Compare DragonSword : Awakening prices across trusted key stores and find the best deal. Developed by Hound13 Inc.. Published by Hound13 Inc.. Released on 7/22/2026. Available on PC, Xbox. Genres: Action, Adventure, RPG.

Genshin Impact's best idea, stripped of the wallet-drain: 19 heroes, no gacha pulls, and a tag-team combat loop that actually rewards reading your team comp.

My first instinct when DragonSword: Awakening appeared in my feed was a quiet groan. Anime open world, Unreal Engine 5 shimmer, pastel character art, three-hero switching - it wore every piece of Genshin Impact's clothing. Then I read the development history, and the picture got more interesting. Hound13, a studio staffed by veterans of Dragon Nest, originally conceived this as a free-to-play gacha title, then scrapped the hero banners and monetization mechanics entirely to ship a premium buy-to-play action RPG instead. The ghost of that gacha DNA lingers in the progression pacing, and I'll get to that, but the core decision to cut the predatory loop changes the feel of the whole game. The combat is the strongest argument for the price of admission. You build a three-hero team from a roster of 19 characters, each tied to specific Status Ailments - Bleed, Airborne, Stun, Shock, and more. The real skill expression lives in the Signal Skill system: when your active hero applies an ailment, your off-field companions flash on screen with narrow-window prompts. Hit the right button in time and that companion surges in to extend the combo and stack further effects. Miss the window and the multiplier vanishes, leaving your squad exposed. It is not mindless button-mashing or a simple elemental chart; team strength depends on Status Ailment and Signal Skill compatibility, which means you will be theorycraft-ing comp setups well past the opening hours. Post-launch, four additional free heroes are confirmed for the second half of 2026, including Ryza, a spear-thrower who teleports to her weapon mid-combo, and Jerome, a greatsword knockdown specialist - so the roster will keep growing without a randomized pull in sight. The world of Orbis is gorgeous and genuinely large. Nature environments carry rich blues and greens rendered in UE5 with real confidence, and the anime character work is among the better examples of the style on PC right now. The story follows Lute, a young traveler swept into mercenary life alongside Johnny and the elf Castella, against the backdrop of a world-threatening dragon reawakened after 60 years of uneasy peace. The narrative has JRPG bones - destined heroes, classic fantasy lore, big flashy story beats - and it earns those beats more often than it stumbles. The voice cast is Korean-only at launch, which is worth flagging if you have strong preferences, but the writing holds up across subtitles. Daily world-boss refreshes and three-player co-op Raids add structure for players who want reasons to log back in beyond the critical path. Where the game shows its gacha skeleton is in progression pacing. The opening hours are slow, the interface is overcomplicated, and certain upgrade loops carry that filler-task rhythm familiar from mobile titles - kill ten of these, collect six of those - that adds runtime without adding meaning. I have a documented hatred of padded XP grinds, and this one has pockets of exactly that. Exploration can feel repetitive across the broader map even when individual dungeons are tight and well-designed. The developers have pledged ongoing balance passes to trim the most time-consuming friction, and the cosmetic DLC is cosmetic only - the roughly 30 collectible Familiars, rideable mounts that include beasts, insects, and yes, actual dragons, do not affect combat performance. That line held at launch, which matters. For players who enjoyed the art direction and world-building template of Genshin-style games but bounced off the monetization, this is a direct answer to that frustration. It is not a deep CRPG with branching dialogue - choices here are combat choices, not narrative ones - but the combat ceiling is high enough to hold an RPG-minded player past hour 40 if the team-comp puzzle clicks for them. The slow start and leftover mobile scaffolding are real costs. The dragon fights, the signal combo chains, and the no-gacha roster promise are real returns. Monika, Scout Team

DragonSword : Awakening

DragonSword : Awakening

Jul 22, 2026Hound13 Inc.
GamerScout Says

Genshin Impact's best idea, stripped of the wallet-drain: 19 heroes, no gacha pulls, and a tag-team combat loop that actually rewards reading your team comp.

PCXbox
Best Price Available
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GamerScout Verdict

Best for action RPG fans who want Genshin-style spectacle without the gacha, and don't mind a slow burn opener.

