Compare Dungeon Lords Steam Edition prices across 50+ stores and find the best deal. Developed by Heuristic Park. Published by THQ Nordic. Released on 12/21/2015. Available on PC. Genres: RPG.

A cult-status dungeon crawler with a genuinely clever class system buried under two decades of rough edges. Worth it for build obsessives, a real gamble for everyone else.

My first hour with Dungeon Lords Steam Edition felt like archaeology. You are clearly playing a game designed by someone with real ambitions for deep, interlocking systems, someone who cut their teeth on the Wizardry series, and yet every five minutes the rough concrete of a 2005 rushed launch scrapes against your shins. That tension, between what this game wants to be and what it actually delivers, defines the whole experience. The class system is the reason to be here at all. You pick one of four starter archetypes, Fighter, Mage, Adept, or Rogue, and that choice is only the opening move. Joining guilds through in-world quests unlocks advanced tiers, and a full playthrough can see your character accumulate up to five stacked specializations. The branching paths are genuinely interesting: a Fighter who pivots into Adept territory becomes a tank sustained by Celestial healing magic, while a Mage who pushes through the Sorcerer and Wizard path unlocks the Spellfire skill that finally makes magic damage feel meaningful. Races matter too, with seven options, including the demigoth variants like the hulking urgoth and the diminutive thrall, each shaping your stat baselines and skill costs. The character building loop is the kind that makes you want to restart immediately after finishing, just to try the build you talked yourself out of on hour one. But the friction is real and it is constant. Combat is real-time and mouse-driven, which sounds promising until you realize blocking rarely connects cleanly and the core rhythm collapses into dodge-and-swing kiting against enemies that respawn aggressively. Lockpicking chests punishes failure with direct damage to your character, which is the kind of perverse design decision that stops being charming after the third poisoned attempt. Some skills in the Steam Edition have been noted by long-term players to function differently from the Collector's Edition, with experience spending locked to your current class rather than the more open original system, and late-game spells made available far earlier than they should be. The Steam Edition is also not widescreen-native, requiring a hex edit to fix the resolution, which tells you exactly what kind of patience this game demands. Bugs persist: stuttering during spawns, occasional progression-blocking quest states, and NPC dialogue that will loop indefinitely if you click through a conversation too fast. Who is this actually for? Honest answer: players who grew up with this game and want a version that runs on modern hardware without hunting down a disc drive, and a specific subset of build-focused action RPG fans who find the class web genuinely compelling enough to tolerate everything around it. The co-op multiplayer, functional in the Steam Edition, makes the rough patches more bearable when shared with someone equally tolerant. For anyone expecting the narrative complexity of a story-driven RPG, the plot here is archetypal fantasy at its most conventional: a fallen wizard, a dark lord, a kingdom in peril. There is some decent voice work when the story calls for it, but the writing exists to justify combat, not reward re-reads. Monika, Scout Team

Dungeon Lords Steam Edition
RPG

Dungeon Lords Steam Edition

Dec 21, 2015Heuristic ParkTHQ Nordic
GamerScout Says

A cult-status dungeon crawler with a genuinely clever class system buried under two decades of rough edges. Worth it for build obsessives, a real gamble for everyone else.

PC
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About Dungeon Lords Steam Edition

My first hour with Dungeon Lords Steam Edition felt like archaeology. You are clearly playing a game designed by someone with real ambitions for deep, interlocking systems, someone who cut their teeth on the Wizardry series, and yet every five minutes the rough concrete of a 2005 rushed launch scrapes against your shins. That tension, between what this game wants to be and what it actually delivers, defines the whole experience. The class system is the reason to be here at all. You pick one of four starter archetypes, Fighter, Mage, Adept, or Rogue, and that choice is only the opening move. Joining guilds through in-world quests unlocks advanced tiers, and a full playthrough can see your character accumulate up to five stacked specializations. The branching paths are genuinely interesting: a Fighter who pivots into Adept territory becomes a tank sustained by Celestial healing magic, while a Mage who pushes through the Sorcerer and Wizard path unlocks the Spellfire skill that finally makes magic damage feel meaningful. Races matter too, with seven options, including the demigoth variants like the hulking urgoth and the diminutive thrall, each shaping your stat baselines and skill costs. The character building loop is the kind that makes you want to restart immediately after finishing, just to try the build you talked yourself out of on hour one. But the friction is real and it is constant. Combat is real-time and mouse-driven, which sounds promising until you realize blocking rarely connects cleanly and the core rhythm collapses into dodge-and-swing kiting against enemies that respawn aggressively. Lockpicking chests punishes failure with direct damage to your character, which is the kind of perverse design decision that stops being charming after the third poisoned attempt. Some skills in the Steam Edition have been noted by long-term players to function differently from the Collector's Edition, with experience spending locked to your current class rather than the more open original system, and late-game spells made available far earlier than they should be. The Steam Edition is also not widescreen-native, requiring a hex edit to fix the resolution, which tells you exactly what kind of patience this game demands. Bugs persist: stuttering during spawns, occasional progression-blocking quest states, and NPC dialogue that will loop indefinitely if you click through a conversation too fast. Who is this actually for? Honest answer: players who grew up with this game and want a version that runs on modern hardware without hunting down a disc drive, and a specific subset of build-focused action RPG fans who find the class web genuinely compelling enough to tolerate everything around it. The co-op multiplayer, functional in the Steam Edition, makes the rough patches more bearable when shared with someone equally tolerant. For anyone expecting the narrative complexity of a story-driven RPG, the plot here is archetypal fantasy at its most conventional: a fallen wizard, a dark lord, a kingdom in peril. There is some decent voice work when the story calls for it, but the writing exists to justify combat, not reward re-reads. Monika, Scout Team

Tags

singleplayermultiplayercooptrading-cardscloud-savestier:sub-5Multi-Class SystemGuild ProgressionHack-and-SlashCo-op CampaignDemigoth RacesAction RPGOld-School Dungeon CrawlerRune Magic

System Requirements

Minimum

OS
x86 or x64 bit versions of Microsoft Windows XP/Vista/Win7
Memory
1024 MB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
ATI/NVIDIA/Intel dedicated, mobile or integrated graphic card with at least 128MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 3.0 support. ATI Radeon X1600, NVIDIA GeForce 6600GT and /Intel GMA X3100 are minimum recommended graphic cards.
Processor
AMD/Intel single-core processor running at 2.0 GHz (Intel Pentium 4 or AMD Athlon 64 are the minimum recommended)
Sound Card
Integrated or dedicated DirectX 9 compatible soundcard

Recommended

OS
x86 or x64 bit versions of Microsoft Windows XP/Vista/Win7
Memory
2048 MB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
6 GB available space
Graphics
ATI/NVIDIA/Intel dedicated, mobile or integrated graphic card with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 3.0 support. ATI Radeon HD3800 series and Nvidia GeForce 8800GT (and higher) are recommended graphic cards.
Processor
AMD/Intel dual-core processor running at 2.6 GHz (Intel Pentium D or AMD Athlon 64 X2 are recommended)
Sound Card
Integrated or dedicated DirectX 9.0c compatible soundcard

Reviews & Ratings

No ratings available

Game Info

Developer
Heuristic Park
Publisher
THQ Nordic
Release Date
Dec 21, 2015

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