements - gives the world some visual texture, and the freely explorable structure rewards curiosity over quest-marker chasing. Controller support is present, the game supports a surprisingly large number of languages for its size, and it has appeared in multiple giveaways and bundles, which means many players have already picked it up for free. Treat it as a curiosity rather than a destination, adjust your expectations accordingly, and the orc civil war might hold your attention for an evening or two. Monika, Scout Team

Tags

singleplayertrading-cardstier:sub-5Top-Down Action-RPGDay-Night CycleFaction AllegianceNPC ReactivityOpen-World Sandbox16-bit AestheticNonlinear QuestsLow-Budget IndieMulti-Race Fantasy

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 8.0
Storage
550 MB available space
Graphics
Intel UHD Graphics
Processor
Intel i3 series, 2 Ghz
Sound Card
Integrated or higher

Recommended

OS
Windows 10
Memory
2 GB RAM
Storage
550 MB available space
Graphics
Geforce GTX 970 or equivalent
Processor
Intel i5 series or equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
Argentum Gaming
Publisher
Argentum Gaming
Release Date
Oct 2, 2019

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