Compare Dragon Ball Z: Kakarot - DAIMA - Adventure Through The Demon Realm Pack prices across trusted key stores and find the best deal. Developed by CyberConnect2 Co. Ltd.. Published by Bandai Namco Entertainment Inc.. Released on 1/16/2020. Available on PC. Genres: Action, RPG. Metacritic score: 73/100.

Mini-Goku with a Power Pole, grounded combat, and Akira Toriyama's final Dragon Ball story, this two-part pack is CyberConnect2 at its most charming, even if it runs shorter than a Tenkaichi tournament.

I've spent years watching Kakarot DLC packs arrive like bonus episodes of a show I thought had wrapped, and the DAIMA Demon Realm Pack is the most surprising one yet. Five years after the base game launched, CyberConnect2 handed us a shrunken Goku, stripped away his ability to fly, and rebuilt the familiar action-RPG loop around a world that feels genuinely alien. That restraint pays off more often than you'd expect. The core hook is the chibi redesign. Playing as Goku (Mini) is not just a visual gag, it reshapes how the combat functions. The Power Pole replaces the usual punch-chain openers, and classic OG Dragon Ball techniques like Solar Flare, Rock Paper Scissors, and a handheld Spirit Bomb fill out the special-move menu. Because the Demon Realm's dense atmosphere grounds everyone, all fights play out on foot rather than in the aerial arena style the main game uses, which makes everything feel scrappier and more kinetic. Shin and Glorio ride along as support fighters for most encounters, and Panzy jumps in with occasional guest moves that lean into the anime's lighter tone. It is a refreshing mechanical detour after years of Super Saiyan aerial slugfests. The Demon Realm itself is worth the visit. The Third Demon World opens into chunky, colourful maps dense with hidden treasure chests, floating islands reachable via the Sky Seed fast-travel system, and Demon Realm Rumours, small lore drops that expand on what the anime never had time to show. Side quests are short, goofy, and mercifully free of padding; the best ones lean into the series' absurd humour without dragging objectives out into XP-grind territory. Part 2 adds new biomes, a second Demon Realm and a Planet Namek-adjacent region where Neva is introduced, plus training missions to unlock new moves and expanded areas original to the game. Both parts together clock in somewhere between eight and ten hours total, which is respectable for a DLC expansion, though reviewers were fairly united that Part 1 alone felt cut short at around four to five hours, ending right as the story's momentum was building. The narrative is where expectations need calibrating. The DAIMA story places itself between Dragon Ball Z and Super, following chibi-fied Goku, Vegeta, Piccolo, Bulma, and Shin after Demon King Gomah uses the Dragon Balls to shrink them and kidnap Dende. It is a fetch-quest spine, collect the Demon Realm Dragon Balls, rescue Dende, stop Gomah, and the plot never pretends to be more than that. Compared to the emotional weight of the Buu arc or even Kakarot's own End of Z epilogue, the DAIMA story is breezy to a fault. Fans of the anime will find CyberConnect2 has done it sincere justice; fans who only have eyes for Z or Super may find the stakes feel low. The two-part release structure also drew consistent criticism across reviews, with the split leaving Part 1 feeling incomplete and Part 2 picking up the slack unevenly, some side content in the back half amounts to repeated skirmishes against Gendarmerie tanks that wear out their welcome. Steam reviews for the base game sit at 93% positive across a very large sample, and the DAIMA expansion carries that goodwill forward. The pack bundles both parts alongside bonus consumable items, and is accessible without completing the main campaign, just clear the opening tutorial against Piccolo and jump in from the Add-ons menu. If you are a lapsed Kakarot player or a DAIMA anime fan wanting to relive Toriyama's final Dragon Ball work in an interactive format, this is a warm, well-crafted way to do it. If you want deep RPG systems, branching choices, or build variety that holds up past hour twenty, Kakarot has never been that game, and the DAIMA pack does not change the equation. Monika, Scout Team

Dragon Ball Z: Kakarot - DAIMA - Adventure Through The Demon Realm Pack

Dragon Ball Z: Kakarot - DAIMA - Adventure Through The Demon Realm Pack

Jan 16, 2020CyberConnect2 Co. Ltd.Bandai Namco Entertainment Inc.
GamerScout Says

Mini-Goku with a Power Pole, grounded combat, and Akira Toriyama's final Dragon Ball story, this two-part pack is CyberConnect2 at its most charming, even if it runs shorter than a Tenkaichi tournament.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €10.43

GamerScout Verdict

A charming, well-paced anime adaptation best suited for Kakarot veterans and DAIMA fans, thin on RPG depth, rich on Dragon Ball heart.

