Compare Eldest Souls prices across 50+ stores and find the best deal. Developed by Fallen Flag Studio. Published by United Label. Released on 7/29/2021. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG. Metacritic score: 76/100.

A pixel-art boss-rush Soulslike where every fight is a wall and your greatsword build is the only ladder. Brutal, tight, and short on filler.

Eldest Souls is a top-down, pixel-art boss-rush RPG from Fallen Flag Studio that strips the Soulslike formula down to its skeleton: no overworld padding, no trash-mob corridors, just a series of increasingly nasty Old Gods standing between you and the credits. You play a lone warrior wielding a greatsword made of Obsydian, sent into a crumbling citadel as mankind's last gambit against divine vengeance. The setup is lean, the lore is delivered in readable chunks through NPC dialogue and item descriptions, and the worldbuilding does a respectable job of making you feel like you arrived ten minutes after the apocalypse. The combat is where Eldest Souls earns its reputation, and also where it will lose a chunk of its audience. Each boss is a multi-phase endurance test with telegraphed but unforgiving attack patterns. The dodge mechanic rewards precision timing, and landing charged attacks during enemy wind-ups is the core loop. What elevates it above a simple pattern-memorization exercise is the Shard system: every boss you kill drops upgrade currency that feeds into three distinct build archetypes - Berserker, Omniscient, and Holy Warrior. These trees genuinely change how you engage with fights. A Berserker build rewards aggression and stacking lifesteal, while Omniscient pushes you toward cooldown cycling and skill combos. The builds hold up under scrutiny, and respeccing is available, which is a small mercy when a later boss clearly hard-counters your current setup. Where I have to be honest with you: if you come here expecting the narrative payoff of a FromSoftware title, you will leave a little hungry. The writing is competent and atmospheric, but the characters you meet in the citadel are more mood-setters than fully realized arcs. The lore rewards players who read every description, but the emotional through-line never quite lands a gut punch. For a game this short - most runs clock in around six to ten hours - that is not a dealbreaker, but it does mean the replay value leans almost entirely on build experimentation rather than story re-discovery. The mixed Steam reception largely reflects frustrated players who hit a specific boss difficulty spike and bounced off, rather than a fundamental design flaw. Visually, the pixel art is clean and punchy, with boss designs that communicate their threat without being illegible during busy attack phases. The soundtrack keeps the tension elevated without becoming background noise. Performance on PC is smooth, and the controls are responsive, which matters enormously in a game where a two-frame mistimed dodge is the difference between progress and a restart screen. Eldest Souls is a focused, well-crafted boss-rush for players who want the Soulslike difficulty without a forty-hour time commitment, and who are willing to actually engage with build optimization rather than bludgeoning through on a single spec. Monika, Scout Team

Eldest Souls
ActionAdventureIndieRPG

Eldest Souls

Jul 29, 2021Fallen Flag StudioUnited Label
GamerScout Says

A pixel-art boss-rush Soulslike where every fight is a wall and your greatsword build is the only ladder. Brutal, tight, and short on filler.

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About Eldest Souls

Eldest Souls is a top-down, pixel-art boss-rush RPG from Fallen Flag Studio that strips the Soulslike formula down to its skeleton: no overworld padding, no trash-mob corridors, just a series of increasingly nasty Old Gods standing between you and the credits. You play a lone warrior wielding a greatsword made of Obsydian, sent into a crumbling citadel as mankind's last gambit against divine vengeance. The setup is lean, the lore is delivered in readable chunks through NPC dialogue and item descriptions, and the worldbuilding does a respectable job of making you feel like you arrived ten minutes after the apocalypse. The combat is where Eldest Souls earns its reputation, and also where it will lose a chunk of its audience. Each boss is a multi-phase endurance test with telegraphed but unforgiving attack patterns. The dodge mechanic rewards precision timing, and landing charged attacks during enemy wind-ups is the core loop. What elevates it above a simple pattern-memorization exercise is the Shard system: every boss you kill drops upgrade currency that feeds into three distinct build archetypes - Berserker, Omniscient, and Holy Warrior. These trees genuinely change how you engage with fights. A Berserker build rewards aggression and stacking lifesteal, while Omniscient pushes you toward cooldown cycling and skill combos. The builds hold up under scrutiny, and respeccing is available, which is a small mercy when a later boss clearly hard-counters your current setup. Where I have to be honest with you: if you come here expecting the narrative payoff of a FromSoftware title, you will leave a little hungry. The writing is competent and atmospheric, but the characters you meet in the citadel are more mood-setters than fully realized arcs. The lore rewards players who read every description, but the emotional through-line never quite lands a gut punch. For a game this short - most runs clock in around six to ten hours - that is not a dealbreaker, but it does mean the replay value leans almost entirely on build experimentation rather than story re-discovery. The mixed Steam reception largely reflects frustrated players who hit a specific boss difficulty spike and bounced off, rather than a fundamental design flaw. Visually, the pixel art is clean and punchy, with boss designs that communicate their threat without being illegible during busy attack phases. The soundtrack keeps the tension elevated without becoming background noise. Performance on PC is smooth, and the controls are responsive, which matters enormously in a game where a two-frame mistimed dodge is the difference between progress and a restart screen. Eldest Souls is a focused, well-crafted boss-rush for players who want the Soulslike difficulty without a forty-hour time commitment, and who are willing to actually engage with build optimization rather than bludgeoning through on a single spec. Monika, Scout Team

Tags

steamBoss-RushBuild VarietyPixel Art SoulslikeRespec SystemTop-Down CombatLore CollectiblesShort PlaytimeDifficulty Spikes

System Requirements

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Reviews & Ratings

Metacritic
76
Steam
73%(4,245)

Game Info

Developer
Fallen Flag Studio
Publisher
United Label
Release Date
Jul 29, 2021

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