Compare DRAGON QUEST TREASURES prices across 50+ stores and find the best deal. Developed by Square Enix. Published by Square Enix. Released on 7/14/2023. Available on PC. Genres: Action, Casual, RPG.

A cozy Dragon Quest spin-off built around monster recruiting and treasure hunting across floating islands - charming enough for series fans, but too shallow for anyone hunting deep RPG systems.

My first reaction to Dragon Quest Treasures was mild whiplash. Coming in expecting even a fraction of Dragon Quest XI's narrative weight, what I got instead was something closer to a Saturday-morning cartoon crossed with a loot-driven scavenger hunt. That is not necessarily a criticism - it just means you need to recalibrate your expectations before your first session on Draconia. The setup casts you as the siblings Erik and Mia, younger versions of characters Dragon Quest XI players will recognise, searching a group of floating islands for seven legendary Dragonstones. The story is light, family-friendly fare - scrolling text dialogue, retro beeps, and a handful of voiced cutscenes - and it does not pretend to be anything else. What it actually sells is a gameplay loop built around three pillars: exploring biome-distinct open islands, recruiting monsters to your party, and hauling treasure back to a base you slowly expand into a proper gang headquarters. The treasure-hunting mechanic itself has a pleasing tactile quality. You use your Dragon Daggers to trigger "treasure visions" - point-of-view glimpses through your monster companions' eyes that let you triangulate a buried chest by matching landmarks. A Slime's low-angle perspective, a Dracky's aerial view, a Knight's slit-visor peephole: the system has more personality than it has any right to. Where the game earns its mixed reputation is in everything surrounding that loop. Combat is real-time and action-based, which sounds promising until you realise Erik and Mia's dagger attacks feel sluggish and their slingshot pellets - while offering elemental and status variety - are fiddly to aim in hectic encounters. Your monster squad operates mostly on autopilot; you can issue a basic attack or rally command, and they level up and can even be fed, but build variety is thin. You can take only three monsters into the field at a time, and the pool of visually distinct monster types is smaller than you would hope from a creature-collecting game. The enemy scaling system also drew criticism from players who noticed that outleveling zones feels essentially impossible, which undercuts the satisfaction of grinding for stronger allies. Most quests lean heavily on fetch-and-deliver structure, and the side content rarely surprises anyone past hour ten. The PC version is the best way to play this. The Switch release had performance headaches that the Steam port resolves cleanly: 4K support, uncapped framerates for gameplay, stable frame pacing, and verified Steam Deck compatibility that makes it a genuinely good portable experience on modern hardware. Mouse support is limited and you will want a controller, but the port itself is otherwise solid and runs on modest specs. The cel-shaded art style - that semi-cartoon aesthetic the series has used since Dragon Quest VIII - looks sharper than ever at higher resolutions. For me, the real litmus test is this: do you find satisfaction in the accumulation itself, in slowly building a vault of appraised treasures that each reveal a beautiful piece of Dragon Quest history artwork, in watching your base expand and your gang roster fill out with familiar monsters? If the answer is yes, you will get twenty-five to thirty hours of low-pressure enjoyment out of this. If you need branching choices, a narrative with teeth, or a combat system with mechanical depth, Treasures is going to feel thin within a few sessions. It sits comfortably as a chill-out game for Dragon Quest enthusiasts or a gentle first JRPG for younger players - not a showcase title, not a deep cut, just a pleasant one. Monika, Scout Team

DRAGON QUEST TREASURES
ActionCasualRPG

DRAGON QUEST TREASURES

Jul 14, 2023Square Enix
GamerScout Says

A cozy Dragon Quest spin-off built around monster recruiting and treasure hunting across floating islands - charming enough for series fans, but too shallow for anyone hunting deep RPG systems.

