Compare Draw Rider prices across 50+ stores and find the best deal. Developed by 17Studio. Published by 17Studio. Released on 3/31/2016. Available on PC, Mac. Genres: Action, Indie, Racing.

A bite-sized hardcore bike racer that starts gentle and turns sadistic fast, with a level editor that keeps the punishment coming long after the built-in tracks run dry.

I'll be straight with you: the first few minutes of Draw Rider feel almost insultingly easy. The early tracks roll you through gentle slopes like a Sunday pedal, and you start wondering if this really has a reputation for brutality. Then the training wheels come off, and suddenly you're watching your stick-figure rider ragdoll spectacularly off a loop for the fifteenth time, and everything clicks. This is a physics-based 2D bike racer in the spiritual bloodline of Happy Wheels and the original Trials series, punishing overconfidence one crunch at a time. The core loop is simple and old-school: survive each track, hit the finish within the target time, grab gold medals, unlock new levels and character cosmetics. What keeps it interesting beyond that is the selection of vehicles, each with distinct handling that makes a real difference on trickier terrain. The ragdoll physics and destructible bike are clearly the point of the whole exercise. There is something deeply satisfying about a well-landed jump, and equally funny about a catastrophically bad one. The black-and-white visual style (with optional inversion mode) keeps the screen readable at speed, which matters more than it sounds when you are threading the needle through a spiked tunnel on your fourth attempt. The level editor is where Draw Rider earns its longevity on the PC version. You can build and share custom tracks, and the community pool had surpassed 150,000 user-created levels. That is a staggering content buffer for an indie title of this size, and it means a dedicated player will not run out of fresh punishment anytime soon. The challenge mode and slow-motion option add useful mechanical layers for players who want to study tricky sections rather than brute-force them. Cross-platform multiplayer is listed, though the player base at this point is small enough that live matchmaking is hit or miss, and the solo campaign is the primary draw. Honesty corner: this started life as a mobile game, and certain design decisions still carry that DNA. The progression pacing can feel drawn out, the cosmetic unlocks are your main reward loop (no track editor tools locked behind paywalls on the Steam version, thankfully), and the presentation is utilitarian at best. There is no split-screen, no local co-op, and no wheel or pedal support worth mentioning given the gamepad-first control scheme. If you came here hoping for a couch-party racer to roll out with three friends on a Saturday night, this is not that. It is a solo score-chasing experience, best played in short sessions when you want something that will test your patience with a grin. For the price point this sits at, and especially if you pick it up alongside Draw Rider 2 in the bundle, the value proposition is real for fans of physics-based 2D riding. The Steam review sentiment sits at roughly 73 percent positive, which matches my gut: it is a genuinely fun concept executed well enough, held back only by its mobile origins and a multiplayer layer that never quite fills out. Casual players will bounce off the mid-game difficulty spike. Anyone who considers Trials a comfort game will feel right at home. Riley, Scout Team

Draw Rider
ActionIndieRacing

Draw Rider

Mar 31, 201617Studio
GamerScout Says

A bite-sized hardcore bike racer that starts gentle and turns sadistic fast, with a level editor that keeps the punishment coming long after the built-in tracks run dry.

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Historical low: $9.86

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Screenshots & Media

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About Draw Rider

I'll be straight with you: the first few minutes of Draw Rider feel almost insultingly easy. The early tracks roll you through gentle slopes like a Sunday pedal, and you start wondering if this really has a reputation for brutality. Then the training wheels come off, and suddenly you're watching your stick-figure rider ragdoll spectacularly off a loop for the fifteenth time, and everything clicks. This is a physics-based 2D bike racer in the spiritual bloodline of Happy Wheels and the original Trials series, punishing overconfidence one crunch at a time. The core loop is simple and old-school: survive each track, hit the finish within the target time, grab gold medals, unlock new levels and character cosmetics. What keeps it interesting beyond that is the selection of vehicles, each with distinct handling that makes a real difference on trickier terrain. The ragdoll physics and destructible bike are clearly the point of the whole exercise. There is something deeply satisfying about a well-landed jump, and equally funny about a catastrophically bad one. The black-and-white visual style (with optional inversion mode) keeps the screen readable at speed, which matters more than it sounds when you are threading the needle through a spiked tunnel on your fourth attempt. The level editor is where Draw Rider earns its longevity on the PC version. You can build and share custom tracks, and the community pool had surpassed 150,000 user-created levels. That is a staggering content buffer for an indie title of this size, and it means a dedicated player will not run out of fresh punishment anytime soon. The challenge mode and slow-motion option add useful mechanical layers for players who want to study tricky sections rather than brute-force them. Cross-platform multiplayer is listed, though the player base at this point is small enough that live matchmaking is hit or miss, and the solo campaign is the primary draw. Honesty corner: this started life as a mobile game, and certain design decisions still carry that DNA. The progression pacing can feel drawn out, the cosmetic unlocks are your main reward loop (no track editor tools locked behind paywalls on the Steam version, thankfully), and the presentation is utilitarian at best. There is no split-screen, no local co-op, and no wheel or pedal support worth mentioning given the gamepad-first control scheme. If you came here hoping for a couch-party racer to roll out with three friends on a Saturday night, this is not that. It is a solo score-chasing experience, best played in short sessions when you want something that will test your patience with a grin. For the price point this sits at, and especially if you pick it up alongside Draw Rider 2 in the bundle, the value proposition is real for fans of physics-based 2D riding. The Steam review sentiment sits at roughly 73 percent positive, which matches my gut: it is a genuinely fun concept executed well enough, held back only by its mobile origins and a multiplayer layer that never quite fills out. Casual players will bounce off the mid-game difficulty spike. Anyone who considers Trials a comfort game will feel right at home. Riley, Scout Team

Tags

singleplayermultiplayercross-platformtrading-cardstier:indiePhysics-BasedRagdoll CrashesLevel EditorCommunity TracksTime TrialHardcore DifficultyScore ChasingBMX-StyleSolo Experience

Steam Deck & Linux

ProtonDB Silver

Playable on Linux with some workarounds. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10, Windows 8, Windows 7, Vista, or XP Service Pack 3
Memory
1 GB RAM
Graphics
OpenGL 2.1 or higher (available in most modern Windows systems)
Processor
1 GHz processor

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Game Info

Developer
17Studio
Publisher
17Studio
Release Date
Mar 31, 2016

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Price History

2026-06-109.86(lowest)

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How much does Draw Rider cost?

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What platforms is Draw Rider available on?

Draw Rider is available on PC, Mac.

When was Draw Rider released?

Draw Rider was released on 31 March 2016.

Who developed Draw Rider?

Draw Rider was developed by 17Studio.