Edge Of Eternity
If you can stomach a slow-burn opening that practically dares you to quit, this scrappy French JRPG rewards patience with hex-grid tactics, a Yasunori Mitsuda soundtrack, and a world that quietly grows on you.
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About Edge Of Eternity
I went in expecting a budget Final Fantasy clone and came out with complicated feelings. Edge of Eternity is the kind of game that nearly loses you in the first five hours, then quietly earns your respect somewhere around hour twenty when the story stops treading water and the combat system finally clicks into something genuinely tactical. Getting there, though, requires tolerance for rough edges that are impossible to ignore. The setup is solid enough: soldier Daryon deserts the front lines to find his sister Selene, and together they chase a cure for the Corrosion, a plague of alien origin that is slowly unmaking the world of Heryon. The premise wears its Final Fantasy and Xenoblade Chronicles inspirations openly, from spiky-haired heroes to a sprawling open world with that single-player MMO aftertaste. The broad plot strokes hold up and do venture into darker territory than you might expect from the cheerful art direction. The problem is pacing. The main story drags through its middle chapters, side quests lean heavily on the Hunting Board variety of "kill X of Y", and the dialogue, clearly written in French and translated with uneven results, veers between charming and genuinely cringeworthy. The English voice cast does creditable work with material that does not always help them. Combat is where the game earns its keep, and also where it frustrates most. The nexus grid system layers standard Active Time Battle turn order on top of hex-based positioning, meaning you have to think about where your party stands, not just what commands you issue. Weapon skill trees unlock new abilities as you level each individual weapon, and socketing crystals into those trees adds passive bonuses and spells, which makes gearing feel meaningfully different from just chasing the highest attack number. In practice, though, the crafting side that feeds this system is opaque: there is no bestiary or compendium telling you where to find specific materials, so high-level gear often comes down to blind searching or brute-force levelling. Boss encounters shine on this grid; standard random fights sometimes just pad the clock while enemies shuffle around for no tactical reason. The world of Heryon is genuinely pretty in places. Multiple biomes with distinctive lighting, a dynamic day-night cycle, and the Nekaroo mount (a two-tailed feline that is clearly the game's best character) make exploration enjoyable even when the areas feel larger than the content inside them justifies. Texture pop-in and jittery character animations undercut the presentation, particularly in cutscenes where the models look several console generations behind the environments around them. The anime-style portrait art used in dialogue is, ironically, far more expressive. Yasunori Mitsuda contributed six tracks to a broader score by Cedric Menendez, and the soundtrack is consistently one of the game's strongest assets, worth keeping the volume up even when you are grinding Hunting Board assignments you have already done three times. For JRPG veterans who calibrate expectations to an indie budget and actively enjoy tactical positioning in combat, Edge of Eternity has a real heart beating under its rough exterior. Players who need tight writing, polished character arcs, or a story that pays off its setup within the first ten hours will likely bounce off before the better chapters arrive. The "Mixed" Steam score is accurate: this is a game that contains a good JRPG and a frustrating one simultaneously, and which one you experience depends almost entirely on your tolerance for uneven pacing and craft-system obscurity. Monika, Scout Team
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Game Info
- Developer
- Midgar Studio
- Publisher
- Dear Villagers, Maple Whispering Limited
- Release Date
- Jun 8, 2021