Compare Driver® Parallel Lines prices across 50+ stores and find the best deal. Developed by Ubisoft Reflections. Published by Ubisoft. Released on 2/13/2009. Available on PC. Genres: Racing. Metacritic score: 61/100.

Revenge, muscle cars, and a dual-era New York that still slaps harder than its Metacritic score suggests. Worth a look if open-world driving is your thing, warts and all.

I went back to Driver: Parallel Lines half-expecting a janky relic, and came out the other side with a grudging appreciation for how much personality this thing has. The premise drops you into 1978 New York as TK, a getaway driver who gets framed and locked away for 28 years, then picks up the story in 2006 with a full revenge agenda. It is a single-player-only ride, and the dual-era structure is genuinely the most interesting idea in the game. The warm sepia tone and funk-heavy radio of the 70s half gives way to a colder, blue-tinted 2006 version of the same city, and the contrast works well enough that it almost papers over the thinness of the story in both halves. The driving is where the game earns its keep. Arcade handling with enough weight to feel satisfying, police chases that stay tense without becoming impossible, and a garage system at Ray's Autos that lets you soup up nearly any car you steal off the street. Performance upgrades, nitrous boosters, bulletproof glass, ride height adjustments, custom paint, the works. There are close to 80 to 100 vehicles across both eras, from boxy 70s muscle to sleeker 2006 sports cars, and the era-locked weapon loadouts (older guns in 78, newer hardware in 2006) add a bit of tactical texture. Side content includes street races, demolition derby in Central Park, circuit tracks, and pursuit jobs, which gives the open world enough to do between story missions. Here is where I have to be straight with you though. The on-foot sections are clunky. The auto-aim helps, but the shooting never feels better than serviceable, and a handful of missions lean on it too much. The story missions clock in at 31 entries and the campaign wraps up faster than you would want. Era-switching only unlocks after you finish the story mode, so the real freedom to explore both timelines is a second-playthrough reward rather than something you get to mess with mid-campaign. The PC version also has a history of crashing when returning to the main menu, so keeping manual saves frequent is just good practice. For racing and driving fans specifically, this hits a very specific itch. It is not a sim, not even close. Think of it as an arcade driving sandbox with light open-world crime trimmings, closer in spirit to the original Driver games than to GTA, even if critics kept making that comparison. The soundtrack alone, with Funkadelic, Iggy Pop, Blondie, David Bowie, LCD Soundsystem, and Public Enemy splitting duties across the two eras, makes cruising around the city feel legitimately cool. There is no split-screen, no co-op, no multiplayer of any kind (online multiplayer was dropped during development). This is a solo evening game, best played with a controller, good headphones, and zero expectations beyond having a decent time behind a wheel. Riley, Scout Team

Driver® Parallel Lines
Racing

Driver® Parallel Lines

Feb 13, 2009Ubisoft ReflectionsUbisoft
GamerScout Says

Revenge, muscle cars, and a dual-era New York that still slaps harder than its Metacritic score suggests. Worth a look if open-world driving is your thing, warts and all.

PC
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Screenshots & Media

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About Driver® Parallel Lines

I went back to Driver: Parallel Lines half-expecting a janky relic, and came out the other side with a grudging appreciation for how much personality this thing has. The premise drops you into 1978 New York as TK, a getaway driver who gets framed and locked away for 28 years, then picks up the story in 2006 with a full revenge agenda. It is a single-player-only ride, and the dual-era structure is genuinely the most interesting idea in the game. The warm sepia tone and funk-heavy radio of the 70s half gives way to a colder, blue-tinted 2006 version of the same city, and the contrast works well enough that it almost papers over the thinness of the story in both halves. The driving is where the game earns its keep. Arcade handling with enough weight to feel satisfying, police chases that stay tense without becoming impossible, and a garage system at Ray's Autos that lets you soup up nearly any car you steal off the street. Performance upgrades, nitrous boosters, bulletproof glass, ride height adjustments, custom paint, the works. There are close to 80 to 100 vehicles across both eras, from boxy 70s muscle to sleeker 2006 sports cars, and the era-locked weapon loadouts (older guns in 78, newer hardware in 2006) add a bit of tactical texture. Side content includes street races, demolition derby in Central Park, circuit tracks, and pursuit jobs, which gives the open world enough to do between story missions. Here is where I have to be straight with you though. The on-foot sections are clunky. The auto-aim helps, but the shooting never feels better than serviceable, and a handful of missions lean on it too much. The story missions clock in at 31 entries and the campaign wraps up faster than you would want. Era-switching only unlocks after you finish the story mode, so the real freedom to explore both timelines is a second-playthrough reward rather than something you get to mess with mid-campaign. The PC version also has a history of crashing when returning to the main menu, so keeping manual saves frequent is just good practice. For racing and driving fans specifically, this hits a very specific itch. It is not a sim, not even close. Think of it as an arcade driving sandbox with light open-world crime trimmings, closer in spirit to the original Driver games than to GTA, even if critics kept making that comparison. The soundtrack alone, with Funkadelic, Iggy Pop, Blondie, David Bowie, LCD Soundsystem, and Public Enemy splitting duties across the two eras, makes cruising around the city feel legitimately cool. There is no split-screen, no co-op, no multiplayer of any kind (online multiplayer was dropped during development). This is a solo evening game, best played with a controller, good headphones, and zero expectations beyond having a decent time behind a wheel. Riley, Scout Team

Tags

singleplayertier:indieDual-Era SettingArcade DrivingGarage CustomizationOpen-World CrimePolice ChaseRevenge StoryRetro SoundtrackSingle-Era UnlockController RecommendedClassic Open World

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 17 ProtonDB community reports.

System Requirements

Minimum

Sound
DirectX 9.0c-compliant sound card
Memory
256 MB
Graphics
64 MB DirectX 9.0c-compliant supporting Shader Model 1.1(*see supported list)
Processor
2.0 GHz Pentium 4 or AMD Athlon
Hard Drive
4.8GB free hard disk space
Supported OS
Windows® XP (SP 1 required)/Vista (only)
DirectX Version
DirectX 9.0c
Supported Video Cards at Time of Release
ATI RADEON 8500/9000/X families,NVIDIA GeForce 3/4/FX/6/7 families (GeForce 4MX NOT supported)

Recommended

Sound
DirectX 9.0c-compliant sound card
Memory
512 MB
Graphics
128 MB DirectX 9.0c-compliant supporting Shader Model 2.0(*see supported list)
Processor
3.4 GHz Pentium 4 or AMD Athlon
Hard Drive
4.8GB free hard disk space
Supported OS
Windows® XP (SP 1 required)/Vista (only)
DirectX Version
DirectX 9.0c
Supported Video Cards at Time of Release
ATI RADEON 8500/9000/X families,NVIDIA GeForce 3/4/FX/6/7 families (GeForce 4MX NOT supported)

Community Discussion

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Reviews & Ratings

Metacritic
61

Game Info

Developer
Ubisoft Reflections
Publisher
Ubisoft
Release Date
Feb 13, 2009

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2026-06-1010.45(lowest)

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Frequently asked questions about Driver® Parallel Lines

How much does Driver® Parallel Lines cost?

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What platforms is Driver® Parallel Lines available on?

Driver® Parallel Lines is available on PC.

When was Driver® Parallel Lines released?

Driver® Parallel Lines was released on 13 February 2009.

Who developed Driver® Parallel Lines?

Driver® Parallel Lines was developed by Ubisoft Reflections and published by Ubisoft.

Is Driver® Parallel Lines worth buying?

Driver® Parallel Lines holds a Metacritic score of 61/100, making it one of the standout Racing titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.