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About DragonSword : Awakening

My first instinct when DragonSword: Awakening appeared in my feed was a quiet groan. Anime open world, Unreal Engine 5 shimmer, pastel character art, three-hero switching - it wore every piece of Genshin Impact's clothing. Then I read the development history, and the picture got more interesting. Hound13, a studio staffed by veterans of Dragon Nest, originally conceived this as a free-to-play gacha title, then scrapped the hero banners and monetization mechanics entirely to ship a premium buy-to-play action RPG instead. The ghost of that gacha DNA lingers in the progression pacing, and I'll get to that, but the core decision to cut the predatory loop changes the feel of the whole game. The combat is the strongest argument for the price of admission. You build a three-hero team from a roster of 19 characters, each tied to specific Status Ailments - Bleed, Airborne, Stun, Shock, and more. The real skill expression lives in the Signal Skill system: when your active hero applies an ailment, your off-field companions flash on screen with narrow-window prompts. Hit the right button in time and that companion surges in to extend the combo and stack further effects. Miss the window and the multiplier vanishes, leaving your squad exposed. It is not mindless button-mashing or a simple elemental chart; team strength depends on Status Ailment and Signal Skill compatibility, which means you will be theorycraft-ing comp setups well past the opening hours. Post-launch, four additional free heroes are confirmed for the second half of 2026, including Ryza, a spear-thrower who teleports to her weapon mid-combo, and Jerome, a greatsword knockdown specialist - so the roster will keep growing without a randomized pull in sight. The world of Orbis is gorgeous and genuinely large. Nature environments carry rich blues and greens rendered in UE5 with real confidence, and the anime character work is among the better examples of the style on PC right now. The story follows Lute, a young traveler swept into mercenary life alongside Johnny and the elf Castella, against the backdrop of a world-threatening dragon reawakened after 60 years of uneasy peace. The narrative has JRPG bones - destined heroes, classic fantasy lore, big flashy story beats - and it earns those beats more often than it stumbles. The voice cast is Korean-only at launch, which is worth flagging if you have strong preferences, but the writing holds up across subtitles. Daily world-boss refreshes and three-player co-op Raids add structure for players who want reasons to log back in beyond the critical path. Where the game shows its gacha skeleton is in progression pacing. The opening hours are slow, the interface is overcomplicated, and certain upgrade loops carry that filler-task rhythm familiar from mobile titles - kill ten of these, collect six of those - that adds runtime without adding meaning. I have a documented hatred of padded XP grinds, and this one has pockets of exactly that. Exploration can feel repetitive across the broader map even when individual dungeons are tight and well-designed. The developers have pledged ongoing balance passes to trim the most time-consuming friction, and the cosmetic DLC is cosmetic only - the roughly 30 collectible Familiars, rideable mounts that include beasts, insects, and yes, actual dragons, do not affect combat performance. That line held at launch, which matters. For players who enjoyed the art direction and world-building template of Genshin-style games but bounced off the monetization, this is a direct answer to that frustration. It is not a deep CRPG with branching dialogue - choices here are combat choices, not narrative ones - but the combat ceiling is high enough to hold an RPG-minded player past hour 40 if the team-comp puzzle clicks for them. The slow start and leftover mobile scaffolding are real costs. The dragon fights, the signal combo chains, and the no-gacha roster promise are real returns.

Monika
Monika · Scout Team

RPGs

Tags

singleplayermultiplayercooponline-coopachievementscloud-saves

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 12
Storage
25 GB available space
Graphics
NVIDIA Geforce GTX1660
Processor
Intel i5-9400F

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 12
Storage
25 GB available space
Graphics
NVIDIA Geforce RTX3060
Processor
Intel i7-9700F

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Reviews & Ratings

Steam
89%(1,415)

Game Info

Developer
Hound13 Inc.
Publisher
Hound13 Inc.
Release Date
Jul 22, 2026

Game Modes

Online Co-op

Features

Single-playerMultiplayerCo-opOnline Co OpSteam AchievementsCamera ComfortCustom Volume ControlsAdjustable Difficulty+8 more

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How much does DragonSword : Awakening cost?

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What platforms is DragonSword : Awakening available on?

DragonSword : Awakening is available on PC, Xbox.

When was DragonSword : Awakening released?

DragonSword : Awakening was released on 22 July 2026.

Who developed DragonSword : Awakening?

DragonSword : Awakening was developed by Hound13 Inc..