Compare Empire of Sin Steam Key prices across 50+ stores and find the best deal. Developed by Romero Games. Published by Paradox Interactive. Released on 12/1/2020. Available on PC, Xbox. Genres: RPG, Strategy.

Run a 1920s Chicago crime empire through turn-based tactics and faction diplomacy, a concept that sounds great on paper and lands somewhere in the middle.

Empire of Sin is a strategy-RPG hybrid set in Prohibition-era Chicago, where you play as one of a roster of historical and fictional mob bosses building a criminal empire through speakeasies, rackets, and bloody territorial disputes. The core loop asks you to manage income streams, recruit gangsters with distinct stats and traits, negotiate or go to war with rival factions, and resolve conflicts in XCOM-style turn-based combat. On that level, the pitch is genuinely compelling. Romero Games clearly had a strong conceptual foundation here. The RPG layer is where things get interesting and also where the cracks show. Each boss has a unique playstyle and backstory, and your lieutenants come with personality traits that affect morale and loyalty dynamics. Character builds lean on a skill tree system that gives you enough options to feel purposeful without being overwhelming. The faction relationship system, where you can cut deals, betray allies, or strong-arm smaller outfits into tribute, has real potential for emergent storytelling. If you enjoy watching chaos ripple through a simulated city, there are moments here that genuinely deliver on that. The problems are persistent, though. The writing rarely rises above functional. Romero Games shoots for the tone of a gritty period drama but lands closer to a dry briefing screen most of the time. Dialogue choices exist but rarely feel like they carry narrative weight beyond the immediate transaction. For a game wearing RPG credentials, the lack of meaningful consequence to most decisions is frustrating. The tactical combat is competent but repetitive by mid-game, and the map starts to feel like a filler grind once your empire reaches a certain size. The AI negotiation logic can be baffling, with rival factions making decisions that seem arbitrary rather than strategic. And the mixed Steam review score reflects genuine player frustration, not just a vocal minority. Patch history has smoothed over some early launch roughness, and if you can find it at a meaningful discount, there is a game here for players who specifically want a mob-boss power-fantasy with light tactical depth. Fans of Crusader Kings who want something shorter and more action-adjacent, or XCOM players curious about a thematic detour, will find it passable. But if you are coming in expecting the narrative richness the Prohibition setting promises, or the strategic depth Paradox's brand implies, you will likely feel the gap between ambition and execution pretty hard around the fifteen-hour mark. Bottom line: it is a game with a genuinely good idea that needed either a stronger writing team or a tighter strategic scope to fully land. Worth considering if the 1920s Chicago aesthetic is doing most of the work for you. Monika, Scout Team

Empire of Sin Steam Key
RPGStrategy

Empire of Sin Steam Key

Dec 1, 2020Romero GamesParadox Interactive
GamerScout Says

Run a 1920s Chicago crime empire through turn-based tactics and faction diplomacy, a concept that sounds great on paper and lands somewhere in the middle.

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About Empire of Sin Steam Key

Empire of Sin is a strategy-RPG hybrid set in Prohibition-era Chicago, where you play as one of a roster of historical and fictional mob bosses building a criminal empire through speakeasies, rackets, and bloody territorial disputes. The core loop asks you to manage income streams, recruit gangsters with distinct stats and traits, negotiate or go to war with rival factions, and resolve conflicts in XCOM-style turn-based combat. On that level, the pitch is genuinely compelling. Romero Games clearly had a strong conceptual foundation here. The RPG layer is where things get interesting and also where the cracks show. Each boss has a unique playstyle and backstory, and your lieutenants come with personality traits that affect morale and loyalty dynamics. Character builds lean on a skill tree system that gives you enough options to feel purposeful without being overwhelming. The faction relationship system, where you can cut deals, betray allies, or strong-arm smaller outfits into tribute, has real potential for emergent storytelling. If you enjoy watching chaos ripple through a simulated city, there are moments here that genuinely deliver on that. The problems are persistent, though. The writing rarely rises above functional. Romero Games shoots for the tone of a gritty period drama but lands closer to a dry briefing screen most of the time. Dialogue choices exist but rarely feel like they carry narrative weight beyond the immediate transaction. For a game wearing RPG credentials, the lack of meaningful consequence to most decisions is frustrating. The tactical combat is competent but repetitive by mid-game, and the map starts to feel like a filler grind once your empire reaches a certain size. The AI negotiation logic can be baffling, with rival factions making decisions that seem arbitrary rather than strategic. And the mixed Steam review score reflects genuine player frustration, not just a vocal minority. Patch history has smoothed over some early launch roughness, and if you can find it at a meaningful discount, there is a game here for players who specifically want a mob-boss power-fantasy with light tactical depth. Fans of Crusader Kings who want something shorter and more action-adjacent, or XCOM players curious about a thematic detour, will find it passable. But if you are coming in expecting the narrative richness the Prohibition setting promises, or the strategic depth Paradox's brand implies, you will likely feel the gap between ambition and execution pretty hard around the fifteen-hour mark. Bottom line: it is a game with a genuinely good idea that needed either a stronger writing team or a tighter strategic scope to fully land. Worth considering if the 1920s Chicago aesthetic is doing most of the work for you. Monika, Scout Team

Tags

steamTurn-Based TacticsFaction ManagementCrime SyndicateProhibition EraMob BossXCOM-likeCity SandboxLoyalty SystemsCrime BossCity ManagementCrew BuildingRelationship SystemsGrid CombatSandbox StrategyMultiple Protagonists

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Reviews & Ratings

Steam
48%(6,239)

Game Info

Developer
Romero Games
Publisher
Paradox Interactive
Release Date
Dec 1, 2020

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