Dungeon Siege II
A party-based action RPG that fixes almost every flaw its predecessor had, then quietly trips over its own difficulty gating. Old-school loot brain, solid class variety, rough Steam port.
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About Dungeon Siege II
Dungeon Siege II is a party-based action RPG set in the world of Aranna, pitting you against the warlord Valdis and his army of Morden soldiers as they hunt the four pieces of Azunai's shattered shield. It sits firmly in the Diablo lineage but adds a layer of tactical party management that pushes it closer to something you actually have to think about, at least occasionally. You assemble a group of up to four characters, each slotting into one of the four core specialisations: Fighter up front soaking hits, Ranger picking off stragglers at range, Combat Mage hurling lightning and death curses into crowds, and Nature Mage keeping everyone alive and buffed. The class system is organic rather than a character creation screen. Your hero starts classless and evolves based on what you actually do in combat, which feels elegant until you realise that spreading XP across disciplines too early makes your whole party a collection of mediocre generalists. Commit early, diversify carefully later. Where DS2 genuinely earns its reputation is in all the systems layered on top of that foundation. Each class gets a 12-skill tree unlocked one point at a time per level up, with Hero Powers sitting at key progression gates. These powers range from a party-wide invincibility bubble to area-of-effect lightning strikes, and they recharge faster as you level, so the mid-to-late game starts to feel meaningfully active rather than pure click-holding. On top of that there is a crafting system for item upgrades, battle chants usable at Incantation Shrines, configurable AI presets for your party members, and a pet system where you feed gear to companions to grow them into combat-capable animals with their own emanation auras. That is a lot of moving parts for a 2005 hack-and-slash, and most of them work. The writing is a step up from the original, partly because Gas Powered Games brought in a professional game writer for the sequel. The companion NPCs now have actual personalities, banter with each other on the road, and carry their own personal side quests. Loratha the Combat Mage and the ranger Deru feel like people rather than stat blocks, which matters when you are spending 40-plus hours with them. The main plot itself is functional fantasy rather than anything that will haunt you, though. The villain has a clear motivation, the mythology about the ancient war between Azunai and Zaramoth gives the world some genuine texture, and the quest density in each town keeps you busy without feeling purely procedural. My one writing complaint: companion dialogue can get interrupted mid-sentence by an enemy ambush, and there is no way to replay a cancelled conversation. For a game that actually invested in its characters, that oversight stings. Now the hard part. The Steam version of DS2 is a known problem child. Multiplayer, including LAN co-op, has been stripped out entirely. The game can require manual config file edits just to launch without crashing on modern hardware, and a community patch floating in the Steam forums is basically mandatory before you start. The expansion, Broken World (which adds the Fist of Stone and Blood Assassin hybrid classes plus dwarves as a playable race), is not included either. The difficulty gating is also legitimately annoying: you cannot access Veteran or Elite mode until you complete a full Normal run, which means anyone hungry for a real challenge has to sit through a 40-hour warmup lap first. On Normal the game rarely pushes back hard enough to make party composition feel urgent, which undercuts the build variety somewhat. If you can get it running cleanly and you set your expectations as "comfort-food dungeon crawler with more depth than its genre reputation suggests", DS2 delivers. It is the kind of game that scratches the ARPG itch when you want looting and light tactics without a hundred hours of backstory homework. Just go in knowing it is showing its age, the port is rough, and the story will not stick to your ribs the way BG3's will. But the loot loop is genuinely satisfying, the class builds reward patience, and once a Combat Mage starts chain-cursing entire dungeons while your Nature Mage keeps the party glued together, it clicks in a way that is hard to put down. Monika, Scout Team
Tags
System Requirements
Minimum
- OS *
- Microsoft® Windows® XP SP1 or newer
- Memory
- 256 MB of system RAM
- Graphics
- ATI Radeon™ series 7000 or better/Nvidia® Geforce series/Intel Extreme Graphics 82845, 82865, 82915
- Processor
- 1.0 GHz equivalent or higher processor
- Hard Drive
- 4 GB available hard disk space
Reviews & Ratings
Game Info
- Developer
- Gas Powered Games
- Publisher
- Square Enix
- Release Date
- Aug 16, 2005