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Price History

Historical low
€10.438 Jul 2026
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About Dragon Ball Z: Kakarot - DAIMA - Adventure Through The Demon Realm Pack

I've spent years watching Kakarot DLC packs arrive like bonus episodes of a show I thought had wrapped, and the DAIMA Demon Realm Pack is the most surprising one yet. Five years after the base game launched, CyberConnect2 handed us a shrunken Goku, stripped away his ability to fly, and rebuilt the familiar action-RPG loop around a world that feels genuinely alien. That restraint pays off more often than you'd expect. The core hook is the chibi redesign. Playing as Goku (Mini) is not just a visual gag, it reshapes how the combat functions. The Power Pole replaces the usual punch-chain openers, and classic OG Dragon Ball techniques like Solar Flare, Rock Paper Scissors, and a handheld Spirit Bomb fill out the special-move menu. Because the Demon Realm's dense atmosphere grounds everyone, all fights play out on foot rather than in the aerial arena style the main game uses, which makes everything feel scrappier and more kinetic. Shin and Glorio ride along as support fighters for most encounters, and Panzy jumps in with occasional guest moves that lean into the anime's lighter tone. It is a refreshing mechanical detour after years of Super Saiyan aerial slugfests. The Demon Realm itself is worth the visit. The Third Demon World opens into chunky, colourful maps dense with hidden treasure chests, floating islands reachable via the Sky Seed fast-travel system, and Demon Realm Rumours, small lore drops that expand on what the anime never had time to show. Side quests are short, goofy, and mercifully free of padding; the best ones lean into the series' absurd humour without dragging objectives out into XP-grind territory. Part 2 adds new biomes, a second Demon Realm and a Planet Namek-adjacent region where Neva is introduced, plus training missions to unlock new moves and expanded areas original to the game. Both parts together clock in somewhere between eight and ten hours total, which is respectable for a DLC expansion, though reviewers were fairly united that Part 1 alone felt cut short at around four to five hours, ending right as the story's momentum was building. The narrative is where expectations need calibrating. The DAIMA story places itself between Dragon Ball Z and Super, following chibi-fied Goku, Vegeta, Piccolo, Bulma, and Shin after Demon King Gomah uses the Dragon Balls to shrink them and kidnap Dende. It is a fetch-quest spine, collect the Demon Realm Dragon Balls, rescue Dende, stop Gomah, and the plot never pretends to be more than that. Compared to the emotional weight of the Buu arc or even Kakarot's own End of Z epilogue, the DAIMA story is breezy to a fault. Fans of the anime will find CyberConnect2 has done it sincere justice; fans who only have eyes for Z or Super may find the stakes feel low. The two-part release structure also drew consistent criticism across reviews, with the split leaving Part 1 feeling incomplete and Part 2 picking up the slack unevenly, some side content in the back half amounts to repeated skirmishes against Gendarmerie tanks that wear out their welcome. Steam reviews for the base game sit at 93% positive across a very large sample, and the DAIMA expansion carries that goodwill forward. The pack bundles both parts alongside bonus consumable items, and is accessible without completing the main campaign, just clear the opening tutorial against Piccolo and jump in from the Add-ons menu. If you are a lapsed Kakarot player or a DAIMA anime fan wanting to relive Toriyama's final Dragon Ball work in an interactive format, this is a warm, well-crafted way to do it. If you want deep RPG systems, branching choices, or build variety that holds up past hour twenty, Kakarot has never been that game, and the DAIMA pack does not change the equation.

Monika
Monika · Scout Team

RPGs

Tags

steamLicensed Anime RPGAction-RPG LiteDLC ExpansionChibi Art StyleFan-Service DrivenOverworld ExplorationSkill Upgrade TreesSingle-Player CampaignGround-Based CombatTwo-Part DLCPower Pole MechanicsLore ExpansionSupport Companion SystemMedi-Bug MechanicDemon Realm ExplorationOG Dragon Ball Vibes

System Requirements

Minimum

OS
Windows 7 SP1 64-bit
Processor
Intel Core i5-2400 or AMD Phenom II X6 1100T
Memory
4 GB RAM
Graphics
GeForce GTX 750 Ti or Radeon HD 7950
DirectX
Version 11

Recommended

OS
Windows 10 64-bit
Processor
Intel Core i5-3470 or AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
GeForce GTX 960 or Radeon R9 280X
DirectX
Version 11…

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Community Discussion

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Reviews & Ratings

Metacritic
73
Steam
93%(57,559)

Game Info

Developer
CyberConnect2 Co. Ltd.
Publisher
Bandai Namco Entertainment Inc.
Release Date
Jan 16, 2020

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What platforms is Dragon Ball Z: Kakarot - DAIMA - Adventure Through The Demon Realm Pack available on?

Dragon Ball Z: Kakarot - DAIMA - Adventure Through The Demon Realm Pack is available on PC.

When was Dragon Ball Z: Kakarot - DAIMA - Adventure Through The Demon Realm Pack released?

Dragon Ball Z: Kakarot - DAIMA - Adventure Through The Demon Realm Pack was released on 16 January 2020.

Who developed Dragon Ball Z: Kakarot - DAIMA - Adventure Through The Demon Realm Pack?

Dragon Ball Z: Kakarot - DAIMA - Adventure Through The Demon Realm Pack was developed by CyberConnect2 Co. Ltd. and published by Bandai Namco Entertainment Inc..

Is Dragon Ball Z: Kakarot - DAIMA - Adventure Through The Demon Realm Pack worth buying?

Dragon Ball Z: Kakarot - DAIMA - Adventure Through The Demon Realm Pack holds a Metacritic score of 73/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.