
Dunk Lords
If your couch setup ever needed a reason to exist, this 2v2 arcade brawler-basketball hybrid will remind everyone in the room exactly why controllers beat keyboards.
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About Dunk Lords
I'll be straight with you: I showed up to Dunk Lords expecting a budget NBA Jam clone, the kind of thing you forget five minutes after closing it. What I got instead was a tighter, weirder, more combative package than that dismissal deserves. This is a 2v2 arcade basketball game where you can uppercut opponents mid-dunk, dash through them to strip the ball, and activate a Mega mode that turns your baller into a giant who slams through the ceiling. It is absolutely not a sim, and it's all the better for it. The roster sits at 20 characters, each carrying individual stats, two special moves, and a passive ability. Composition matters here more than it does in most arcade sports titles. Want to camp the three-point line? Frank the strawberry-headed shooter and the karaoke robot Tina-28 are your picks. Prefer rim protection and dunking chains? Characters like Hope, whose passive prevents uppercuts, reward a different style of play. Specials are gated behind a star meter that charges from dunks and blocks, meaning playing aggressively in the paint is both the fun option and the strategically correct one. Court hotspots called shotpads add another layer: score while standing on the right pad and you can earn cash, extra special stars, or trigger the Mega panel to go full giant-mode. Between quarters you spend that cash on gear, including shoes that let you dunk from inside the arc, magnetic armor that pulls loose balls your way, and gloves that fire unblockable ghostly shots. No two matches feel identical, which is a genuine achievement for a game at this price point. Three modes ship in the box. Arcade Mode handles up to four players locally and is where you'll spend most of your time with friends. Story Mode follows protagonist Slice through a parade of zany 2v2 matchups with shifting conditions, like a round played with a beach ball instead of a basketball, and it can be cleared solo or co-op. Gauntlet Mode is the sweat option: four consecutive wins required, one loss ends your run. The AI, though, is the game's real liability. Across every difficulty setting, reviewers and players alike flagged that the computer barely misses shots, even on easy, which makes solo sessions a grind rather than a warm-up. If you don't have a second human body in the room, Dunk Lords loses a significant chunk of its appeal fast. There is no online multiplayer, which in 2026 is a legitimate omission worth flagging before you hand over your money. Visually it leans colorful and cartoonish, and the character designs are distinct enough that you won't constantly lose track of your player, though the camera follows the ball rather than your character, so it can and will pan away from you at the worst possible moment. The soundtrack, composed by Laura Shigihara of Plants vs. Zombies fame, is competent background noise that blends together more than it stands out. None of that kills the experience, but it keeps Dunk Lords from punching above its weight class aesthetically. Bottom line: this is a local multiplayer game that needs local multiplayer to function properly. Bring at least one friend, ideally three, and the couch chaos is genuinely good. Go in expecting a satisfying solo grind against AI and you will be disappointed. The mechanical foundation is solid and the gear-and-roster system has real depth once you commit to learning it, but the lack of any online mode is the ceiling on its staying power. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7 or newer
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- GTX 580 / AMD HD 7870
- Processor
- Intel Core i3-6100 / AMD FX-8350
Reviews & Ratings
No ratings available
Game Info
- Developer
- Story Fort LLC
- Publisher
- Story Fort LLC
- Release Date
- Mar 18, 2020