Compare Dream Car Builder prices across trusted key stores and find the best deal. Developed by RoKo0 (Roman Konyukhov). Published by RoKo0 (Roman Konyukhov). Released on 9/21/2018. Available on PC. Genres: Indie, Racing, Simulation.

If you think 'building a car' means dragging a body kit onto a chassis and hitting race, Dream Car Builder will humble you fast. This is a soft-body physics engineering sandbox that rewards patience and punishes guesswork.

I came into Dream Car Builder expecting something closer to a customization-heavy arcade racer. What I got was closer to CAD software that occasionally lets you crash things in slow motion, and honestly, that reframing is the only honest way to sell this to you. Solo developer Roman Konyukhov has built something genuinely unusual: a game where you lay down individual frame beams, tune suspension geometry from scratch, wire up a steering system, and then figure out why your creation immediately folds in half when it hits 40 mph. The physics engine simulates beams under real stretch and compression forces, which means your intuitions from every other building game will get you nowhere. A cube frame crumbles. A pyramid crumbles. You learn to triangulate, brace, and actually think about load paths before anything rolls a meter. The editor looks intimidating because it is. There is no drag-and-drop simplicity here. You are placing nodes, connecting beams, configuring spring and damper rates on your suspension, and deciding whether to run a solid axle or attempt a double-wishbone setup that requires you to look up what a roll centre actually is. The single-player mode drops you onto procedurally generated tracks, which is functional but thin. Sandbox is where the real time goes: hours spent iterating on a suspension design, watching it crunch under the weight of a missed brace, then rebuilding. The time-slow feature during crashes is satisfying in a way that almost makes the failure feel intentional. The engine upgrade path goes up to 1200 hp, and there is a switchable 2WD and 4WD transmission system, so once a design actually works, there is real tuning depth to explore. The multiplayer side exists, with online PvP races where you bring whatever you built, but with concurrent player counts in the low double digits at any given time, you are not finding lobbies on demand. This is fundamentally a solo tinkering game with a race mode bolted on, not a competitive platform. The Workshop helps: you can grab other people's designs, pull them apart, understand what they did differently, and that is genuinely one of the best ways to learn the building logic. The community is small but clearly invested, with guides covering beam axle suspension and independent setups that the in-game tutorial does not adequately explain on its own. The ceiling here is real. Players with an engineering or CAD background report that it starts to feel almost professional-grade, where refining caster angle and roll geometry produces measurable handling differences. That is the ceiling. The floor is steep and poorly lit. The tutorial has been revised multiple times, and it still does not fully bridge the gap between placing your first node and understanding why your first ten cars won't drive straight. If you bounce off the learning curve, the Steam refund window is your friend and the developer essentially says so in the product description. That transparency is respectable but also a warning sign worth reading. Bottom line for anyone shopping here: this is not a racing game that has building in it. It is a building simulator where racing is the test condition. If that split appeals to you, and if you have the patience to read guides and iterate through failures, there is a surprising amount of depth in a very small package from a one-person studio. Fred, Scout Team

Dream Car Builder

Dream Car Builder

Sep 21, 2018RoKo0 (Roman Konyukhov)
GamerScout Says

If you think 'building a car' means dragging a body kit onto a chassis and hitting race, Dream Car Builder will humble you fast. This is a soft-body physics engineering sandbox that rewards patience and punishes guesswork.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €6.85

GamerScout Verdict

Best for patient builders who want real suspension geometry challenges, not an arcade racer with cosmetic customization.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€6.8528 Jun 2026
Keyshops
€6.45€6.82€7.20€7.575 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About Dream Car Builder

I came into Dream Car Builder expecting something closer to a customization-heavy arcade racer. What I got was closer to CAD software that occasionally lets you crash things in slow motion, and honestly, that reframing is the only honest way to sell this to you. Solo developer Roman Konyukhov has built something genuinely unusual: a game where you lay down individual frame beams, tune suspension geometry from scratch, wire up a steering system, and then figure out why your creation immediately folds in half when it hits 40 mph. The physics engine simulates beams under real stretch and compression forces, which means your intuitions from every other building game will get you nowhere. A cube frame crumbles. A pyramid crumbles. You learn to triangulate, brace, and actually think about load paths before anything rolls a meter. The editor looks intimidating because it is. There is no drag-and-drop simplicity here. You are placing nodes, connecting beams, configuring spring and damper rates on your suspension, and deciding whether to run a solid axle or attempt a double-wishbone setup that requires you to look up what a roll centre actually is. The single-player mode drops you onto procedurally generated tracks, which is functional but thin. Sandbox is where the real time goes: hours spent iterating on a suspension design, watching it crunch under the weight of a missed brace, then rebuilding. The time-slow feature during crashes is satisfying in a way that almost makes the failure feel intentional. The engine upgrade path goes up to 1200 hp, and there is a switchable 2WD and 4WD transmission system, so once a design actually works, there is real tuning depth to explore. The multiplayer side exists, with online PvP races where you bring whatever you built, but with concurrent player counts in the low double digits at any given time, you are not finding lobbies on demand. This is fundamentally a solo tinkering game with a race mode bolted on, not a competitive platform. The Workshop helps: you can grab other people's designs, pull them apart, understand what they did differently, and that is genuinely one of the best ways to learn the building logic. The community is small but clearly invested, with guides covering beam axle suspension and independent setups that the in-game tutorial does not adequately explain on its own. The ceiling here is real. Players with an engineering or CAD background report that it starts to feel almost professional-grade, where refining caster angle and roll geometry produces measurable handling differences. That is the ceiling. The floor is steep and poorly lit. The tutorial has been revised multiple times, and it still does not fully bridge the gap between placing your first node and understanding why your first ten cars won't drive straight. If you bounce off the learning curve, the Steam refund window is your friend and the developer essentially says so in the product description. That transparency is respectable but also a warning sign worth reading. Bottom line for anyone shopping here: this is not a racing game that has building in it. It is a building simulator where racing is the test condition. If that split appeals to you, and if you have the patience to read guides and iterate through failures, there is a surprising amount of depth in a very small package from a one-person studio.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpachievementstrading-cardsworkshopcloud-savestier:indieSoft-Body PhysicsEngineering SandboxWorkshop-DrivenSuspension TuningProcedural TracksSlow-Motion CrashNode-Based BuilderSolo-Dev

System Requirements

Minimum

OS
Windows 7 (64 bit)
Memory
4 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Geforce 720m, 1280 x 768
Processor
intel i3

Recommended

OS
Windows 7 (64 bit) - Windows 10 (64 bit)
Memory
8 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
1920 x 1080
Processor
Multi-core desktop processor

Keep exploring

Community Discussion

Be the first to comment on Dream Car Builder.

Reviews & Ratings

No ratings available

Game Info

Developer
RoKo0 (Roman Konyukhov)
Publisher
RoKo0 (Roman Konyukhov)
Release Date
Sep 21, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Dream Car Builder →

Frequently asked questions about Dream Car Builder

How much does Dream Car Builder cost?

Dream Car Builder pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Dream Car Builder cheapest?

Compare Dream Car Builder prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Dream Car Builder available on?

Dream Car Builder is available on PC.

When was Dream Car Builder released?

Dream Car Builder was released on 21 September 2018.

Who developed Dream Car Builder?

Dream Car Builder was developed by RoKo0 (Roman Konyukhov).