Compare Dragon Ball: Xenoverse 2 - Season Pass (DLC) prices across 50+ stores and find the best deal. Developed by QLOC. Published by BANDAI NAMCO Entertainment. Released on 10/27/2016. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Adventure, Casual, Massively Multiplayer. Metacritic score: 78/100.

Extra fighters, missions, and costumes for Xenoverse 2, worthwhile if you're already deep in the time-patrol grind, skippable if you're on the fence about the base game.

Let me be upfront: this is a Season Pass review, not a full game review. If you haven't touched Dragon Ball Xenoverse 2 yet, stop here and sort that out first. The Season Pass only makes sense once you've put genuine hours into the base game's time-patrol loop and you're hungry for more characters to throw into online Parallel Quests or Expert Missions. Xenoverse 2 itself is an action-RPG brawler built around a custom avatar, a hub world packed with other players, and a core loop of replaying missions to grind stats, skills, and costumes. The Season Pass extends that loop by adding new playable characters - drawn from various Dragon Ball arcs and movies - along with additional story missions, parallel quests tied to those characters, and costume pieces. None of it reinvents the wheel. What it does is keep the grind relevant for longer, which for this kind of game is actually what you want. From a purely mechanical standpoint, the added fighters bring new skill sets that can freshen up your build options. Xenoverse 2's combat isn't deep by traditional fighting game standards - you're not lab-ing frame data here - but skill combinations matter in online play, especially in PvP where certain supers and evasives are clearly overtuned. New DLC characters historically shift that meta slightly, sometimes for better, sometimes for worse. If you're a PvP regular past the early ranks, you'll feel the additions. If you mostly play PvE co-op, you'll mostly care about the extra quests and the new trainer characters, which unlock teachable skills. The honest downside is transparency, or the lack of it. The Season Pass listing doesn't give you a clean itemized breakdown of exactly what's included per pack without digging into separate DLC entries. For a content purchase this size, that's frustrating. You're trusting that the aggregate value holds up, and based on community reception it generally does - the review scores reflect a playerbase that kept coming back - but you should go in knowing the content is spread across multiple packs with varying quality. Some packs are meatier than others. For the platform specifically (Xbox One and Series X), the game runs well. Load times on Series X are noticeably better than last-gen, and the online lobbies in the Conton City hub still have enough population to find co-op partners without waiting long. That matters because Xenoverse 2 is genuinely more fun with other players than solo. If your friends list is dead and you hate matchmaking with strangers, the replay value of this Season Pass drops considerably. Bottom line from me: if you're a Xenoverse 2 regular who wants more content to grind through with friends, the Season Pass delivers enough new characters and quests to justify the investment. If you're a casual player who finished the main story and moved on, the pull isn't strong enough to drag you back. Fred, Scout Team

Dragon Ball: Xenoverse 2 - Season Pass (DLC)
ActionAdventureCasualMassively Multiplayer

Dragon Ball: Xenoverse 2 - Season Pass (DLC)

Oct 27, 2016QLOCBANDAI NAMCO Entertainment
GamerScout Says

Extra fighters, missions, and costumes for Xenoverse 2, worthwhile if you're already deep in the time-patrol grind, skippable if you're on the fence about the base game.

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About Dragon Ball: Xenoverse 2 - Season Pass (DLC)

Let me be upfront: this is a Season Pass review, not a full game review. If you haven't touched Dragon Ball Xenoverse 2 yet, stop here and sort that out first. The Season Pass only makes sense once you've put genuine hours into the base game's time-patrol loop and you're hungry for more characters to throw into online Parallel Quests or Expert Missions. Xenoverse 2 itself is an action-RPG brawler built around a custom avatar, a hub world packed with other players, and a core loop of replaying missions to grind stats, skills, and costumes. The Season Pass extends that loop by adding new playable characters - drawn from various Dragon Ball arcs and movies - along with additional story missions, parallel quests tied to those characters, and costume pieces. None of it reinvents the wheel. What it does is keep the grind relevant for longer, which for this kind of game is actually what you want. From a purely mechanical standpoint, the added fighters bring new skill sets that can freshen up your build options. Xenoverse 2's combat isn't deep by traditional fighting game standards - you're not lab-ing frame data here - but skill combinations matter in online play, especially in PvP where certain supers and evasives are clearly overtuned. New DLC characters historically shift that meta slightly, sometimes for better, sometimes for worse. If you're a PvP regular past the early ranks, you'll feel the additions. If you mostly play PvE co-op, you'll mostly care about the extra quests and the new trainer characters, which unlock teachable skills. The honest downside is transparency, or the lack of it. The Season Pass listing doesn't give you a clean itemized breakdown of exactly what's included per pack without digging into separate DLC entries. For a content purchase this size, that's frustrating. You're trusting that the aggregate value holds up, and based on community reception it generally does - the review scores reflect a playerbase that kept coming back - but you should go in knowing the content is spread across multiple packs with varying quality. Some packs are meatier than others. For the platform specifically (Xbox One and Series X), the game runs well. Load times on Series X are noticeably better than last-gen, and the online lobbies in the Conton City hub still have enough population to find co-op partners without waiting long. That matters because Xenoverse 2 is genuinely more fun with other players than solo. If your friends list is dead and you hate matchmaking with strangers, the replay value of this Season Pass drops considerably. Bottom line from me: if you're a Xenoverse 2 regular who wants more content to grind through with friends, the Season Pass delivers enough new characters and quests to justify the investment. If you're a casual player who finished the main story and moved on, the pull isn't strong enough to drag you back. Fred, Scout Team

Tags

xboxSeason PassDLC ContentOnline Co-opCharacter Roster ExpansionSkill BuildsPvP MetaHub WorldGrind-HeavyAnime Fighter

System Requirements

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Reviews & Ratings

Metacritic
78
Steam
90%(56,562)

Game Info

Developer
QLOC
Publisher
BANDAI NAMCO Entertainment
Release Date
Oct 27, 2016

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