Compare Dungeons & Dragons: Enhanced Classic Bundle prices across 50+ stores and find the best deal. Developed by Beamdog. Published by Beamdog. Released on 11/16/2013. Available on PC. Genres: Strategy, Adventure, RPG.

Five Infinity Engine CRPGs in one bundle: the full Bhaalspawn saga across Baldur's Gate 1, Siege of Dragonspear, and BG2, plus Planescape: Torment and Icewind Dale. Hundreds of hours of AD&D, no filler skipped.

This bundle is essentially a time capsule of the golden age of isometric CRPGs, and a dense one at that. You get Baldur's Gate: Enhanced Edition (including the Tales of the Sword Coast expansion and three new recruitable companions in Neera the Wild Mage, Rasaad the Monk, and Dorn the Blackguard), Siege of Dragonspear as a bridging chapter between BG1 and BG2, the full Baldur's Gate II: Enhanced Edition (Shadows of Amn plus Throne of Bhaal), Planescape: Torment: Enhanced Edition, and Icewind Dale: Enhanced Edition. Easily north of 200 hours of content if you intend to be thorough, and that number balloons fast if you start a second Torment playthrough on different stat builds. The Baldur's Gate duology is where most players will spend the bulk of their time, and it holds up remarkably well on the writing side. The Sword Coast arc starts relatively small - you are a ward of Candlekeep thrust into a mystery around an iron shortage - and snowballs into a grand identity crisis wrapped in divine prophecy. BG2 then detonates that into full-scale epic territory, with Jon Irenicus standing as one of the best-written antagonists the CRPG genre has produced. Party composition rewards attention: companion banter, alignment-driven relationship shifts, and class-kit synergies (berserker, fighter-mage, shadowdancer, wild mage) mean that build variety holds up comfortably past hour 40. Siege of Dragonspear is the weakest link, with a crowded cast that struggles to give anyone enough space to breathe, but it is a functional bridge and completionists will want it. Planescape: Torment is the philosophical outlier in the bundle and the one most worth lingering over. You play as the Nameless One, an immortal amnesiac who wakes up on a mortuary slab in the city of Sigil, accompanied by the floating skull Morte. Combat is almost deliberately secondary here - stat investment in Wisdom and Intelligence unlocks dialogue paths that let you talk your way out of nearly every encounter. The reactivity of the writing is genuinely rare even by modern standards, and a second playthrough with different choices and stat priorities reveals entirely different story beats. If you have ever stared at a Disco Elysium skill check and felt your pulse quicken, Torment is your direct ancestor. Icewind Dale is the tonal opposite: lean story, brutal dungeon-crawling, and some of the most mechanically intricate AD&D spell combat in the Infinity Engine catalogue. You build your entire party from scratch (up to six characters, full race, class, and alignment selection) and funnel them through the frozen North across the base campaign and both expansions, Heart of Winter and Trials of the Luremaster. It is closer in spirit to a tactical wargame than a narrative RPG, which makes it an excellent palette cleanser between the story-heavy entries. One honest warning for newcomers across all five games: the THAC0 combat system is genuinely opaque at first, AI pathfinding can be maddening, and the interfaces were designed for a keyboard and mouse in an era before modern UI conventions. The Enhanced Editions add widescreen support, zoom, bug fixes, and quality-of-life patches, but they do not modernise the core design philosophy. If you bounced off BG3's relative accessibility and want something harder-edged and more demanding, that is actually a selling point. If you have never touched an Infinity Engine game, budget some time for the learning curve before judging the experience. Monika, Scout Team

Dungeons & Dragons: Enhanced Classic Bundle
StrategyAdventureRPG

Dungeons & Dragons: Enhanced Classic Bundle

Nov 16, 2013Beamdog
GamerScout Says

Five Infinity Engine CRPGs in one bundle: the full Bhaalspawn saga across Baldur's Gate 1, Siege of Dragonspear, and BG2, plus Planescape: Torment and Icewind Dale. Hundreds of hours of AD&D, no filler skipped.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Dungeons & Dragons: Enhanced Classic Bundle

This bundle is essentially a time capsule of the golden age of isometric CRPGs, and a dense one at that. You get Baldur's Gate: Enhanced Edition (including the Tales of the Sword Coast expansion and three new recruitable companions in Neera the Wild Mage, Rasaad the Monk, and Dorn the Blackguard), Siege of Dragonspear as a bridging chapter between BG1 and BG2, the full Baldur's Gate II: Enhanced Edition (Shadows of Amn plus Throne of Bhaal), Planescape: Torment: Enhanced Edition, and Icewind Dale: Enhanced Edition. Easily north of 200 hours of content if you intend to be thorough, and that number balloons fast if you start a second Torment playthrough on different stat builds. The Baldur's Gate duology is where most players will spend the bulk of their time, and it holds up remarkably well on the writing side. The Sword Coast arc starts relatively small - you are a ward of Candlekeep thrust into a mystery around an iron shortage - and snowballs into a grand identity crisis wrapped in divine prophecy. BG2 then detonates that into full-scale epic territory, with Jon Irenicus standing as one of the best-written antagonists the CRPG genre has produced. Party composition rewards attention: companion banter, alignment-driven relationship shifts, and class-kit synergies (berserker, fighter-mage, shadowdancer, wild mage) mean that build variety holds up comfortably past hour 40. Siege of Dragonspear is the weakest link, with a crowded cast that struggles to give anyone enough space to breathe, but it is a functional bridge and completionists will want it. Planescape: Torment is the philosophical outlier in the bundle and the one most worth lingering over. You play as the Nameless One, an immortal amnesiac who wakes up on a mortuary slab in the city of Sigil, accompanied by the floating skull Morte. Combat is almost deliberately secondary here - stat investment in Wisdom and Intelligence unlocks dialogue paths that let you talk your way out of nearly every encounter. The reactivity of the writing is genuinely rare even by modern standards, and a second playthrough with different choices and stat priorities reveals entirely different story beats. If you have ever stared at a Disco Elysium skill check and felt your pulse quicken, Torment is your direct ancestor. Icewind Dale is the tonal opposite: lean story, brutal dungeon-crawling, and some of the most mechanically intricate AD&D spell combat in the Infinity Engine catalogue. You build your entire party from scratch (up to six characters, full race, class, and alignment selection) and funnel them through the frozen North across the base campaign and both expansions, Heart of Winter and Trials of the Luremaster. It is closer in spirit to a tactical wargame than a narrative RPG, which makes it an excellent palette cleanser between the story-heavy entries. One honest warning for newcomers across all five games: the THAC0 combat system is genuinely opaque at first, AI pathfinding can be maddening, and the interfaces were designed for a keyboard and mouse in an era before modern UI conventions. The Enhanced Editions add widescreen support, zoom, bug fixes, and quality-of-life patches, but they do not modernise the core design philosophy. If you bounced off BG3's relative accessibility and want something harder-edged and more demanding, that is actually a selling point. If you have never touched an Infinity Engine game, budget some time for the learning curve before judging the experience. Monika, Scout Team

Tags

steamInfinity EngineParty BuildingTHAC0 CombatReal-Time with PauseDialogue-DrivenAD&D RulesetDungeon CrawlingBranching NarrativeHigh ReplayabilityOld-School Difficulty

System Requirements

Minimum

Memory
1 GB RAM
Storage
4 GB
Graphics
OpenGL 2.0 compatible
Processor
Dual Core Processor
System requirements
Windows 7+

Reviews & Ratings

No ratings available

Game Info

Developer
Beamdog
Publisher
Beamdog
Release Date
Nov 16, 2013

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Beamdog