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About DRAGON QUEST TREASURES

My first reaction to Dragon Quest Treasures was mild whiplash. Coming in expecting even a fraction of Dragon Quest XI's narrative weight, what I got instead was something closer to a Saturday-morning cartoon crossed with a loot-driven scavenger hunt. That is not necessarily a criticism - it just means you need to recalibrate your expectations before your first session on Draconia. The setup casts you as the siblings Erik and Mia, younger versions of characters Dragon Quest XI players will recognise, searching a group of floating islands for seven legendary Dragonstones. The story is light, family-friendly fare - scrolling text dialogue, retro beeps, and a handful of voiced cutscenes - and it does not pretend to be anything else. What it actually sells is a gameplay loop built around three pillars: exploring biome-distinct open islands, recruiting monsters to your party, and hauling treasure back to a base you slowly expand into a proper gang headquarters. The treasure-hunting mechanic itself has a pleasing tactile quality. You use your Dragon Daggers to trigger "treasure visions" - point-of-view glimpses through your monster companions' eyes that let you triangulate a buried chest by matching landmarks. A Slime's low-angle perspective, a Dracky's aerial view, a Knight's slit-visor peephole: the system has more personality than it has any right to. Where the game earns its mixed reputation is in everything surrounding that loop. Combat is real-time and action-based, which sounds promising until you realise Erik and Mia's dagger attacks feel sluggish and their slingshot pellets - while offering elemental and status variety - are fiddly to aim in hectic encounters. Your monster squad operates mostly on autopilot; you can issue a basic attack or rally command, and they level up and can even be fed, but build variety is thin. You can take only three monsters into the field at a time, and the pool of visually distinct monster types is smaller than you would hope from a creature-collecting game. The enemy scaling system also drew criticism from players who noticed that outleveling zones feels essentially impossible, which undercuts the satisfaction of grinding for stronger allies. Most quests lean heavily on fetch-and-deliver structure, and the side content rarely surprises anyone past hour ten. The PC version is the best way to play this. The Switch release had performance headaches that the Steam port resolves cleanly: 4K support, uncapped framerates for gameplay, stable frame pacing, and verified Steam Deck compatibility that makes it a genuinely good portable experience on modern hardware. Mouse support is limited and you will want a controller, but the port itself is otherwise solid and runs on modest specs. The cel-shaded art style - that semi-cartoon aesthetic the series has used since Dragon Quest VIII - looks sharper than ever at higher resolutions. For me, the real litmus test is this: do you find satisfaction in the accumulation itself, in slowly building a vault of appraised treasures that each reveal a beautiful piece of Dragon Quest history artwork, in watching your base expand and your gang roster fill out with familiar monsters? If the answer is yes, you will get twenty-five to thirty hours of low-pressure enjoyment out of this. If you need branching choices, a narrative with teeth, or a combat system with mechanical depth, Treasures is going to feel thin within a few sessions. It sits comfortably as a chill-out game for Dragon Quest enthusiasts or a gentle first JRPG for younger players - not a showcase title, not a deep cut, just a pleasant one. Monika, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaCreature CollectorBase BuildingMonster RecruitingCozy RPGTreasure HuntingOpen-World ExplorationDQXI PrequelSteam Deck FriendlyLow-Difficulty

System Requirements

Minimum

OS
Windows® 10 / 11 64-bit
Memory
8 GB RAM
DirectX
Version 12
Storage
8 GB available space
Graphics
AMD Radeon™ RX 460 / Intel® Arc™ A380 / NVIDIA® GeForce® GTX 750
Processor
AMD Ryzen™ 3 1200 / Intel® Core™ i5-3330
Additional Notes
60 FPS @ 1280x720, Preset "Low", Systen RAM 16GB required when running on Intel Arc GPU

Recommended

OS
Windows® 10 / 11 64-bit
Memory
8 GB RAM
DirectX
Version 12
Storage
8 GB available space
Graphics
AMD Radeon™ RX 480 / Intel® Arc™ A750 / NVIDIA® GeForce® GTX 970
Processor
AMD Ryzen™ 3 1200 / Intel® Core™ i5-6500
Additional Notes
60 FPS @ 1920x1080, Preset "High", Systen RAM 16GB required when running on Intel Arc GPU

Reviews & Ratings

No ratings available

Game Info

Developer
Square Enix
Publisher
Square Enix
Release Date
Jul 14, 2023

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